fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor. (#20836)

This commit is contained in:
kerisargit
2023-10-08 20:08:20 +03:00
committed by GitHub
parent ba15d99894
commit 35f41742a7
5 changed files with 17 additions and 11 deletions

View File

@@ -39,5 +39,6 @@
components: components:
- type: Projectile - type: Projectile
damage: damage:
groups: types:
Burn: 17 Blunt: 3
Heat: 16

View File

@@ -41,9 +41,10 @@
components: components:
- type: Projectile - type: Projectile
damage: damage:
groups: types:
Burn: 32 Blunt: 3
Heat: 32
- type: entity - type: entity
id: BulletMagnumAP id: BulletMagnumAP
name: bullet (.45 magnum armor-piercing) name: bullet (.45 magnum armor-piercing)

View File

@@ -39,5 +39,6 @@
components: components:
- type: Projectile - type: Projectile
damage: damage:
groups: types:
Burn: 14 Blunt: 2
Heat: 14

View File

@@ -39,5 +39,7 @@
components: components:
- type: Projectile - type: Projectile
damage: damage:
groups: types:
Burn: 15 Blunt: 2
Heat: 15

View File

@@ -53,8 +53,9 @@
state: buckshot-flare state: buckshot-flare
- type: Projectile - type: Projectile
damage: damage:
groups: types:
Burn: 7 Blunt: 1
Heat: 7
- type: entity - type: entity
id: PelletShotgunPractice id: PelletShotgunPractice