From 35a2a1478b8f797546e6b9122f4cc9eba31e7b14 Mon Sep 17 00:00:00 2001 From: Flareguy <78941145+Flareguy@users.noreply.github.com> Date: Mon, 3 Jul 2023 15:50:13 -0500 Subject: [PATCH] Adds some outfits for Ship VS. Ship (#17800) * Ship Vs. Ship Outfits * FUCK * prefix? GONE * ABCDEFJ PEE PEE PEEING --- .../Entities/Clothing/Head/hardhats.yml | 29 ++++++ .../Clothing/Uniforms/ship_vs_ship.yml | 96 ++++++++++++++++++ .../Roles/Jobs/Ship_VS_Ship/nanotrasen.yml | 69 +++++++++++++ .../Roles/Jobs/Ship_VS_Ship/syndicate.yml | 68 +++++++++++++ .../base_syndicate.rsi/equipped-EARS.png | Bin 0 -> 216 bytes .../Ears/Headsets/base_syndicate.rsi/icon.png | Bin 0 -> 288 bytes .../Headsets/base_syndicate.rsi/meta.json | 18 ++++ .../Head/Hardhats/armored.rsi/icon.png | Bin 0 -> 326 bytes .../Head/Hardhats/armored.rsi/light-icon.png | Bin 0 -> 256 bytes .../Head/Hardhats/armored.rsi/meta.json | 41 ++++++++ .../armored.rsi/off-equipped-HELMET.png | Bin 0 -> 839 bytes .../Hardhats/armored.rsi/off-inhand-left.png | Bin 0 -> 745 bytes .../Hardhats/armored.rsi/off-inhand-right.png | Bin 0 -> 735 bytes .../armored.rsi/on-equipped-HELMET.png | Bin 0 -> 1091 bytes .../Hardhats/armored.rsi/on-inhand-left.png | Bin 0 -> 987 bytes .../Hardhats/armored.rsi/on-inhand-right.png | Bin 0 -> 1005 bytes .../Head/Hardhats/dark_yellow.rsi/icon.png | Bin 0 -> 242 bytes .../Hardhats/dark_yellow.rsi/light-icon.png | Bin 0 -> 256 bytes .../Head/Hardhats/dark_yellow.rsi/meta.json | 41 ++++++++ .../dark_yellow.rsi/off-equipped-HELMET.png | Bin 0 -> 387 bytes .../dark_yellow.rsi/off-inhand-left.png | Bin 0 -> 363 bytes .../dark_yellow.rsi/off-inhand-right.png | Bin 0 -> 363 bytes .../dark_yellow.rsi/on-equipped-HELMET.png | Bin 0 -> 821 bytes .../dark_yellow.rsi/on-inhand-left.png | Bin 0 -> 770 bytes .../dark_yellow.rsi/on-inhand-right.png | Bin 0 -> 807 bytes .../ce_nt.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 723 bytes .../Uniforms/Jumpsuit/ce_nt.rsi/icon.png | Bin 0 -> 379 bytes .../Jumpsuit/ce_nt.rsi/inhand-left.png | Bin 0 -> 287 bytes .../Jumpsuit/ce_nt.rsi/inhand-right.png | Bin 0 -> 321 bytes .../Uniforms/Jumpsuit/ce_nt.rsi/meta.json | 26 +++++ .../ce_syndie.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 746 bytes .../Uniforms/Jumpsuit/ce_syndie.rsi/icon.png | Bin 0 -> 390 bytes .../Jumpsuit/ce_syndie.rsi/inhand-left.png | Bin 0 -> 287 bytes .../Jumpsuit/ce_syndie.rsi/inhand-right.png | Bin 0 -> 321 bytes .../Uniforms/Jumpsuit/ce_syndie.rsi/meta.json | 26 +++++ .../equipped-INNERCLOTHING.png | Bin 0 -> 694 bytes .../Jumpsuit/paramedic_nt.rsi/icon.png | Bin 0 -> 360 bytes .../Jumpsuit/paramedic_nt.rsi/inhand-left.png | Bin 0 -> 287 bytes .../paramedic_nt.rsi/inhand-right.png | Bin 0 -> 321 bytes .../Jumpsuit/paramedic_nt.rsi/meta.json | 26 +++++ .../equipped-INNERCLOTHING.png | Bin 0 -> 689 bytes .../Jumpsuit/paramedic_syndie.rsi/icon.png | Bin 0 -> 355 bytes .../paramedic_syndie.rsi/inhand-left.png | Bin 0 -> 287 bytes .../paramedic_syndie.rsi/inhand-right.png | Bin 0 -> 321 bytes .../Jumpsuit/paramedic_syndie.rsi/meta.json | 26 +++++ .