Fix component generic usages where IComponent would not be valid (#19482)

This commit is contained in:
DrSmugleaf
2023-08-24 03:10:55 -07:00
committed by GitHub
parent e42148f433
commit 35107f7c2b
27 changed files with 38 additions and 38 deletions

View File

@@ -43,7 +43,7 @@ namespace Content.Server.Animals.Systems
udder.AccumulatedFrameTime -= udder.UpdateRate;
// Actually there is food digestion so no problem with instant reagent generation "OnFeed"
if (EntityManager.TryGetComponent<HungerComponent?>(udder.Owner, out var hunger))
if (EntityManager.TryGetComponent(udder.Owner, out HungerComponent? hunger))
{
// Is there enough nutrition to produce reagent?
if (_hunger.GetHungerThreshold(hunger) < HungerThreshold.Peckish)