Add reflection for crystals (#16426)
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@@ -1,3 +1,5 @@
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using Content.Shared.Weapons.Reflect;
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namespace Content.Shared.Weapons.Ranged.Events;
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/// <summary>
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@@ -5,4 +7,4 @@ namespace Content.Shared.Weapons.Ranged.Events;
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/// and changing <see cref="Direction"/> where shot will go next
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/// </summary>
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[ByRefEvent]
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public record struct HitScanReflectAttemptEvent(Vector2 Direction, bool Reflected);
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public record struct HitScanReflectAttemptEvent(ReflectType Reflective, Vector2 Direction, bool Reflected);
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