Engineer's helmet (#188)

* refacting some sprite things

* fix sprites

* Netcode for sending a new icon state to the ClientComponent

* Fixed broken torches.

* Fix dirty calls.

* ClothingComponentState now also includes EquippedPrefix

* Inherritance ClothingComponent : ItemComponent

* Added parameter to ItemComponentState constructor.

* Update RobustToolbox

* Revert "Update RobustToolbox"

This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0.

Undo weird commit to toolbox?
This commit is contained in:
PrPleGoo
2019-04-08 12:18:27 +02:00
committed by Pieter-Jan Briers
parent 50433c7ab6
commit 35f3cbe3f9
22 changed files with 248 additions and 21 deletions

View File

@@ -69,6 +69,8 @@
<Compile Include="GameObjects\Components\Inventory\EquipmentSlotDefinitions.cs" />
<Compile Include="GameObjects\Components\Inventory\InventoryTemplates.cs" />
<Compile Include="GameObjects\Components\Inventory\SharedInventoryComponent.cs" />
<Compile Include="GameObjects\Components\Items\ClothingComponentState.cs" />
<Compile Include="GameObjects\Components\Items\ItemComponentState.cs" />
<Compile Include="GameObjects\Components\Markers\SharedSpawnPointComponent.cs" />
<Compile Include="GameObjects\Components\Mobs\SharedCameraRecoilComponent.cs" />
<Compile Include="GameObjects\Components\Power\PowerShared.cs" />
@@ -118,4 +120,4 @@
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
</Project>