Context menu tweaks (#10883)
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@@ -6,7 +6,7 @@
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lifetime: 2
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- type: Sprite
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netsync: false
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drawdepth: Effects
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drawdepth: SmallMobs
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noRot: true
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layers:
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- shader: unshaded
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@@ -14,6 +14,9 @@
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sprite: Effects/atmospherics.rsi
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state: frezon_old
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: AnimationPlayer
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- type: entity
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@@ -10,6 +10,9 @@
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- shader: unshaded
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map: ["enum.EffectLayers.Unshaded"]
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: AnimationPlayer
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- type: hitscan
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@@ -13,6 +13,9 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
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state: impact_bullet
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: entity
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id: BulletImpactEffectDisabler
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@@ -29,6 +32,9 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi
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state: impact_laser_blue
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: entity
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id: BulletImpactEffectKinetic
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@@ -45,3 +51,6 @@
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sprite: Effects/arcs.rsi
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state: punch
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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@@ -13,6 +13,9 @@
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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state: muzzle_bullet
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- type: EffectVisuals
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- type: Tag
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tags:
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- HideContextMenu
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- type: AnimationPlayer
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# One bullet to bring them all into the darkness and bind them
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