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 7225 bytes .../recruit_nt.rsi/equipped-INNERCLOTHING.png | Bin 0 -> 646 bytes .../Uniforms/Jumpsuit/recruit_nt.rsi/icon.png | Bin 0 -> 331 bytes .../Jumpsuit/recruit_nt.rsi/inhand-left.png | Bin 0 -> 287 bytes .../Jumpsuit/recruit_nt.rsi/inhand-right.png | Bin 0 -> 321 bytes .../Jumpsuit/recruit_nt.rsi/meta.json | 30 ++++++ .../equipped-INNERCLOTHING-monkey.png | Bin 0 -> 7201 bytes .../equipped-INNERCLOTHING.png | Bin 0 -> 715 bytes .../Jumpsuit/recruit_syndie.rsi/icon.png | Bin 0 -> 324 bytes .../recruit_syndie.rsi/inhand-left.png | Bin 0 -> 287 bytes .../recruit_syndie.rsi/inhand-right.png | Bin 0 -> 321 bytes .../Jumpsuit/recruit_syndie.rsi/meta.json | 30 ++++++ .../equipped-INNERCLOTHING.png | Bin 0 -> 728 bytes .../Jumpsuit/repairman_nt.rsi/icon.png | Bin 0 -> 342 bytes .../Jumpsuit/repairman_nt.rsi/inhand-left.png | Bin 0 -> 287 bytes .../repairman_nt.rsi/inhand-right.png | Bin 0 -> 321 bytes .../Jumpsuit/repairman_nt.rsi/meta.json | 26 +++++ .../equipped-INNERCLOTHING.png | Bin 0 -> 706 bytes .../Jumpsuit/repairman_syndie.rsi/icon.png | Bin 0 -> 360 bytes .../repairman_syndie.rsi/inhand-left.png | Bin 0 -> 287 bytes .../repairman_syndie.rsi/inhand-right.png | Bin 0 -> 321 bytes .../Jumpsuit/repairman_syndie.rsi/meta.json | 26 +++++ 67 files changed, 578 insertions(+) create mode 100644 Resources/Prototypes/Entities/Clothing/Uniforms/ship_vs_ship.yml create mode 100644 Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/nanotrasen.yml create mode 100644 Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/syndicate.yml create mode 100644 Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/equipped-EARS.png create mode 100644 Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/light-icon.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/off-inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/armored.rsi/on-inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/light-icon.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/off-inhand-right.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-equipped-HELMET.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-inhand-left.png create mode 100644 Resources/Textures/Clothing/Head/Hardhats/dark_yellow.rsi/on-inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_nt.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/ce_syndie.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_nt.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_nt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_nt.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_nt.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_nt.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_nt.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi/equipped-INNERCLOTHING-monkey.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_nt.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_nt.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_nt.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_nt.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_nt.rsi/meta.json create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi/equipped-INNERCLOTHING.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi/icon.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi/inhand-left.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi/inhand-right.png create mode 100644 Resources/Textures/Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi/meta.json diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml index 3eb7aaa5d5..8dc0e1c591 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardhats.yml @@ -121,3 +121,32 @@ sprite: Clothing/Head/Hardhats/yellow.rsi - type: Clothing sprite: Clothing/Head/Hardhats/yellow.rsi + +- type: entity + parent: ClothingHeadHatHardhatBase + id: ClothingHeadHatHardhatYellowDark + name: dark yellow hard hat + description: A hard hat, painted in dark yellow, used in dangerous working conditions to protect the head. Comes with a built-in flashlight. + components: + - type: Sprite + sprite: Clothing/Head/Hardhats/dark_yellow.rsi + - type: Clothing + sprite: