diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml index 3eb7aaa5d5..8dc0e1c591 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml @@ -121,3 +121,32 @@ sprite: Clothing/Head/Hardhats/yellow.rsi - type: Clothing sprite: Clothing/Head/Hardhats/yellow.rsi + +- type: entity + parent: ClothingHeadHatHardhatBase + id: ClothingHeadHatHardhatYellowDark + name: dark yellow hard hat + description: A hard hat, painted in dark yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight. + components: + - type: Sprite + sprite: Clothing/Head/Hardhats/dark_yellow.rsi + - type: Clothing + sprite: Clothing/Head/Hardhats/dark_yellow.rsi + +- type: entity + parent: ClothingHeadHatHardhatBase + id: ClothingHeadHatHardhatArmored + name: armored hard hat + description: An armored hard hat. Provides the best of both worlds in both protection & utility - perfect for the engineer on the frontlines. + components: + - type: Sprite + sprite: Clothing/Head/Hardhats/armored.rsi + - type: Clothing + sprite: Clothing/Head/Hardhats/armored.rsi + - type: Armor #Copied from the sec helmet, as it's hard to give these sane values without locational damage existing. + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.9 + Heat: 0.8 diff --git a/Resources/Prototypes/Entities/Clothing/Uniforms/ship_vs_ship.yml b/Resources/Prototypes/Entities/Clothing/Uniforms/ship_vs_ship.yml new file mode 100644 index 0000000000..bb42d7d51d --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/Uniforms/ship_vs_ship.yml @@ -0,0 +1,96 @@ +#Where all of the uniforms for the yet-to-be-implimented ship vs. ship gamemode go (or Nanotrasen VS. Syndicate, if you'd like.) +#In its own file to further avoid bloating jumpsuits.yml. + +#CREW +#Recruit +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitRecruitNT + name: recruit jumpsuit + description: A classy grey jumpsuit with blue trims. Perfect for the dignified helper. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitRecruitSyndie + name: syndicate recuit jumpsuit + description: A dubious,, dark-grey jumpsuit. As if passengers weren't dubious enough already. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi + +#Repairman +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitRepairmanNT + name: repairman jumpsuit + description: A jumpsuit that reminds you of a certain crew-sector work position. Hopefully, you won't have to do the same job as THOSE freaks. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitRepairmanSyndie + name: syndicate repairman jumpsuit + description: Functional, fashionable, and badass. Nanotrasen's engineers wish they could look as good as this. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi + +#Paramedic +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitParamedicNT + name: paramedic jumpsuit + description: A basic white & blue jumpsuit made for Nanotrasen paramedics stationed in combat sectors. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitParamedicSyndie + name: syndicate paramedic jumpsuit + description: For some reason, wearing this makes you feel like you're awfully close to violating the Geneva Convention. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi + +#HEADS OF STAFF +#Chief Engineer +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitChiefEngineerNT + name: chief engineer jumpsuit + description: It is often joked that the role of the combat-sector Chief Engineer is where the actual, logistically-minded engineers are promoted to. Good luck. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitChiefEngineerSyndie + name: syndicate chief engineer jumpsuit + description: An evil-looking jumpsuit with a reflective vest & red undershirt. #TODO: Write a better description for this once Ship vs. Ship is real and actual player habits begin forming + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/nanotrasen.yml b/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/nanotrasen.yml new file mode 100644 index 0000000000..637abd43c3 --- /dev/null +++ b/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/nanotrasen.yml @@ -0,0 +1,69 @@ +#These are startingGear definitions for the currently yet=to-be-added Ship VS. Ship gamemode. +#These are not gamemode-ready and are just here so that people know what their general outfit is supposed to look like. +#For the love of god, please move these out of this file when the gamemode is actually added. They are currently all here for convienence's sake. + +#CREW +#Recruit +- type: startingGear + id: RecruitNTGear + equipment: + jumpsuit: ClothingUniformJumpsuitRecruitNT + back: ClothingBackpackFilled + shoes: ClothingShoesColorBlack + gloves: ClothingHandsGlovesColorBlack + id: PassengerPDA + ears: ClothingHeadsetGrey + innerclothingskirt: ClothingUniformJumpsuitRecruitNT #Wearing a jumpskirt into combat is a little unfitting and silly, so there is no jumpskirt counterpart for any of the Ship VS. Ship suits. + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#Repairman +- type: startingGear + id: RepairmanNTGear + equipment: + head: ClothingHeadHatHardhatYellow + jumpsuit: ClothingUniformJumpsuitRepairmanNT + back: ClothingBackpackEngineeringFilled + shoes: ClothingShoesBootsWork + gloves: ClothingHandsGlovesColorYellow #Should maybe still be in lockers - this is just so people know that they're there and a part of the outfit. + id: EngineerPDA + eyes: ClothingEyesGlassesMeson + belt: ClothingBeltUtilityEngineering + ears: ClothingHeadsetAltCommand #Should use the "alt" engineering headset sprite. + innerclothingskirt: ClothingUniformJumpsuitRepairmanNT + satchel: ClothingBackpackSatchelEngineeringFilled + duffelbag: ClothingBackpackDuffelEngineeringFilled + +#Paramedic +- type: startingGear + id: ParamedicNTGear + equipment: + jumpsuit: ClothingUniformJumpsuitParamedicNT + back: ClothingBackpackFilled #The medical backpack sprite looks way worse so this will do for now. + shoes: ClothingShoesColorBlue + id: MedicalPDA + ears: ClothingHeadsetMedical + eyes: ClothingEyesHudMedical + gloves: ClothingHandsGlovesLatex + belt: ClothingBeltMedicalFilled + innerclothingskirt: ClothingUniformJumpskirtMedicalDoctor + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#HEADS OF STAFF +#Chief Engineer +- type: startingGear + id: ChiefEngineerNTGear + equipment: + head: ClothingHeadHatHardhatArmored + jumpsuit: ClothingUniformJumpsuitChiefEngineerNT + back: ClothingBackpackFilled #Again, the regular sprite here looks way worse than the regular backpack. + shoes: ClothingShoesBootsJack + gloves: