Fix component generic usages where IComponent would not be valid (#19482)

This commit is contained in:
DrSmugleaf
2023-08-24 03:10:55 -07:00
committed by GitHub
parent e42148f433
commit 35107f7c2b
27 changed files with 38 additions and 38 deletions

View File

@@ -62,7 +62,7 @@ public sealed class MorgueSystem : EntitySystem
if (!hasMob && HasComp<BodyComponent>(ent))
hasMob = true;
if (HasComp<ActorComponent?>(ent))
if (HasComp<ActorComponent>(ent))
{
_appearance.SetData(uid, MorgueVisuals.Contents, MorgueContents.HasSoul, app);
return;