Clothing/Head/Hardhats/dark_yellow.rsi + +- type: entity + parent: ClothingHeadHatHardhatBase + id: ClothingHeadHatHardhatArmored + name: armored hard hat + description: An armored hard hat. Provides the best of both worlds in both protection & utility - perfect for the engineer on the frontlines. + components: + - type: Sprite + sprite: Clothing/Head/Hardhats/armored.rsi + - type: Clothing + sprite: Clothing/Head/Hardhats/armored.rsi + - type: Armor #Copied from the sec helmet, as it's hard to give these sane values without locational damage existing. + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.9 + Heat: 0.8 diff --git a/Resources/Prototypes/Entities/Clothing/Uniforms/ship_vs_ship.yml b/Resources/Prototypes/Entities/Clothing/Uniforms/ship_vs_ship.yml new file mode 100644 index 0000000000..bb42d7d51d --- /dev/null +++ b/Resources/Prototypes/Entities/Clothing/Uniforms/ship_vs_ship.yml @@ -0,0 +1,96 @@ +#Where all of the uniforms for the yet-to-be-implimented ship vs. ship gamemode go (or Nanotrasen VS. Syndicate, if you'd like.) +#In its own file to further avoid bloating jumpsuits.yml. + +#CREW +#Recruit +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitRecruitNT + name: recruit jumpsuit + description: A classy grey jumpsuit with blue trims. Perfect for the dignified helper. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitRecruitSyndie + name: syndicate recuit jumpsuit + description: A dubious,, dark-grey jumpsuit. As if passengers weren't dubious enough already. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/recruit_syndie.rsi + +#Repairman +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitRepairmanNT + name: repairman jumpsuit + description: A jumpsuit that reminds you of a certain crew-sector work position. Hopefully, you won't have to do the same job as THOSE freaks. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitRepairmanSyndie + name: syndicate repairman jumpsuit + description: Functional, fashionable, and badass. Nanotrasen's engineers wish they could look as good as this. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/repairman_syndie.rsi + +#Paramedic +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitParamedicNT + name: paramedic jumpsuit + description: A basic white & blue jumpsuit made for Nanotrasen paramedics stationed in combat sectors. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitParamedicSyndie + name: syndicate paramedic jumpsuit + description: For some reason, wearing this makes you feel like you're awfully close to violating the Geneva Convention. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/paramedic_syndie.rsi + +#HEADS OF STAFF +#Chief Engineer +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitChiefEngineerNT + name: chief engineer jumpsuit + description: It is often joked that the role of the combat-sector Chief Engineer is where the actual, logistically-minded engineers are promoted to. Good luck. + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi + +- type: entity + parent: ClothingUniformBase + id: ClothingUniformJumpsuitChiefEngineerSyndie + name: syndicate chief engineer jumpsuit + description: An evil-looking jumpsuit with a reflective vest & red undershirt. #TODO: Write a better description for this once Ship vs. Ship is real and actual player habits begin forming + components: + - type: Sprite + sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi + - type: Clothing + sprite: Clothing/Uniforms/Jumpsuit/ce_syndie.rsi \ No newline at end of file diff --git a/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/nanotrasen.yml