ClothingHandsGlovesCombat + id: CEPDA + eyes: ClothingEyesGlassesMeson + ears: ClothingHeadsetAltCommand #Same as repairman - make this use the alt headset sprite. + belt: ClothingBeltUtilityEngineering + innerclothingskirt: ClothingUniformJumpsuitChiefEngineerNT + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled diff --git a/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/syndicate.yml b/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/syndicate.yml new file mode 100644 index 0000000000..353b69730e --- /dev/null +++ b/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/syndicate.yml @@ -0,0 +1,68 @@ +#These are startingGear definitions for the currently yet=to-be-added Ship VS. Ship gamemode. +#Refer to Nanotrasen.yml for additional comments. + +#CREW +#Recruit +- type: startingGear + id: RecruitSyndieGear + equipment: + jumpsuit: ClothingUniformJumpsuitRecruitSyndie + back: ClothingBackpackFilled + shoes: ClothingShoesColorBlack + gloves: ClothingHandsGlovesColorBlack + id: PassengerPDA + ears: ClothingHeadsetGrey + innerclothingskirt: ClothingUniformJumpsuitRecruitSyndie #Wearing a jumpskirt into combat is a little unfitting and silly, so there is no jumpskirt counterpart for any of the Ship VS. Ship suits. + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#Repairman +- type: startingGear + id: RepairmanSyndieGear + equipment: + head: ClothingHeadHatHardhatYellow + jumpsuit: ClothingUniformJumpsuitRepairmanSyndie + back: ClothingBackpackFilled #The regular industrial backpack looks really weird here, so I've opted for this instead for now. If a new one is never made, then make sure to make a prototype that has this with extended internals! + shoes: ClothingShoesBootsWork + gloves: ClothingHandsGlovesColorYellow #Should maybe still be in lockers - this is just so people know that they're there and a part of the outfit. + id: EngineerPDA + eyes: ClothingEyesGlassesMeson + belt: ClothingBeltUtilityEngineering + ears: ClothingHeadsetAltCommand #Should use the "alt" engineering headset sprite. + innerclothingskirt: ClothingUniformJumpsuitRepairmanSyndie + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#Paramedic +- type: startingGear + id: ParamedicSyndieGear + equipment: + jumpsuit: ClothingUniformJumpsuitParamedicSyndie + back: ClothingBackpackFilled #The default job backpack again looks way worse. Same case as the NT Paramedc and Syndicate repairman. + shoes: ClothingShoesColorRed + id: MedicalPDA + ears: ClothingHeadsetMedical + eyes: ClothingEyesHudMedical + gloves: ClothingHandsGlovesLatex + belt: ClothingBeltMedicalFilled + innerclothingskirt: ClothingUniformJumpsuitParamedicSyndie + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#HEADS OF STAFF +#Chief Engineer +- type: startingGear + id: ChiefEngineerSyndieGear + equipment: + head: ClothingHeadHatHardhatArmored + jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndie + back: ClothingBackpackFilled #In a running theme, the default station job backpack still continues to look strange in comparison to the regular one. It's not as bad as on the syndicate engineer here, though. + shoes: ClothingShoesBootsJack + gloves: ClothingHandsGlovesCombat + id: CEPDA + eyes: ClothingEyesGlassesMeson + ears: ClothingHeadsetAltCommand + belt: ClothingBeltUtilityEngineering + innerclothingskirt: ClothingUniformJumpsuitChiefEngineerSyndie + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled diff --git a/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/equipped-EARS.png b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/equipped-EARS.png new file mode 100644 index 0000000000..f071b43109 Binary files /dev/null and b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/equipped-EARS.png differ diff --git a/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/icon.png b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/icon.png new file mode 100644 index 0000000000..608b9ef7a0 Binary files /dev/null and b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/meta.json b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/meta.json new file mode 100644 index 0000000000..774e33fbe7 --- /dev/null +++ b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/meta.json @@ -0,0 +1,18 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Edited by Flareguy for Space Station 14. Originally from tgstation at commit https://github.com/tgstation/tgstation/commit/f8f4aeda930fcd0805ca4cc76d9bc9412a5b3428", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-EARS", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/icon.png b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/icon.png new file mode 100644 index 0000000000..7adc2b1385 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/light-icon.png b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/light-icon.png new file mode 100644 index 0000000000..3a850ef0d8 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/light-icon.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/meta.json b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/meta.json new file mode 100644 index 0000000000..02f235207e --- /dev/null +++ b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/meta.json @@ -0,0 +1,41 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "light-icon" + }, + { + "name": "off-equipped-HELMET", + "directions": 4 + }, + { + "name": "off-inhand-left", + "directions": 4 + }, + { + "name": "off-inhand-right", + "directions": 4 + }, + { + "name": "on-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-inhand-left", + "directions": 4 + }, + { + "name": "on-inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-equipped-HELMET.png b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-equipped-HELMET.png new file mode 100644 index 0000000000..537dc0aec8 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-equipped-HELMET.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-inhand-left.png b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-inhand-left.png new file mode 100644 index 0000000000..4a12424a90 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-inhand-left.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-inhand-right.png b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-inhand-right.png new file mode 100644 index 0000000000..cd617205b3 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-inhand-right.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-equipped-HELMET.png b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-equipped-HELMET.png new file mode 100644 index 0000000000..fc49dc07d7 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-equipped-HELMET.