Fix component generic usages where IComponent would not be valid (#19482)

This commit is contained in:
DrSmugleaf
2023-08-24 03:10:55 -07:00
committed by GitHub
parent e42148f433
commit 35107f7c2b
27 changed files with 38 additions and 38 deletions

View File

@@ -13,7 +13,7 @@ namespace Content.Server.Alert.Click
{
var entManager = IoCManager.Resolve<IEntityManager>();
if (entManager.TryGetComponent<MimePowersComponent?>(player, out var mimePowers))
if (entManager.TryGetComponent(player, out MimePowersComponent? mimePowers))
{
entManager.System<MimePowersSystem>().BreakVow(player, mimePowers);
}

View File

@@ -13,7 +13,7 @@ namespace Content.Server.Alert.Click
{
var entManager = IoCManager.Resolve<IEntityManager>();
if (entManager.TryGetComponent<MimePowersComponent?>(player, out var mimePowers))
if (entManager.TryGetComponent(player, out MimePowersComponent? mimePowers))
{
entManager.System<MimePowersSystem>().RetakeVow(player, mimePowers);
}

View File

@@ -20,7 +20,7 @@ namespace Content.Server.Alert.Click
if (!entityManager.System<ActionBlockerSystem>().CanInteract(player, null))
return;
if (entityManager.TryGetComponent<SharedPullableComponent?>(player, out var playerPullable))
if (entityManager.TryGetComponent(player, out SharedPullableComponent? playerPullable))
{
entityManager.System<SharedPullingSystem>().TryStopPull(playerPullable);
}