Minor UI refactor (#11212)
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@@ -1,12 +1,10 @@
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using System.Collections.Generic;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.CharacterInfo;
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using Content.Shared.Objectives;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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namespace Content.Client.CharacterInfo.Components;
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@@ -1,20 +0,0 @@
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using Content.Client.DoAfter;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.CharacterInfo
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{
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public sealed class ProgressTextureRect : TextureRect
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{
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public float Progress;
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protected override void Draw(DrawingHandleScreen handle)
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{
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var dims = Texture != null ? GetDrawDimensions(Texture) : UIBox2.FromDimensions(Vector2.Zero, PixelSize);
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dims.Top = Math.Max(dims.Bottom - dims.Bottom * Progress,0);
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handle.DrawRect(dims, DoAfterOverlay.GetProgressColor(Progress));
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base.Draw(handle);
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}
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}
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}
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