Species specific jumpsuit sprite fixes (#12552)
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@@ -298,6 +298,11 @@ public sealed class ClientClothingSystem : ClothingSystem
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layer.SetRsi(clothingSprite.BaseRSI);
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}
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// Another "temporary" fix for clothing stencil masks.
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// Sprite layer redactor when
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if (slot == "jumpsuit")
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layerData.Shader ??= "StencilDraw";
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sprite.LayerSetData(index, layerData);
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layer.Offset += slotDef.Offset;
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}
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