Minor UI refactor (#11212)

This commit is contained in:
wrexbe
2022-09-11 20:42:12 -07:00
committed by GitHub
parent 56c2ad6a16
commit 35b90736b7
63 changed files with 93 additions and 147 deletions

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using Content.Client.Viewport;
using Content.Shared.CCVar;
using Robust.Client.UserInterface;
using Robust.Shared.Configuration;
namespace Content.Client.UserInterface.Controls
{
/// <summary>
/// Wrapper for <see cref="ScalingViewport"/> that listens to configuration variables.
/// Also does NN-snapping within tolerances.
/// </summary>
public sealed class MainViewport : Control
{
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly ViewportManager _vpManager = default!;
public ScalingViewport Viewport { get; }
public MainViewport()
{
IoCManager.InjectDependencies(this);
Viewport = new ScalingViewport
{
AlwaysRender = true,
RenderScaleMode = ScalingViewportRenderScaleMode.CeilInt,
MouseFilter = MouseFilterMode.Stop
};
AddChild(Viewport);
}
protected override void EnteredTree()
{
base.EnteredTree();
_vpManager.AddViewport(this);
}
protected override void ExitedTree()
{
base.ExitedTree();
_vpManager.RemoveViewport(this);
}
public void UpdateCfg()
{
var stretch = _cfg.GetCVar(CCVars.ViewportStretch);
var renderScaleUp = _cfg.GetCVar(CCVars.ViewportScaleRender);
var fixedFactor = _cfg.GetCVar(CCVars.ViewportFixedScaleFactor);
if (stretch)
{
var snapFactor = CalcSnappingFactor();
if (snapFactor == null)
{
// Did not find a snap, enable stretching.
Viewport.FixedStretchSize = null;
Viewport.StretchMode = ScalingViewportStretchMode.Bilinear;
if (renderScaleUp)
{
Viewport.RenderScaleMode = ScalingViewportRenderScaleMode.CeilInt;
}
else
{
Viewport.RenderScaleMode = ScalingViewportRenderScaleMode.Fixed;
Viewport.FixedRenderScale = 1;
}
return;
}
// Found snap, set fixed factor and run non-stretching code.
fixedFactor = snapFactor.Value;
}
Viewport.FixedStretchSize = Viewport.ViewportSize * fixedFactor;
Viewport.StretchMode = ScalingViewportStretchMode.Nearest;
if (renderScaleUp)
{
Viewport.RenderScaleMode = ScalingViewportRenderScaleMode.Fixed;
Viewport.FixedRenderScale = fixedFactor;
}
else
{
// Snapping but forced to render scale at scale 1 so...
// At least we can NN.
Viewport.RenderScaleMode = ScalingViewportRenderScaleMode.Fixed;
Viewport.FixedRenderScale = 1;
}
}
private int? CalcSnappingFactor()
{
// Margin tolerance is tolerance of "the window is too big"
// where we add a margin to the viewport to make it fit.
var cfgToleranceMargin = _cfg.GetCVar(CCVars.ViewportSnapToleranceMargin);
// Clip tolerance is tolerance of "the window is too small"
// where we are clipping the viewport to make it fit.
var cfgToleranceClip = _cfg.GetCVar(CCVars.ViewportSnapToleranceClip);
// Calculate if the viewport, when rendered at an integer scale,
// is close enough to the control size to enable "snapping" to NN,
// potentially cutting a tiny bit off/leaving a margin.
//
// Idea here is that if you maximize the window at 1080p or 1440p
// we are close enough to an integer scale (2x and 3x resp) that we should "snap" to it.
// Just do it iteratively.
// I'm sure there's a smarter approach that needs one try with math but I'm dumb.
for (var i = 1; i <= 10; i++)
{
var toleranceMargin = i * cfgToleranceMargin;
var toleranceClip = i * cfgToleranceClip;
var scaled = (Vector2) Viewport.ViewportSize * i;
var (dx, dy) = PixelSize - scaled;
// The rule for which snap fits is that at LEAST one axis needs to be in the tolerance size wise.
// One axis MAY be larger but not smaller than tolerance.
// Obviously if it's too small it's bad, and if it's too big on both axis we should stretch up.
if (Fits(dx) && Fits(dy) || Fits(dx) && Larger(dy) || Larger(dx) && Fits(dy))
{
// Found snap that fits.
return i;
}
bool Larger(float a)
{
return a > toleranceMargin;
}
bool Fits(float a)
{
return a <= toleranceMargin && a >= -toleranceClip;
}
}
return null;
}
protected override void Resized()
{
base.Resized();
UpdateCfg();
}
}
}

