Context menu tweaks (#10883)

This commit is contained in:
metalgearsloth
2022-09-06 13:40:31 +10:00
committed by GitHub
parent 2b1c6524a8
commit 34b7e31e76
5 changed files with 47 additions and 18 deletions

View File

@@ -6,7 +6,7 @@
lifetime: 2
- type: Sprite
netsync: false
drawdepth: Effects
drawdepth: SmallMobs
noRot: true
layers:
- shader: unshaded
@@ -14,6 +14,9 @@
sprite: Effects/atmospherics.rsi
state: frezon_old
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu
- type: AnimationPlayer
- type: entity

View File

@@ -10,6 +10,9 @@
- shader: unshaded
map: ["enum.EffectLayers.Unshaded"]
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu
- type: AnimationPlayer
- type: hitscan

View File

@@ -13,6 +13,9 @@
sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
state: impact_bullet
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu
- type: entity
id: BulletImpactEffectDisabler
@@ -29,6 +32,9 @@
sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
state: impact_laser_blue
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu
- type: entity
id: BulletImpactEffectKinetic
@@ -45,3 +51,6 @@
sprite: Effects/arcs.rsi
state: punch
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu

View File

@@ -13,6 +13,9 @@
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_bullet
- type: EffectVisuals
- type: Tag
tags:
- HideContextMenu
- type: AnimationPlayer
# One bullet to bring them all into the darkness and bind them