Remove combat mode component reference (#15206)
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@@ -4,7 +4,6 @@ using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.CombatMode;
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using Content.Server.CombatMode.Disarm;
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using Content.Server.Contests;
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using Content.Server.Examine;
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@@ -202,7 +201,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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RaiseNetworkEvent(new DamageEffectEvent(Color.Red, targets), filter);
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}
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private float CalculateDisarmChance(EntityUid disarmer, EntityUid disarmed, EntityUid? inTargetHand, SharedCombatModeComponent disarmerComp)
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private float CalculateDisarmChance(EntityUid disarmer, EntityUid disarmed, EntityUid? inTargetHand, CombatModeComponent disarmerComp)
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{
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if (HasComp<DisarmProneComponent>(disarmer))
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return 1.0f;
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