[Feat] Тонкие спрайты снова в строю (#102)
* Revert "Hair Overhaul (#19298)"
This reverts commit 9491f322de.
# Conflicts:
# Resources/Textures/Mobs/Customization/human_hair.rsi/a.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/afro.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/afro2.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/bigafro.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/cornrows2.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/emofringe.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/keanu.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/long.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/long2.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/long3.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
# Resources/Textures/Mobs/Customization/human_hair.rsi/modern.png
# Resources/Textures/Mobs/Customization/human_hair.rsi/quiff.png
* add: возврат системы тонкоспрайтов
* fix: небольшие фиксы после реверта причесок
* add: старые текстуры для slim бодитайпа
* fix: фикс причесок после апстрима
This commit is contained in:
@@ -1,11 +1,9 @@
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using System.Linq;
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using System.Globalization;
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using System.Text.RegularExpressions;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Roles;
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using Content.Shared.Traits;
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using Content.Shared._White.TTS;
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@@ -15,8 +13,6 @@ using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Content.Shared.Administration.Managers;
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using Content.Shared.Administration;
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namespace Content.Shared.Preferences
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{
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@@ -45,6 +41,7 @@ namespace Content.Shared.Preferences
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Sex sex,
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string voice,
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Gender gender,
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string bodyType,
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HumanoidCharacterAppearance appearance,
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ClothingPreference clothing,
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BackpackPreference backpack,
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@@ -64,6 +61,7 @@ namespace Content.Shared.Preferences
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Age = age;
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Sex = sex;
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Gender = gender;
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BodyType = bodyType;
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Appearance = appearance;
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Clothing = clothing;
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Backpack = backpack;
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@@ -80,14 +78,17 @@ namespace Content.Shared.Preferences
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Dictionary<string, JobPriority> jobPriorities,
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List<string> antagPreferences,
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List<string> traitPreferences)
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: this(other.Name, other.ClownName, other.MimeName, other.BorgName, other.FlavorText, other.Species, other.Voice, other.Age, other.Sex, other.Gender, other.Appearance, other.Clothing, other.Backpack, other.SpawnPriority,
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: this(other.Name, other.ClownName, other.MimeName, other.BorgName, other.FlavorText, other.Species,
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other.Voice, other.Age, other.Sex, other.Gender, other.BodyType, other.Appearance, other.Clothing,
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other.Backpack, other.SpawnPriority,
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jobPriorities, other.PreferenceUnavailable, antagPreferences, traitPreferences)
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{
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}
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/// <summary>Copy constructor</summary>
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private HumanoidCharacterProfile(HumanoidCharacterProfile other)
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: this(other, new Dictionary<string, JobPriority>(other.JobPriorities), new List<string>(other.AntagPreferences), new List<string>(other.TraitPreferences))
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: this(other, new Dictionary<string, JobPriority>(other.JobPriorities),
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new List<string>(other.AntagPreferences), new List<string>(other.TraitPreferences))
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{
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}
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@@ -102,6 +103,7 @@ namespace Content.Shared.Preferences
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int age,
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Sex sex,
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Gender gender,
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string bodyType,
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HumanoidCharacterAppearance appearance,
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ClothingPreference clothing,
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BackpackPreference backpack,
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@@ -110,7 +112,8 @@ namespace Content.Shared.Preferences
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PreferenceUnavailableMode preferenceUnavailable,
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IReadOnlyList<string> antagPreferences,
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IReadOnlyList<string> traitPreferences)
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: this(name, clownName, mimeName, borgName, flavortext, species, age, sex, voice, gender, appearance, clothing, backpack, spawnPriority, new Dictionary<string, JobPriority>(jobPriorities),
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: this(name, clownName, mimeName, borgName, flavortext, species, age, sex, voice, gender, bodyType,
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appearance, clothing, backpack, spawnPriority, new Dictionary<string, JobPriority>(jobPriorities),
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preferenceUnavailable, new List<string>(antagPreferences), new List<string>(traitPreferences))
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{
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}
