Engineer's helmet (#188)
* refacting some sprite things * fix sprites * Netcode for sending a new icon state to the ClientComponent * Fixed broken torches. * Fix dirty calls. * ClothingComponentState now also includes EquippedPrefix * Inherritance ClothingComponent : ItemComponent * Added parameter to ItemComponentState constructor. * Update RobustToolbox * Revert "Update RobustToolbox" This reverts commit 82c7e98ff3853b64698d5e80a45cd7a3758618e0. Undo weird commit to toolbox?
This commit is contained in:
committed by
Pieter-Jan Briers
parent
50433c7ab6
commit
35f3cbe3f9
@@ -14,3 +14,27 @@
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Slots:
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- head
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sprite: Clothing/helmet_sec.rsi
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- type: entity
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parent: Clothing
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id: HelmetEngineering
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name: Hard hat
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description: A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight.
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components:
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- type: HandheldLight
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- type: PointLight
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state: Off
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- type: Sprite
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sprite: Clothing/helmet_engineering.rsi
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layers:
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- state: HelmetEngineering
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- state: HandheldLightOnOverlay
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shader: unshaded
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visible: false
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- type: Icon
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sprite: Clothing/helmet_engineering.rsi
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state: HelmetEngineering
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- type: Clothing
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Slots:
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- head
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sprite: Clothing/helmet_engineering.rsi
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@@ -92,7 +92,11 @@
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- type: HandheldLight
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- type: Sprite
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sprite: Objects/lantern.rsi
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state: lantern_off
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layers:
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- state: lantern_off
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- state: HandheldLightOnOverlay
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shader: unshaded
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visible: false
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- type: Icon
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sprite: Objects/lantern.rsi
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state: lantern_off
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