Fix component generic usages where IComponent would not be valid (#19482)

This commit is contained in:
DrSmugleaf
2023-08-24 03:10:55 -07:00
committed by GitHub
parent e42148f433
commit 35107f7c2b
27 changed files with 38 additions and 38 deletions

View File

@@ -36,7 +36,7 @@ public sealed class PrayerSystem : EntitySystem
private void AddPrayVerb(EntityUid uid, PrayableComponent comp, GetVerbsEvent<ActivationVerb> args)
{
// if it doesn't have an actor and we can't reach it then don't add the verb
if (!EntityManager.TryGetComponent<ActorComponent?>(args.User, out var actor))
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
// this is to prevent ghosts from using it