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@@ -131,13 +134,14 @@ namespace Content.Shared.Preferences
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18,
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Sex.Male,
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Gender.Male,
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SharedHumanoidAppearanceSystem.DefaultBodyType,
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new HumanoidCharacterAppearance(),
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ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack,
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SpawnPriorityPreference.None,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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{ SharedGameTicker.FallbackOverflowJob, JobPriority.High }
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},
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PreferenceUnavailableMode.SpawnAsOverflow,
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new List<string>(),
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@@ -150,7 +154,8 @@ namespace Content.Shared.Preferences
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/// </summary>
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/// <param name="species">The species to use in this default profile. The default species is <see cref="SharedHumanoidAppearanceSystem.DefaultSpecies"/>.</param>
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/// <returns>Humanoid character profile with default settings.</returns>
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public static HumanoidCharacterProfile DefaultWithSpecies(string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
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public static HumanoidCharacterProfile DefaultWithSpecies(
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string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
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{
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return new(
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"John Doe",
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@@ -163,13 +168,14 @@ namespace Content.Shared.Preferences
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18,
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Sex.Male,
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Gender.Male,
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SharedHumanoidAppearanceSystem.DefaultBodyType,
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HumanoidCharacterAppearance.DefaultWithSpecies(species),
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ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack,
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SpawnPriorityPreference.None,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High}
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{ SharedGameTicker.FallbackOverflowJob, JobPriority.High }
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},
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PreferenceUnavailableMode.SpawnAsOverflow,
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new List<string>(),
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@@ -191,17 +197,21 @@ namespace Content.Shared.Preferences
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return RandomWithSpecies(species);
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}
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public static HumanoidCharacterProfile RandomWithSpecies(string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
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public static HumanoidCharacterProfile RandomWithSpecies(
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string species = SharedHumanoidAppearanceSystem.DefaultSpecies)
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{
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var prototypeManager = IoCManager.Resolve<IPrototypeManager>();
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var random = IoCManager.Resolve<IRobustRandom>();
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var sex = Sex.Unsexed;
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var age = 18;
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var bodyType = SharedHumanoidAppearanceSystem.DefaultBodyType;
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if (prototypeManager.TryIndex<SpeciesPrototype>(species, out var speciesPrototype))
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{
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sex = random.Pick(speciesPrototype.Sexes);
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age = random.Next(speciesPrototype.MinAge, speciesPrototype.OldAge); // people don't look and keep making 119 year old characters with zero rp, cap it at middle aged
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age = random.Next(speciesPrototype.MinAge,
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speciesPrototype
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.OldAge); // people don't look and keep making 119 year old characters with zero rp, cap it at middle aged
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}
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var voiceId = random.Pick(prototypeManager
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@@ -226,18 +236,25 @@ namespace Content.Shared.Preferences
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var mimeName = GetMimeName();
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var borgName = GetBorgName();
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return new HumanoidCharacterProfile(name, clownName, mimeName, borgName, "", species, voiceId, age, sex, gender, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit, BackpackPreference.Backpack, SpawnPriorityPreference.None,
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return new HumanoidCharacterProfile(name, clownName, mimeName, borgName, "", species, voiceId, age, sex,
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gender, bodyType, HumanoidCharacterAppearance.Random(species, sex), ClothingPreference.Jumpsuit,
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BackpackPreference.Backpack, SpawnPriorityPreference.None,
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new Dictionary<string, JobPriority>
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{
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{SharedGameTicker.FallbackOverflowJob, JobPriority.High},
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{ SharedGameTicker.FallbackOverflowJob, JobPriority.High },
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}, PreferenceUnavailableMode.StayInLobby, new List<string>(), new List<string>());
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}
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public string Name { get; private set; }