b/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/nanotrasen.yml new file mode 100644 index 0000000000..637abd43c3 --- /dev/null +++ b/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/nanotrasen.yml @@ -0,0 +1,69 @@ +#These are startingGear definitions for the currently yet=to-be-added Ship VS. Ship gamemode. +#These are not gamemode-ready and are just here so that people know what their general outfit is supposed to look like. +#For the love of god, please move these out of this file when the gamemode is actually added. They are currently all here for convienence's sake. + +#CREW +#Recruit +- type: startingGear + id: RecruitNTGear + equipment: + jumpsuit: ClothingUniformJumpsuitRecruitNT + back: ClothingBackpackFilled + shoes: ClothingShoesColorBlack + gloves: ClothingHandsGlovesColorBlack + id: PassengerPDA + ears: ClothingHeadsetGrey + innerclothingskirt: ClothingUniformJumpsuitRecruitNT #Wearing a jumpskirt into combat is a little unfitting and silly, so there is no jumpskirt counterpart for any of the Ship VS. Ship suits. + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#Repairman +- type: startingGear + id: RepairmanNTGear + equipment: + head: ClothingHeadHatHardhatYellow + jumpsuit: ClothingUniformJumpsuitRepairmanNT + back: ClothingBackpackEngineeringFilled + shoes: ClothingShoesBootsWork + gloves: ClothingHandsGlovesColorYellow #Should maybe still be in lockers - this is just so people know that they're there and a part of the outfit. + id: EngineerPDA + eyes: ClothingEyesGlassesMeson + belt: ClothingBeltUtilityEngineering + ears: ClothingHeadsetAltCommand #Should use the "alt" engineering headset sprite. + innerclothingskirt: ClothingUniformJumpsuitRepairmanNT + satchel: ClothingBackpackSatchelEngineeringFilled + duffelbag: ClothingBackpackDuffelEngineeringFilled + +#Paramedic +- type: startingGear + id: ParamedicNTGear + equipment: + jumpsuit: ClothingUniformJumpsuitParamedicNT + back: ClothingBackpackFilled #The medical backpack sprite looks way worse so this will do for now. + shoes: ClothingShoesColorBlue + id: MedicalPDA + ears: ClothingHeadsetMedical + eyes: ClothingEyesHudMedical + gloves: ClothingHandsGlovesLatex + belt: ClothingBeltMedicalFilled + innerclothingskirt: ClothingUniformJumpskirtMedicalDoctor + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#HEADS OF STAFF +#Chief Engineer +- type: startingGear + id: ChiefEngineerNTGear + equipment: + head: ClothingHeadHatHardhatArmored + jumpsuit: ClothingUniformJumpsuitChiefEngineerNT + back: ClothingBackpackFilled #Again, the regular sprite here looks way worse than the regular backpack. + shoes: ClothingShoesBootsJack + gloves: ClothingHandsGlovesCombat + id: CEPDA + eyes: ClothingEyesGlassesMeson + ears: ClothingHeadsetAltCommand #Same as repairman - make this use the alt headset sprite. + belt: ClothingBeltUtilityEngineering + innerclothingskirt: ClothingUniformJumpsuitChiefEngineerNT + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled diff --git a/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/syndicate.yml b/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/syndicate.yml new file mode 100644 index 0000000000..353b69730e --- /dev/null +++ b/Resources/Prototypes/Roles/Jobs/Ship_VS_Ship/syndicate.yml @@ -0,0 +1,68 @@ +#These are startingGear definitions for the currently yet=to-be-added Ship VS. Ship gamemode. +#Refer to Nanotrasen.yml for additional comments. + +#CREW +#Recruit +- type: startingGear + id: RecruitSyndieGear + equipment: + jumpsuit: ClothingUniformJumpsuitRecruitSyndie + back: ClothingBackpackFilled + shoes: ClothingShoesColorBlack + gloves: