Fix & extend add reagent verb (#4954)

* AddReagentWindow

* addReagent command

* functional UI

* fix networking

* add comments & docstrings

* Remove unecesary system

* cleanup & close-eui

* tweak default window size

* fix EUI closing error

* fix merge issues

* fix merge
This commit is contained in:
Leon Friedrich
2021-11-08 17:22:42 +13:00
committed by GitHub
parent 54f7b68503
commit 3612d25539
22 changed files with 609 additions and 339 deletions

View File

@@ -1,8 +1,10 @@
using System.Collections.Generic;
using System.Threading;
using Content.Server.Administration.Commands;
using Content.Server.Administration.Managers;
using Content.Server.Administration.UI;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.Configurable;
using Content.Server.Disposal.Tube.Components;
using Content.Server.EUI;
@@ -12,14 +14,15 @@ using Content.Server.Inventory.Components;
using Content.Server.Mind.Commands;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Verbs;
using Content.Shared.Administration;
using Content.Shared.Body.Components;
using Content.Shared.GameTicking;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
@@ -39,9 +42,13 @@ namespace Content.Server.Administration
[Dependency] private readonly EuiManager _euiManager = default!;
[Dependency] private readonly GhostRoleSystem _ghostRoleSystem = default!;
private readonly Dictionary<IPlayerSession, EditSolutionsEui> _openSolutionUis = new();
public override void Initialize()
{
SubscribeLocalEvent<GetOtherVerbsEvent>(AddDebugVerbs);
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
SubscribeLocalEvent<SolutionContainerManagerComponent, SolutionChangedEvent>(OnSolutionChanged);
}
private void AddDebugVerbs(GetOtherVerbsEvent args)
@@ -186,24 +193,51 @@ namespace Content.Server.Administration
args.Verbs.Add(verb);
}
// Add reagent verb
if (_adminManager.HasAdminFlag(player, AdminFlags.Fun) &&
// Add verb to open Solution Editor
if (_groupController.CanCommand(player, "addreagent") &&
args.Target.HasComponent<SolutionContainerManagerComponent>())
{
Verb verb = new();
verb.Text = Loc.GetString("admin-add-reagent-verb-get-data-text");
verb.Text = Loc.GetString("edit-solutions-verb-get-data-text");
verb.Category = VerbCategory.Debug;
verb.IconTexture = "/Textures/Interface/VerbIcons/spill.svg.192dpi.png";
verb.Act = () => _euiManager.OpenEui(new AdminAddReagentEui(args.Target), player);
// TODO CHEMISTRY
// Add reagent ui broke after solution refactor. Needs fixing
verb.Disabled = true;
verb.Message = "Currently non functional after solution refactor.";
verb.Priority = -2;
verb.Act = () => OpenEditSolutionsEui(player, args.Target.Uid);
args.Verbs.Add(verb);
}
}
#region SolutionsEui
private void OnSolutionChanged(EntityUid uid, SolutionContainerManagerComponent component, SolutionChangedEvent args)
{
foreach (var eui in _openSolutionUis.Values)
{
if (eui.Target == uid)
eui.StateDirty();
}
}
public void OpenEditSolutionsEui(IPlayerSession session, EntityUid uid)
{
if (session.AttachedEntity == null)
return;
if (_openSolutionUis.ContainsKey(session))
_openSolutionUis[session].Close();
var eui = _openSolutionUis[session] = new EditSolutionsEui(uid);
_euiManager.OpenEui(eui, session);
eui.StateDirty();
}
public void OnEditSolutionsEuiClosed(IPlayerSession session)
{
_openSolutionUis.Remove(session, out var eui);
}
private void Reset(RoundRestartCleanupEvent ev)
{
_openSolutionUis.Clear();
}
#endregion
}
}