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public string ClownName { get; private set; }
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public string MimeName { get; private set; }
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public string BorgName { get; private set; }
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public string FlavorText { get; private set; }
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public string Species { get; private set; }
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public string Voice { get; private set; }
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@@ -251,24 +268,38 @@ namespace Content.Shared.Preferences
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[DataField("gender")]
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public Gender Gender { get; private set; }
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[DataField]
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public string BodyType { get; private set; }
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public ICharacterAppearance CharacterAppearance => Appearance;
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[DataField("appearance")]
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public HumanoidCharacterAppearance Appearance { get; private set; }
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public ClothingPreference Clothing { get; private set; }
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public BackpackPreference Backpack { get; private set; }
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public SpawnPriorityPreference SpawnPriority { get; private set; }
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public IReadOnlyDictionary<string, JobPriority> JobPriorities => _jobPriorities;
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public IReadOnlyList<string> AntagPreferences => _antagPreferences;
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public IReadOnlyList<string> TraitPreferences => _traitPreferences;
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public PreferenceUnavailableMode PreferenceUnavailable { get; private set; }
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public ClothingPreference Clothing { get; private set; }
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public BackpackPreference Backpack { get; private set; }
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public SpawnPriorityPreference SpawnPriority { get; private set; }
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public IReadOnlyDictionary<string, JobPriority> JobPriorities => _jobPriorities;
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public IReadOnlyList<string> AntagPreferences => _antagPreferences;
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public IReadOnlyList<string> TraitPreferences => _traitPreferences;
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public PreferenceUnavailableMode PreferenceUnavailable { get; private set; }
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public HumanoidCharacterProfile WithVoice(string voice)
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{
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return new(this) { Voice = voice };
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}
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public HumanoidCharacterProfile WithBodyType(string bodyType)
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{
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return new(this) { BodyType = bodyType };
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}
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public HumanoidCharacterProfile WithName(string name)
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{
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return new(this) { Name = name };
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@@ -278,10 +309,12 @@ namespace Content.Shared.Preferences
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{
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return new(this) { ClownName = name };
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}
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public HumanoidCharacterProfile WithMimeName(string name)
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{
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return new(this) { MimeName = name };
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}
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public HumanoidCharacterProfile WithBorgName(string name)
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{
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return new(this) { BorgName = name };
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@@ -312,7 +345,6 @@ namespace Content.Shared.Preferences
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return new(this) { Species = species };
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}
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public HumanoidCharacterProfile WithCharacterAppearance(HumanoidCharacterAppearance appearance)
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{
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return new(this) { Appearance = appearance };
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@@ -322,14 +354,17 @@ namespace Content.Shared.Preferences
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{
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return new(this) { Clothing = clothing };
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}
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public HumanoidCharacterProfile WithBackpackPreference(BackpackPreference backpack)
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{
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return new(this) { Backpack = backpack };
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}
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public HumanoidCharacterProfile WithSpawnPriorityPreference(SpawnPriorityPreference spawnPriority)
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{
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return new(this) { SpawnPriority = spawnPriority };
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}
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public HumanoidCharacterProfile WithJobPriorities(IEnumerable<KeyValuePair<string, JobPriority>> jobPriorities)
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{
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return new(this, new Dictionary<string, JobPriority>(jobPriorities), _antagPreferences, _traitPreferences);
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@@ -346,6 +381,7 @@ namespace Content.Shared.Preferences
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{
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dictionary[jobId] = priority;
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}
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return new(this, dictionary, _antagPreferences, _traitPreferences);