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using Content.Client.Stylesheets;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Controls
{
public sealed class NanoHeading : Container
{
private readonly Label _label;
private readonly PanelContainer _panel;
public NanoHeading()
{
_panel = new PanelContainer
{
Children = {(_label = new Label
{
StyleClasses = {StyleNano.StyleClassLabelHeading}
})}
};
AddChild(_panel);
HorizontalAlignment = HAlignment.Left;
}
public string? Text
{
get => _label.Text;
set => _label.Text = value;
}
}
}

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using Content.Client.DoAfter;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Controls
{
public sealed class ProgressTextureRect : TextureRect
{
public float Progress;
protected override void Draw(DrawingHandleScreen handle)
{
var dims = Texture != null ? GetDrawDimensions(Texture) : UIBox2.FromDimensions(Vector2.Zero, PixelSize);
dims.Top = Math.Max(dims.Bottom - dims.Bottom * Progress,0);
handle.DrawRect(dims, DoAfterOverlay.GetProgressColor(Progress));
base.Draw(handle);
}
}
}

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using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Controls
{
public sealed class StripeBack : Container
{
private const float PadSize = 4;
private const float EdgeSize = 2;
private static readonly Color EdgeColor = Color.FromHex("#525252ff");
private bool _hasTopEdge = true;
private bool _hasBottomEdge = true;
private bool _hasMargins = true;
public const string StylePropertyBackground = "background";
public bool HasTopEdge
{
get => _hasTopEdge;
set
{
_hasTopEdge = value;
InvalidateMeasure();
}
}
public bool HasBottomEdge
{
get => _hasBottomEdge;
set
{
_hasBottomEdge = value;
InvalidateMeasure();
}
}
public bool HasMargins
{
get => _hasMargins;
set
{
_hasMargins = value;
InvalidateMeasure();
}
}
protected override Vector2 MeasureOverride(Vector2 availableSize)
{
var padSize = HasMargins ? PadSize : 0;
var padSizeTotal = 0f;
if (HasBottomEdge)
padSizeTotal += padSize + EdgeSize;
if (HasTopEdge)
padSizeTotal += padSize + EdgeSize;
var size = Vector2.Zero;
availableSize.Y -= padSizeTotal;
foreach (var child in Children)
{
child.Measure(availableSize);
size = Vector2.ComponentMax(size, child.DesiredSize);
}
return size + (0, padSizeTotal);
}
protected override Vector2 ArrangeOverride(Vector2 finalSize)
{
var box = new UIBox2(Vector2.Zero, finalSize);
var padSize = HasMargins ? PadSize : 0;
if (HasTopEdge)
{
box += (0, padSize + EdgeSize, 0, 0);
}
if (HasBottomEdge)
{
box += (0, 0, 0, -(padSize + EdgeSize));
}
foreach (var child in Children)
{
child.Arrange(box);
}
return finalSize;
}
protected override void Draw(DrawingHandleScreen handle)
{
UIBox2 centerBox = PixelSizeBox;
var padSize = HasMargins ? PadSize : 0;
if (HasTopEdge)
{
centerBox += (0, (padSize + EdgeSize) * UIScale, 0, 0);
handle.DrawRect(new UIBox2(0, padSize * UIScale, PixelWidth, centerBox.Top), EdgeColor);
}
if (HasBottomEdge)
{
centerBox += (0, 0, 0, -((padSize + EdgeSize) * UIScale));
handle.DrawRect(new UIBox2(0, centerBox.Bottom, PixelWidth, PixelHeight - padSize * UIScale),
EdgeColor);
}
GetActualStyleBox()?.Draw(handle, centerBox);
}
private StyleBox? GetActualStyleBox()
{
return TryGetStyleProperty(StylePropertyBackground, out StyleBox? box) ? box : null;
}
}
}

