Makes DiceComponent ECS
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@@ -6,10 +6,11 @@
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- type: Dice
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- type: Sprite
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sprite: Objects/Fun/dice.rsi
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noRot: true # If their sprites rotate, the number becomes even more illegible than usual.
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- type: entity
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parent: BaseDice
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id: d100
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id: d100Dice
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name: d100
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description: A die with one hundred sides! Probably not fairly weighted...
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components:
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@@ -21,7 +22,7 @@
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- type: entity
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parent: BaseDice
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id: d20
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id: d20Dice
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name: d20
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description: A die with twenty sides. The preferred die to throw at the GM.
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components:
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@@ -32,7 +33,7 @@
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- type: entity
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parent: BaseDice
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id: d12
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id: d12Dice
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name: d12
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description: A die with twelve sides. There's an air of neglect about it.
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components:
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@@ -43,7 +44,7 @@
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- type: entity
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parent: BaseDice
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id: d10
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id: d10Dice
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name: d10
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description: A die with ten sides. Useful for percentages.
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components:
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@@ -54,7 +55,7 @@
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- type: entity
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parent: BaseDice
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id: d8
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id: d8Dice
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name: d8
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description: A die with eight sides. It feels... lucky.
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components:
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@@ -65,7 +66,7 @@
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- type: entity
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parent: BaseDice
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id: d6
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id: d6Dice
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name: d6
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description: A die with six sides. Basic and serviceable.
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components:
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@@ -76,7 +77,7 @@
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- type: entity
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parent: BaseDice
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id: d4
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id: d4Dice
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name: d4
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description: A die with four sides. The nerd's caltrop.
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components:
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