[Feat] Тонкие спрайты снова в строю (#102)

* Revert "Hair Overhaul (#19298)"

This reverts commit 9491f322de.

# Conflicts:
#	Resources/Textures/Mobs/Customization/human_hair.rsi/a.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/afro.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/afro2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/bigafro.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/cornrows2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/emofringe.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/keanu.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long3.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
#	Resources/Textures/Mobs/Customization/human_hair.rsi/modern.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/quiff.png

* add: возврат системы тонкоспрайтов

* fix: небольшие фиксы после реверта причесок

* add: старые текстуры для slim бодитайпа

* fix: фикс причесок после апстрима
This commit is contained in:
Remuchi
2024-02-24 17:06:32 +07:00
committed by GitHub
parent ac2d162c53
commit 3515e87f74
850 changed files with 6170 additions and 675 deletions

View File

@@ -180,6 +180,7 @@ namespace Content.Server.Database
if (Enum.TryParse<Sex>(profile.Sex, true, out var sexVal))
sex = sexVal;
var bodyType = profile.BodyType;
var clothing = ClothingPreference.Jumpsuit;
if (Enum.TryParse<ClothingPreference>(profile.Clothing, true, out var clothingVal))
clothing = clothingVal;
@@ -225,6 +226,7 @@ namespace Content.Server.Database
profile.Age,
sex,
gender,
bodyType,
new HumanoidCharacterAppearance
(
profile.HairName,
@@ -265,6 +267,7 @@ namespace Content.Server.Database
profile.Age = humanoid.Age;
profile.Sex = humanoid.Sex.ToString();
profile.Gender = humanoid.Gender.ToString();
profile.BodyType = humanoid.BodyType;
profile.HairName = appearance.HairStyleId;
profile.HairColor = appearance.HairColor.ToHex();
profile.FacialHairName = appearance.FacialHairStyleId;