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@@ -1,9 +1,8 @@
using Content.Shared.Atmos.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.UserInterface.Atmos.GasTank
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
{
[UsedImplicitly]
public sealed class GasTankBoundUserInterface

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@@ -7,12 +7,9 @@ using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.UserInterface.Atmos.GasTank
namespace Content.Client.UserInterface.Systems.Atmos.GasTank
{
public sealed class GasTankWindow
: BaseWindow

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<DefaultWindow xmlns="https://spacestation14.io"
Title="{Loc 'ghost-target-window-title'}"
MinSize="450 450"
SetSize="450 450">
<ScrollContainer VerticalExpand="True"
HorizontalExpand="True"
HScrollEnabled="False">
<BoxContainer Name="ButtonContainer"
Orientation="Vertical"
VerticalExpand="True"
SeparationOverride="5">
<!-- Target buttons get added here by code -->
</BoxContainer>
</ScrollContainer>
</DefaultWindow>

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using System.Linq;
using Content.Shared.Ghost;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Ghost.Controls
{
[GenerateTypedNameReferences]
public sealed partial class GhostTargetWindow : DefaultWindow
{
private readonly IEntityNetworkManager _netManager;
private List<(string, EntityUid)> _warps = new();
public GhostTargetWindow(IEntityNetworkManager netManager)
{
RobustXamlLoader.Load(this);
_netManager = netManager;
}
public void UpdateWarps(IEnumerable<GhostWarp> warps)
{
// Server COULD send these sorted but how about we just use the client to do it instead
_warps = warps
.OrderBy(w => w.IsWarpPoint)
.ThenBy(w => w.DisplayName, Comparer<string>.Create(
(x, y) => string.Compare(x, y, StringComparison.Ordinal)))
.Select(w =>
{
var name = w.IsWarpPoint
? Loc.GetString("ghost-target-window-current-button", ("name", w.DisplayName))
: w.DisplayName;
return (name, w.Entity);
})
.ToList();
}
public void Populate()
{
ButtonContainer.DisposeAllChildren();
AddButtons();
}
private void AddButtons()
{
foreach (var (name, warp) in _warps)
{
var currentButtonRef = new Button
{
Text = name,
TextAlign = Label.AlignMode.Right,
HorizontalAlignment = HAlignment.Center,
VerticalAlignment = VAlignment.Center,
SizeFlagsStretchRatio = 1,
MinSize = (340, 20),
ClipText = true,
};
currentButtonRef.OnPressed += _ =>
{
var msg = new GhostWarpToTargetRequestEvent(warp);
_netManager.SendSystemNetworkMessage(msg);
};
ButtonContainer.AddChild(currentButtonRef);
}
}
}
}

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<BoxContainer xmlns="https://spacestation14.io"
Orientation="Horizontal">
<Button Name="RequestButton"
Access="Public"
Text="{Loc 'ghost-roles-window-request-role-button'}"
StyleClasses="OpenRight"
HorizontalAlignment="Left"/>
<Button Name="FollowButton"
Access="Public"
Text="{Loc 'ghost-roles-window-follow-role-button'}"
StyleClasses="OpenLeft"
HorizontalAlignment="Right"/>
</BoxContainer>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles;
[GenerateTypedNameReferences]
public sealed partial class GhostRoleEntryButtons : BoxContainer
{
}

