Detach ghosts from parents on spawn (#6816)
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@@ -46,7 +46,7 @@ namespace Content.Server.Administration.Commands
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var coordinates = player.AttachedEntity != null
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var coordinates = player.AttachedEntity != null
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? _entities.GetComponent<TransformComponent>(player.AttachedEntity.Value).Coordinates
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? _entities.GetComponent<TransformComponent>(player.AttachedEntity.Value).Coordinates
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: EntitySystem.Get<GameTicker>().GetObserverSpawnPoint();
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: EntitySystem.Get<GameTicker>().GetObserverSpawnPoint();
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var ghost = _entities.SpawnEntity("AdminObserver", coordinates);
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var ghost = _entities.SpawnEntity("AdminObserver", coordinates.ToMap(_entities));
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if (canReturn)
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if (canReturn)
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{
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{
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