Firelock ECS + some other stuff. (#8366)
* firelock rejig * dont error failed resolves * fix * less resolves * switch fire and pressure messages * update Co-authored-by: wrexbe <wrexbe@protonmail.com>
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@@ -1,5 +1,6 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Doors.Components;
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using Content.Server.Doors.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Database;
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using Robust.Shared.Map;
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@@ -10,6 +11,8 @@ namespace Content.Server.Atmos.EntitySystems
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{
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public sealed partial class AtmosphereSystem
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{
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[Dependency] private readonly FirelockSystem _firelockSystem = default!;
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private readonly TileAtmosphereComparer _monstermosComparer = new();
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private readonly TileAtmosphere?[] _equalizeTiles = new TileAtmosphere[Atmospherics.MonstermosHardTileLimit];
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@@ -502,7 +505,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (!TryComp(entity, out FirelockComponent? firelock))
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continue;
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reconsiderAdjacent |= firelock.EmergencyPressureStop();
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reconsiderAdjacent |= _firelockSystem.EmergencyPressureStop(entity, firelock);
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}
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foreach (var entity in mapGrid.GetAnchoredEntities(other.GridIndices))
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@@ -510,7 +513,7 @@ namespace Content.Server.Atmos.EntitySystems
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if (!TryComp(entity, out FirelockComponent? firelock))
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continue;
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reconsiderAdjacent |= firelock.EmergencyPressureStop();
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reconsiderAdjacent |= _firelockSystem.EmergencyPressureStop(entity, firelock);
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}
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if (!reconsiderAdjacent)
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