Minor UI refactor (#11212)

This commit is contained in:
wrexbe
2022-09-11 20:42:12 -07:00
committed by GitHub
parent 56c2ad6a16
commit 35b90736b7
63 changed files with 93 additions and 147 deletions

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@@ -1,12 +1,10 @@
using System.Collections.Generic;
using Content.Client.UserInterface.Controls;
using Content.Shared.CharacterInfo;
using Content.Shared.Objectives;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.CharacterInfo.Components;

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@@ -1,20 +0,0 @@
using Content.Client.DoAfter;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.CharacterInfo
{
public sealed class ProgressTextureRect : TextureRect
{
public float Progress;
protected override void Draw(DrawingHandleScreen handle)
{
var dims = Texture != null ? GetDrawDimensions(Texture) : UIBox2.FromDimensions(Vector2.Zero, PixelSize);
dims.Top = Math.Max(dims.Bottom - dims.Bottom * Progress,0);
handle.DrawRect(dims, DoAfterOverlay.GetProgressColor(Progress));
base.Draw(handle);
}
}
}