Engineer's helmet (#188)
* refacting some sprite things * fix sprites * Netcode for sending a new icon state to the ClientComponent * Fixed broken torches. * Fix dirty calls. * ClothingComponentState now also includes EquippedPrefix * Inherritance ClothingComponent : ItemComponent * Added parameter to ItemComponentState constructor. * Update RobustToolbox * Revert "Update RobustToolbox" This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0. Undo weird commit to toolbox?
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committed by
Pieter-Jan Briers
parent
50433c7ab6
commit
35f3cbe3f9
@@ -69,6 +69,8 @@
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<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
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<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
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<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
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<Compile Include="GameObjects\Components\Items\ClothingComponentState.cs" />
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<Compile Include="GameObjects\Components\Items\ItemComponentState.cs" />
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<Compile Include="GameObjects\Components\Markers\SharedSpawnPointComponent.cs" />
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<Compile Include="GameObjects\Components\Mobs\SharedCameraRecoilComponent.cs" />
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<Compile Include="GameObjects\Components\Power\PowerShared.cs" />
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@@ -118,4 +120,4 @@
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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