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<DefaultWindow xmlns="https://spacestation14.io"
Title="{Loc 'ghost-roles-window-title'}">
<BoxContainer Orientation="Vertical"
HorizontalExpand="True">
<RichTextLabel Name="TopBanner" VerticalExpand="True"/>
<Button Name="RequestButton"
Text="{Loc 'ghost-roles-window-request-role-button'}"
Disabled="True"
TextAlign="Center"
HorizontalAlignment="Center"
VerticalAlignment="Center" />
</BoxContainer>
</DefaultWindow>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
public sealed partial class GhostRoleRulesWindow : DefaultWindow
{
[Dependency] private readonly IConfigurationManager _cfg = IoCManager.Resolve<IConfigurationManager>();
private float _timer;
public GhostRoleRulesWindow(string rules, Action<BaseButton.ButtonEventArgs> requestAction)
{
RobustXamlLoader.Load(this);
var ghostRoleTime = _cfg.GetCVar(CCVars.GhostRoleTime);
_timer = ghostRoleTime;
if (ghostRoleTime > 0f)
{
RequestButton.Text = Loc.GetString("ghost-roles-window-request-role-button-timer", ("time", $"{_timer:0.0}"));
TopBanner.SetMessage(FormattedMessage.FromMarkupPermissive(rules + "\n" + Loc.GetString("ghost-roles-window-rules-footer", ("time", ghostRoleTime))));
RequestButton.Disabled = true;
}
RequestButton.OnPressed += requestAction;
}
protected override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
if (!RequestButton.Disabled) return;
if (_timer > 0.0)
{
_timer -= args.DeltaSeconds;
RequestButton.Text = Loc.GetString("ghost-roles-window-request-role-button-timer", ("time", $"{_timer:0.0}"));
}
else
{
RequestButton.Disabled = false;
RequestButton.Text = Loc.GetString("ghost-roles-window-request-role-button");
}
}
}
}

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<BoxContainer xmlns="https://spacestation14.io"
Orientation="Vertical"
HorizontalExpand="True"
Margin="0 0 8 8">
<Label Name="Title"
StyleClasses="LabelKeyText"/>
<PanelContainer StyleClasses="HighDivider" />
<RichTextLabel Name="Description"
Margin="0 4"/>
<BoxContainer Name="Buttons"
HorizontalAlignment="Left"
Orientation="Vertical"
SeparationOverride="5">
<!-- Buttons are added here by code -->
</BoxContainer>
</BoxContainer>

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using System;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
public sealed partial class GhostRolesEntry : BoxContainer
{
public event Action<GhostRoleInfo>? OnRoleSelected;
public event Action<GhostRoleInfo>? OnRoleFollow;
public GhostRolesEntry(string name, string description, IEnumerable<GhostRoleInfo> roles)
{
RobustXamlLoader.Load(this);
Title.Text = name;
Description.SetMessage(description);
foreach (var role in roles)
{
var button = new GhostRoleEntryButtons();
button.RequestButton.OnPressed += _ => OnRoleSelected?.Invoke(role);
button.FollowButton.OnPressed += _ => OnRoleFollow?.Invoke(role);
Buttons.AddChild(button);
}
}
}
}

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using System.Linq;
using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.Ghost.Roles;
using JetBrains.Annotations;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[UsedImplicitly]
public sealed class GhostRolesEui : BaseEui
{
private readonly GhostRolesWindow _window;
private GhostRoleRulesWindow? _windowRules = null;
private uint _windowRulesId = 0;
public GhostRolesEui()
{
_window = new GhostRolesWindow();
_window.OnRoleRequested += info =>
{
if (_windowRules != null)
_windowRules.Close();
_windowRules = new GhostRoleRulesWindow(info.Rules, _ =>
{
SendMessage(new GhostRoleTakeoverRequestMessage(info.Identifier));
});
_windowRulesId = info.Identifier;
_windowRules.OnClose += () =>
{
_windowRules = null;
};
_windowRules.OpenCentered();
};
_window.OnRoleFollow += info =>
{
SendMessage(new GhostRoleFollowRequestMessage(info.Identifier));
};
_window.OnClose += () =>
{
SendMessage(new GhostRoleWindowCloseMessage());
};
}
public override void Opened()
{
base.Opened();
_window.OpenCentered();
}
public override void Closed()
{
base.Closed();
_window.Close();
_windowRules?.Close();
}
public override void HandleState(EuiStateBase state)
{
base.HandleState(state);
if (state is not GhostRolesEuiState ghostState) return;
_window.ClearEntries();
var groupedRoles = ghostState.GhostRoles.GroupBy(
role => (role.Name, role.Description));
foreach (var group in groupedRoles)
{
var name = group.Key.Name;
var description = group.Key.Description;
_window.AddEntry(name, description, group);
}
var closeRulesWindow = ghostState.GhostRoles.All(role => role.Identifier != _windowRulesId);
if (closeRulesWindow)
{
_windowRules?.Close();
}
}
}
}