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}
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@@ -376,6 +412,7 @@ namespace Content.Shared.Preferences
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list.Remove(antagId);
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}
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}
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return new(this, _jobPriorities, list, _traitPreferences);
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}
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@@ -398,6 +435,7 @@ namespace Content.Shared.Preferences
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list.Remove(traitId);
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}
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}
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return new(this, _jobPriorities, _antagPreferences, list);
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}
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@@ -411,21 +449,54 @@ namespace Content.Shared.Preferences
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public bool MemberwiseEquals(ICharacterProfile maybeOther)
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{
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if (maybeOther is not HumanoidCharacterProfile other) return false;
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if (Name != other.Name) return false;
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if (ClownName != other.ClownName) return false;
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if (MimeName != other.MimeName) return false;
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if (BorgName != other.BorgName) return false;
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if (Age != other.Age) return false;
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if (Sex != other.Sex) return false;
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if (Gender != other.Gender) return false;
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if (PreferenceUnavailable != other.PreferenceUnavailable) return false;
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if (Clothing != other.Clothing) return false;
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if (Backpack != other.Backpack) return false;
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if (SpawnPriority != other.SpawnPriority) return false;
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if (!_jobPriorities.SequenceEqual(other._jobPriorities)) return false;
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if (!_antagPreferences.SequenceEqual(other._antagPreferences)) return false;
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if (!_traitPreferences.SequenceEqual(other._traitPreferences)) return false;
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if (maybeOther is not HumanoidCharacterProfile other)
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return false;
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if (Name != other.Name)
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return false;
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if (ClownName != other.ClownName)
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return false;
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if (MimeName != other.MimeName)
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return false;
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if (BorgName != other.BorgName)
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return false;
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if (Age != other.Age)
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return false;
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if (Sex != other.Sex)
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return false;
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if (Gender != other.Gender)
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return false;
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|
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if (BodyType != other.BodyType)
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return false;
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if (PreferenceUnavailable != other.PreferenceUnavailable)
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return false;
|
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|
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if (Clothing != other.Clothing)
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return false;
|
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|
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if (Backpack != other.Backpack)
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return false;
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|
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if (SpawnPriority != other.SpawnPriority)
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return false;
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|
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if (!_jobPriorities.SequenceEqual(other._jobPriorities))
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return false;
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|
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if (!_antagPreferences.SequenceEqual(other._antagPreferences))
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return false;
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|
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if (!_traitPreferences.SequenceEqual(other._traitPreferences))
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return false;
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return Appearance.MemberwiseEquals(other.Appearance);
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}
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@@ -448,10 +519,10 @@ namespace Content.Shared.Preferences
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var sex = Sex switch
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{
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Sex.Male => Sex.Male,
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Sex.Female => Sex.Female,
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Sex.Male => Sex.Male,
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Sex.Female => Sex.Female,
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Sex.Unsexed => Sex.Unsexed,
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_ => Sex.Male // Invalid enum values.
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_ => Sex.Male // Invalid enum values.
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};
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|
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// ensure the species can be that sex and their age fits the founds
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@@ -462,16 +533,24 @@ namespace Content.Shared.Preferences