ClothingHandsGlovesColorBlack + id: PassengerPDA + ears: ClothingHeadsetGrey + innerclothingskirt: ClothingUniformJumpsuitRecruitSyndie #Wearing a jumpskirt into combat is a little unfitting and silly, so there is no jumpskirt counterpart for any of the Ship VS. Ship suits. + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#Repairman +- type: startingGear + id: RepairmanSyndieGear + equipment: + head: ClothingHeadHatHardhatYellow + jumpsuit: ClothingUniformJumpsuitRepairmanSyndie + back: ClothingBackpackFilled #The regular industrial backpack looks really weird here, so I've opted for this instead for now. If a new one is never made, then make sure to make a prototype that has this with extended internals! + shoes: ClothingShoesBootsWork + gloves: ClothingHandsGlovesColorYellow #Should maybe still be in lockers - this is just so people know that they're there and a part of the outfit. + id: EngineerPDA + eyes: ClothingEyesGlassesMeson + belt: ClothingBeltUtilityEngineering + ears: ClothingHeadsetAltCommand #Should use the "alt" engineering headset sprite. + innerclothingskirt: ClothingUniformJumpsuitRepairmanSyndie + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#Paramedic +- type: startingGear + id: ParamedicSyndieGear + equipment: + jumpsuit: ClothingUniformJumpsuitParamedicSyndie + back: ClothingBackpackFilled #The default job backpack again looks way worse. Same case as the NT Paramedc and Syndicate repairman. + shoes: ClothingShoesColorRed + id: MedicalPDA + ears: ClothingHeadsetMedical + eyes: ClothingEyesHudMedical + gloves: ClothingHandsGlovesLatex + belt: ClothingBeltMedicalFilled + innerclothingskirt: ClothingUniformJumpsuitParamedicSyndie + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled + +#HEADS OF STAFF +#Chief Engineer +- type: startingGear + id: ChiefEngineerSyndieGear + equipment: + head: ClothingHeadHatHardhatArmored + jumpsuit: ClothingUniformJumpsuitChiefEngineerSyndie + back: ClothingBackpackFilled #In a running theme, the default station job backpack still continues to look strange in comparison to the regular one. It's not as bad as on the syndicate engineer here, though. + shoes: ClothingShoesBootsJack + gloves: ClothingHandsGlovesCombat + id: CEPDA + eyes: ClothingEyesGlassesMeson + ears: ClothingHeadsetAltCommand + belt: ClothingBeltUtilityEngineering + innerclothingskirt: ClothingUniformJumpsuitChiefEngineerSyndie + satchel: ClothingBackpackSatchelFilled + duffelbag: ClothingBackpackDuffelFilled diff --git a/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/equipped-EARS.png b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/equipped-EARS.png new file mode 100644 index 0000000000000000000000000000000000000000..f071b43109b4b929a0ba6c235065f76e77225615 GIT binary patch literal 216 zcmeAS@N?(olHy`uVBq!ia0vp^4j|0I1|(Ny7TyC=jKx9jP7LeL$-D$|SkfJR9T^xl z_H+M9WCij$3p^r=85sBugD~Uq{1quc!CX%l$B>G+x3@NOHW&!7UU=XXmY4K&isS*& zIi9*o5pEA3Fugb3`KdVknK;9X&H1ly9-H#-$?RLVpU#+W_Econ`fIa({p!Ck=jL>S zQxk#40YO7!%6qOazpn6CoW3W@@l^U(8Yfu1XW0~P%Z0MKP17XYK?0txelF{r5}E+U CZ)9Y2cfni@4UM~*$kba4!^@PFIyDAb_9;o5k{ zRT)>J$6YgZDB z-u?$C*&NfZv0A3%NVFBAOr=aAq;*`+<2w`bSP R{sy#|!PC{xWt~$(69Da^XU+fs literal 0 HcmV?d00001 diff --git a/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/meta.json b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/meta.json new file mode 100644 index 0000000000..774e33fbe7 --- /dev/null +++ b/Resources/Textures/Clothing/Ears/Headsets/base_syndicate.rsi/meta.json @@ -0,0 +1,18 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "Edited by Flareguy for Space Station 14. 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