From 34799a7298e57f4e577ee8ac5bd680074f75a2c4 Mon Sep 17 00:00:00 2001 From: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Date: Tue, 27 Sep 2022 20:13:35 -0400 Subject: [PATCH] make zombies go into FIGHT MODE (#11565) --- Content.Server/Zombies/ZombifyOnDeathSystem.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Content.Server/Zombies/ZombifyOnDeathSystem.cs b/Content.Server/Zombies/ZombifyOnDeathSystem.cs index f802b0ca3a..be3d437b8b 100644 --- a/Content.Server/Zombies/ZombifyOnDeathSystem.cs +++ b/Content.Server/Zombies/ZombifyOnDeathSystem.cs @@ -108,7 +108,8 @@ namespace Content.Server.Zombies //This is needed for stupid entities that fuck up combat mode component //in an attempt to make an entity not attack. This is the easiest way to do it. RemComp(target); - AddComp(target); + var combat = AddComp(target); + combat.IsInCombatMode = true; var vocal = EnsureComp(target); var scream = new SoundCollectionSpecifier ("ZombieScreams");