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<DefaultWindow xmlns="https://spacestation14.io"
Title="{Loc 'ghost-roles-window-title'}"
MinSize="375 275">
<Label Name="NoRolesMessage"
Text="{Loc 'ghost-roles-window-no-roles-available-label'}"
VerticalAlignment="Top" />
<ScrollContainer VerticalExpand="True"
HScrollEnabled="False">
<BoxContainer Orientation="Vertical"
Name="EntryContainer"
VerticalExpand="True">
<!-- Ghost role entries are added here by code -->
</BoxContainer>
</ScrollContainer>
</DefaultWindow>

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using System;
using Content.Shared.Ghost.Roles;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
public sealed partial class GhostRolesWindow : DefaultWindow
{
public event Action<GhostRoleInfo>? OnRoleRequested;
public event Action<GhostRoleInfo>? OnRoleFollow;
public void ClearEntries()
{
NoRolesMessage.Visible = true;
EntryContainer.DisposeAllChildren();
}
public void AddEntry(string name, string description, IEnumerable<GhostRoleInfo> roles)
{
NoRolesMessage.Visible = false;
var entry = new GhostRolesEntry(name, description, roles);
entry.OnRoleSelected += OnRoleRequested;
entry.OnRoleFollow += OnRoleFollow;
EntryContainer.AddChild(entry);
}
}
}

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using Content.Client.Eui;
using Content.Shared.Eui;
using Content.Shared.Ghost.Roles;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[UsedImplicitly]
public sealed class MakeGhostRoleEui : BaseEui
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
private readonly MakeGhostRoleWindow _window;
public MakeGhostRoleEui()
{
_window = new MakeGhostRoleWindow();
_window.OnClose += OnClose;
_window.OnMake += OnMake;
}
public override void HandleState(EuiStateBase state)
{
if (state is not MakeGhostRoleEuiState uiState)
{
return;
}
_window.SetEntity(uiState.EntityUid);
}
public override void Opened()
{
base.Opened();
_window.OpenCentered();
}
private void OnMake(EntityUid uid, string name, string description, string rules, bool makeSentient)
{
var player = _playerManager.LocalPlayer;
if (player == null)
{
return;
}
var makeGhostRoleCommand =
$"makeghostrole " +
$"\"{CommandParsing.Escape(uid.ToString())}\" " +
$"\"{CommandParsing.Escape(name)}\" " +
$"\"{CommandParsing.Escape(description)}\" " +
$"\"{CommandParsing.Escape(rules)}\"";
_consoleHost.ExecuteCommand(player.Session, makeGhostRoleCommand);
if (makeSentient)
{
var makeSentientCommand = $"makesentient \"{CommandParsing.Escape(uid.ToString())}\"";
_consoleHost.ExecuteCommand(player.Session, makeSentientCommand);
}
_window.Close();
}
private void OnClose()
{
base.Closed();
SendMessage(new MakeGhostRoleWindowClosedMessage());
}
}
}

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<DefaultWindow Title="{Loc Make Ghost Role}"
xmlns="https://spacestation14.io">
<BoxContainer Orientation="Vertical">
<BoxContainer Orientation="Horizontal">
<Label Name="RoleEntityLabel" Text="Entity" />
<Label Name="RoleEntity" Text="" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RoleNameLabel" Text="Role Name" />
<LineEdit Name="RoleName" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RoleDescriptionLabel" Text="Role Description" />
<LineEdit Name="RoleDescription" HorizontalExpand="True" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="RoleRulesLabel" Text="Role Rules" />
<LineEdit Name="RoleRules" HorizontalExpand="True" Text="{Loc ghost-role-component-default-rules}" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Label Name="MakeSentientLabel" Text="Make Sentient" />
<CheckBox Name="MakeSentientCheckbox" />
</BoxContainer>
<BoxContainer Orientation="Horizontal">
<Button Name="MakeButton" Text="Make" />
</BoxContainer>
</BoxContainer>
</DefaultWindow>

