Fix component generic usages where IComponent would not be valid (#19482)

This commit is contained in:
DrSmugleaf
2023-08-24 03:10:55 -07:00
committed by GitHub
parent e42148f433
commit 35107f7c2b
27 changed files with 38 additions and 38 deletions

View File

@@ -78,7 +78,7 @@ namespace Content.Server.Tabletop
if (session.Players.ContainsKey(player))
return;
if(EntityManager.TryGetComponent<TabletopGamerComponent?>(attachedEntity, out var gamer))
if(EntityManager.TryGetComponent(attachedEntity, out TabletopGamerComponent? gamer))
CloseSessionFor(player, gamer.Tabletop, false);
// Set the entity as an absolute GAMER.

View File

@@ -124,7 +124,7 @@ namespace Content.Server.Tabletop
if (!args.CanAccess || !args.CanInteract)
return;
if (!EntityManager.TryGetComponent<ActorComponent?>(args.User, out var actor))
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
var playVerb = new ActivationVerb()