Adds a stun chemical (uplink only) (#7258)
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26
Content.Server/Chemistry/ReagentEffects/Paralyze.cs
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26
Content.Server/Chemistry/ReagentEffects/Paralyze.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Content.Shared.Chemistry.Reagent;
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using Content.Server.Stunnable;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed class Paralyze : ReagentEffect
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{
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[DataField("paralyzeTime")] public double ParalyzeTime = 2;
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/// <remarks>
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/// true - refresh paralyze time, false - accumulate paralyze time
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/// </remarks>
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[DataField("refresh")] public bool Refresh = true;
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public override void Effect(ReagentEffectArgs args)
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{
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EntitySystem.Get<StunSystem>().TryParalyze(args.SolutionEntity, TimeSpan.FromSeconds(ParalyzeTime), Refresh);
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}
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}
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