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using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using static Robust.Client.UserInterface.Controls.BaseButton;
namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles
{
[GenerateTypedNameReferences]
public sealed partial class MakeGhostRoleWindow : DefaultWindow
{
public delegate void MakeRole(EntityUid uid, string name, string description, string rules, bool makeSentient);
public MakeGhostRoleWindow()
{
RobustXamlLoader.Load(this);
MakeSentientLabel.MinSize = (150, 0);
RoleEntityLabel.MinSize = (150, 0);
RoleNameLabel.MinSize = (150, 0);
RoleName.MinSize = (300, 0);
RoleDescriptionLabel.MinSize = (150, 0);
RoleDescription.MinSize = (300, 0);
RoleRulesLabel.MinSize = (150, 0);
RoleRules.MinSize = (300, 0);
MakeButton.OnPressed += OnPressed;
}
private EntityUid? EntityUid { get; set; }
public event MakeRole? OnMake;
public void SetEntity(EntityUid uid)
{
EntityUid = uid;
var entManager = IoCManager.Resolve<IEntityManager>();
RoleName.Text = entManager.GetComponent<MetaDataComponent>(uid).EntityName;
RoleEntity.Text = $"{uid}";
}
private void OnPressed(ButtonEventArgs args)
{
if (EntityUid == null)
{
return;
}
OnMake?.Invoke(EntityUid.Value, RoleName.Text, RoleDescription.Text, RoleRules.Text, MakeSentientCheckbox.Pressed);
}
}
}

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using Content.Client.Ghost;
using Content.Client.Stylesheets;
using Content.Client.UserInterface.Systems.Ghost.Controls;
using Content.Shared.Ghost;
using Robust.Client.Console;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.UserInterface.Systems.Ghost
{
public sealed class GhostGui : Control
{
private readonly Button _returnToBody = new() {Text = Loc.GetString("ghost-gui-return-to-body-button") };
private readonly Button _ghostWarp = new() {Text = Loc.GetString("ghost-gui-ghost-warp-button") };
private readonly Button _ghostRoles = new();
private readonly GhostComponent _owner;
private readonly GhostSystem _system;
public GhostTargetWindow? TargetWindow { get; }
public GhostGui(GhostComponent owner, GhostSystem system, IEntityNetworkManager eventBus)
{
IoCManager.InjectDependencies(this);
_owner = owner;
_system = system;
TargetWindow = new GhostTargetWindow(eventBus);
MouseFilter = MouseFilterMode.Ignore;
_ghostWarp.OnPressed += _ =>
{
eventBus.SendSystemNetworkMessage(new GhostWarpsRequestEvent());
TargetWindow.Populate();
TargetWindow.OpenCentered();
};
_returnToBody.OnPressed += _ =>
{
var msg = new GhostReturnToBodyRequest();
eventBus.SendSystemNetworkMessage(msg);
};
_ghostRoles.OnPressed += _ => IoCManager.Resolve<IClientConsoleHost>()
.RemoteExecuteCommand(null, "ghostroles");
AddChild(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
_returnToBody,
_ghostWarp,
_ghostRoles,
}
});
}
public void Update()
{
_returnToBody.Disabled = !_owner.CanReturnToBody;
_ghostRoles.Text = Loc.GetString("ghost-gui-ghost-roles-button", ("count", _system.AvailableGhostRoleCount));
if (_system.AvailableGhostRoleCount != 0)
{
_ghostRoles.StyleClasses.Add(StyleBase.ButtonCaution);
}
else
{
_ghostRoles.StyleClasses.Remove(StyleBase.ButtonCaution);
}
TargetWindow?.Populate();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
TargetWindow?.Dispose();
}
}
}
}