|
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{
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sex = speciesPrototype.Sexes[0];
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}
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|
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age = Math.Clamp(Age, speciesPrototype.MinAge, speciesPrototype.MaxAge);
|
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|
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if (!prototypeManager.TryIndex<BodyTypePrototype>(BodyType, out var bodyType) ||
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!SharedHumanoidAppearanceSystem.IsBodyTypeValid(bodyType, speciesPrototype, Sex))
|
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{
|
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BodyType =
|
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prototypeManager.Index<BodyTypePrototype>(SharedHumanoidAppearanceSystem.DefaultBodyType).ID;
|
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}
|
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}
|
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|
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var gender = Gender switch
|
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{
|
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Gender.Epicene => Gender.Epicene,
|
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Gender.Female => Gender.Female,
|
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Gender.Male => Gender.Male,
|
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Gender.Neuter => Gender.Neuter,
|
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_ => Gender.Epicene // Invalid enum values.
|
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Gender.Female => Gender.Female,
|
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Gender.Male => Gender.Male,
|
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Gender.Neuter => Gender.Neuter,
|
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_ => Gender.Epicene // Invalid enum values.
|
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};
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|
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string name;
|
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@@ -490,6 +569,7 @@ namespace Content.Shared.Preferences
|
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{
|
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name = Name;
|
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}
|
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|
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if (string.IsNullOrEmpty(ClownName))
|
||||
{
|
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clownName = GetClownName();
|
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@@ -502,6 +582,7 @@ namespace Content.Shared.Preferences
|
||||
{
|
||||
clownName = ClownName;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(MimeName))
|
||||
{
|
||||
mimeName = GetMimeName();
|
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@@ -514,6 +595,7 @@ namespace Content.Shared.Preferences
|
||||
{
|
||||
mimeName = MimeName;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(BorgName))
|
||||
{
|
||||
borgName = GetBorgName();
|
||||
@@ -545,14 +627,17 @@ namespace Content.Shared.Preferences
|
||||
{
|
||||
// This regex replaces the first character of the first and last words of the name with their uppercase version
|
||||
name = Regex.Replace(name,
|
||||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||||
m => m.Groups["word"].Value.ToUpper());
|
||||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||||
m => m.Groups["word"].Value.ToUpper());
|
||||
|
||||
clownName = Regex.Replace(clownName,
|
||||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||||
m => m.Groups["word"].Value.ToUpper());
|
||||
|
||||
mimeName = Regex.Replace(mimeName,
|
||||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||||
m => m.Groups["word"].Value.ToUpper());
|
||||
|
||||
borgName = Regex.Replace(borgName,
|
||||
@"^(?<word>\w)|\b(?<word>\w)(?=\w*$)",
|
||||
m => m.Groups["word"].Value.ToUpper());
|
||||
@@ -577,7 +662,7 @@ namespace Content.Shared.Preferences
|
||||
}
|
||||
|
||||
// WD-EDIT
|
||||
var appearance = HumanoidCharacterAppearance.EnsureValid(Appearance, Species, sponsorMarkings);
|
||||
var appearance = HumanoidCharacterAppearance.EnsureValid(Appearance, Species, BodyType, sponsorMarkings);
|
||||
// WD-EDIT
|
||||
|
||||
var prefsUnavailableMode = PreferenceUnavailable switch
|
||||
@@ -589,35 +674,35 @@ namespace Content.Shared.Preferences
|
||||
|
||||
var clothing = Clothing switch
|
||||
{
|
||||
ClothingPreference.Jumpsuit => ClothingPreference.Jumpsuit,
|
||||
ClothingPreference.Jumpsuit => ClothingPreference.Jumpsuit,
|
||||
ClothingPreference.Jumpskirt => ClothingPreference.Jumpskirt,
|
||||
_ => ClothingPreference.Jumpsuit // Invalid enum values.
|
||||
_ => ClothingPreference.Jumpsuit // Invalid enum values.
|
||||
};
|
||||
|
||||
var backpack = Backpack switch
|
||||
{
|
||||
BackpackPreference.Backpack => BackpackPreference.Backpack,
|
||||
BackpackPreference.Satchel => BackpackPreference.Satchel,
|
||||
BackpackPreference.Backpack => BackpackPreference.Backpack,
|
||||
BackpackPreference.Satchel => BackpackPreference.Satchel,
|
||||
BackpackPreference.Duffelbag => BackpackPreference.Duffelbag,
|
||||
_ => BackpackPreference.Backpack // Invalid enum values.
|
||||
_ => BackpackPreference.Backpack // Invalid enum values.
|
||||
};
|
||||
|
||||
var spawnPriority = SpawnPriority switch
|
||||
{
|
||||
SpawnPriorityPreference.None => SpawnPriorityPreference.None,
|
||||
SpawnPriorityPreference.Arrivals => SpawnPriorityPreference.Arrivals,
|
||||
SpawnPriorityPreference.None => SpawnPriorityPreference.None,
|
||||
SpawnPriorityPreference.Arrivals => SpawnPriorityPreference.Arrivals,
|
||||
SpawnPriorityPreference.Cryosleep => SpawnPriorityPreference.Cryosleep,
|
||||
_ => SpawnPriorityPreference.None // Invalid enum values.
|
||||
_ => SpawnPriorityPreference.None // Invalid enum values.
|
||||
};
|
||||
|
||||
var priorities = new Dictionary<string, JobPriority>(JobPriorities
|
||||
.Where(p => prototypeManager.HasIndex<JobPrototype>(p.Key) && p.Value switch
|
||||
{
|
||||
JobPriority.Never => false, // Drop never since that's assumed default.
|
||||
JobPriority.Low => true,
|
||||
JobPriority.Never => false, // Drop never since that's assumed default.
|
||||
JobPriority.Low => true,
|
||||
JobPriority.Medium => true,
|
||||
JobPriority.High => true,
|
||||
_ => false
|
||||
JobPriority.High => true,
|
||||
_ => false
|
||||
}));
|
||||
|
||||
var antags = AntagPreferences
|
||||
@@ -625,8 +710,8 @@ namespace Content.Shared.Preferences
|
||||
.ToList();
|
||||
|
||||
var traits = TraitPreferences
|
||||
.Where(prototypeManager.HasIndex<TraitPrototype>)
|
||||
.ToList();
|
||||
.Where(prototypeManager.HasIndex<TraitPrototype>)
|
||||
.ToList();
|
||||
|
||||
Name = name;
|
||||
ClownName = clownName;
|
||||
|
||||
Reference in New Issue
Block a user