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-inhand-left.png b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-inhand-left.png new file mode 100644 index 0000000000..21a66c0b7a Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-inhand-left.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-inhand-right.png b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-inhand-right.png new file mode 100644 index 0000000000..5245cc00c3 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-inhand-right.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/icon.png b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/icon.png new file mode 100644 index 0000000000..3d3aa75958 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/light-icon.png b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/light-icon.png new file mode 100644 index 0000000000..3a850ef0d8 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/light-icon.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/meta.json b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/meta.json new file mode 100644 index 0000000000..02f235207e --- /dev/null +++ b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/meta.json @@ -0,0 +1,41 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "light-icon" + }, + { + "name": "off-equipped-HELMET", + "directions": 4 + }, + { + "name": "off-inhand-left", + "directions": 4 + }, + { + "name": "off-inhand-right", + "directions": 4 + }, + { + "name": "on-equipped-HELMET", + "directions": 4 + }, + { + "name": "on-inhand-left", + "directions": 4 + }, + { + "name": "on-inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-equipped-HELMET.png b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-equipped-HELMET.png new file mode 100644 index 0000000000..6e4ed70e68 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-equipped-HELMET.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-inhand-left.png b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-inhand-left.png new file mode 100644 index 0000000000..9a1ddf8ad3 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-inhand-left.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-inhand-right.png b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-inhand-right.png new file mode 100644 index 0000000000..15522f5f97 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-inhand-right.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-equipped-HELMET.png b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-equipped-HELMET.png new file mode 100644 index 0000000000..36f4d3c06e Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-equipped-HELMET.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-inhand-left.png b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-inhand-left.png new file mode 100644 index 0000000000..d413e06776 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-inhand-left.png differ diff --git a/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-inhand-right.png b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-inhand-right.png new file mode 100644 index 0000000000..2a0c1a8a49 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-inhand-right.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/equipped-INNERCLOTHING.png new file mode 100644 index 0000000000..c450e31b38 Binary files /dev/null and b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/equipped-INNERCLOTHING.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/icon.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/icon.png new file mode 100644 index 0000000000..6fe32e0e74 Binary files /dev/null and b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/inhand-left.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/inhand-left.png new file mode 100644 index 0000000000..ae15d262d7 Binary files /dev/null and b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/inhand-right.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/inhand-right.png new file mode 100644 index 0000000000..60bea1b51a Binary files /dev/null and b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/meta.json b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/meta.json new file mode 100644 index 0000000000..8b0bae84ea --- /dev/null +++ b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-INNERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/equipped-INNERCLOTHING.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/equipped-INNERCLOTHING.png new file mode 100644 index 0000000000..cd61b42707 Binary files /dev/null and b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/equipped-INNERCLOTHING.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/icon.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/icon.png new file mode 100644 index 0000000000..66f067e68e Binary files /dev/null and b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/inhand-left.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/inhand-left.png new file mode 100644 index 0000000000..ae15d262d7 Binary files /dev/null and b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/inhand-left.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/inhand-right.png b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/inhand-right.png new file mode 100644 index 0000000000..60bea1b51a Binary files /dev/null and b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/inhand-right.png differ diff --git a/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/meta.json b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/meta.json new file mode 100644 index 0000000000..8b0bae84ea --- /dev/null +++ b/Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-INNERCLOTHING", + "directions": 4 + }, + { + "name": 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index 0000000000..8b0bae84ea --- /dev/null +++ b/Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi/meta.json @@ -0,0 +1,26 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Made by Flareguy for Space Station 14, base sprite taken from tgstation at commit https://github.com/tgstation/tgstation/commit/c838ba21dae97db345e0113f99596decd1d66039, monkey made by brainfood1183 (github) for ss14", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "equipped-INNERCLOTHING", + "directions": 4 + }, + { + "name": "inhand-left", + "directions": 4 + }, + { + "name": "inhand-right", + "directions": 4 + } + ] +}