Remove combat mode component reference (#15206)

This commit is contained in:
DrSmugleaf
2023-04-08 13:16:48 -07:00
committed by GitHub
parent b4164e62b1
commit 34bcd042d1
29 changed files with 126 additions and 159 deletions

View File

@@ -4,7 +4,6 @@ using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.CombatMode;
using Content.Server.CombatMode.Disarm;
using Content.Server.Contests;
using Content.Server.Examine;
@@ -202,7 +201,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
RaiseNetworkEvent(new DamageEffectEvent(Color.Red, targets), filter);
}
private float CalculateDisarmChance(EntityUid disarmer, EntityUid disarmed, EntityUid? inTargetHand, SharedCombatModeComponent disarmerComp)
private float CalculateDisarmChance(EntityUid disarmer, EntityUid disarmed, EntityUid? inTargetHand, CombatModeComponent disarmerComp)
{
if (HasComp<DisarmProneComponent>(disarmer))
return 1.0f;