View File

@@ -0,0 +1,71 @@
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Administration;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using System;
namespace Content.Server.Administration.Commands
{
/// <summary>
/// Command that allows you to edit an existing solution by adding (or removing) reagents.
/// </summary>
[AdminCommand(AdminFlags.Fun)]
public class AddReagent : IConsoleCommand
{
public string Command => "addreagent";
public string Description => "Add (or remove) some amount of reagent from some solution.";
public string Help => $"Usage: {Command} <target> <solution> <reagent> <quantity>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 4)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!EntityUid.TryParse(args[0], out var uid))
{
shell.WriteLine($"Invalid entity id.");
return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(uid, out SolutionContainerManagerComponent man))
{
shell.WriteLine($"Entity does not have any solutions.");
return;
}
if (!man.Solutions.ContainsKey(args[1]))
{
var validSolutions = string.Join(", ", man.Solutions.Keys);
shell.WriteLine($"Entity does not have a \"{args[1]}\" solution. Valid solutions are:\n{validSolutions}");
return;
}
var solution = man.Solutions[args[1]];
if (!IoCManager.Resolve<IPrototypeManager>().HasIndex<ReagentPrototype>(args[2]))
{
shell.WriteLine($"Unknown reagent prototype");
return;
}
if (!float.TryParse(args[3], out var quantityFloat))
{
shell.WriteLine($"Failed to parse quantity");
return;
}
var quantity = FixedPoint2.New(MathF.Abs(quantityFloat));
if (quantityFloat > 0)
EntitySystem.Get<SolutionContainerSystem>().TryAddReagent(uid, solution, args[2], quantity, out var _);
else
EntitySystem.Get<SolutionContainerSystem>().TryRemoveReagent(uid, solution, args[2], quantity);
}
}
}

View File

@@ -1,95 +0,0 @@
using Content.Server.Administration.Managers;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.EUI;
using Content.Shared.Administration;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Eui;
using Content.Shared.FixedPoint;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.UI
{
public sealed class AdminAddReagentEui : BaseEui
{
private readonly IEntity _target;
[Dependency] private readonly IAdminManager _adminManager = default!;
public AdminAddReagentEui(IEntity target)
{
_target = target;
IoCManager.InjectDependencies(this);
}
public override void Opened()
{
StateDirty();
}
public override EuiStateBase GetNewState()
{
if (EntitySystem.Get<SolutionContainerSystem>()
.TryGetSolution(_target.Uid, "default", out var container))
{
return new AdminAddReagentEuiState
{
CurVolume = container.CurrentVolume,
MaxVolume = container.MaxVolume
};
}
return new AdminAddReagentEuiState
{
CurVolume = FixedPoint2.Zero,
MaxVolume = FixedPoint2.Zero
};
}
public override void HandleMessage(EuiMessageBase msg)
{
switch (msg)
{
case AdminAddReagentEuiMsg.Close:
Close();
break;
case AdminAddReagentEuiMsg.DoAdd doAdd:
// Double check that user wasn't de-adminned in the mean time...
// Or the target was deleted.
if (!_adminManager.HasAdminFlag(Player, AdminFlags.Fun) || _target.Deleted)
{
Close();
return;
}
var id = doAdd.ReagentId;
var amount = doAdd.Amount;
var solutionsSys = EntitySystem.Get<SolutionContainerSystem>();
if (_target.TryGetComponent(out InjectableSolutionComponent? injectable)
&& solutionsSys.TryGetSolution(_target.Uid, injectable.Name, out var targetSolution))
{
var solution = new Solution(id, amount);
solutionsSys.Inject(_target.Uid, targetSolution, solution);
}
else
{
//TODO decide how to find the solution
if (solutionsSys.TryGetSolution(_target.Uid, "default", out var solution))
{
solutionsSys.TryAddReagent(_target.Uid,solution, id, amount, out _);
}
}
StateDirty();
if (doAdd.CloseAfter)
Close();
break;
}
}
}
}

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@@ -0,0 +1,54 @@
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.EUI;
using Content.Shared.Administration;
using Content.Shared.Eui;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Administration.UI
{
/// <summary>
/// Admin Eui for displaying and editing the reagents in a solution.
/// </summary>
[UsedImplicitly]
public sealed class EditSolutionsEui : BaseEui
{
[Dependency] private readonly IEntityManager _entityManager = default!;
public readonly EntityUid Target;
public EditSolutionsEui(EntityUid entity)
{
IoCManager.InjectDependencies(this);
Target = entity;
}
public override void Opened()
{
base.Opened();
StateDirty();
}
public override void Closed()
{
base.Closed();
EntitySystem.Get<AdminVerbSystem>().OnEditSolutionsEuiClosed(Player);
}
public override EuiStateBase GetNewState()
{
var solutions = _entityManager.GetComponentOrNull<SolutionContainerManagerComponent>(Target)?.Solutions;
return new EditSolutionsEuiState(Target, solutions);
}
public override void HandleMessage(EuiMessageBase msg)
{
switch (msg)
{
case EditSolutionsEuiMsg.Close:
Close();
break;
}
}
}
}

View File

@@ -55,7 +55,6 @@ namespace Content.Server.Body.Metabolism
IReadOnlyList<Solution.ReagentQuantity> reagentList = new List<Solution.ReagentQuantity>();
Solution? solution = null;
SharedBodyComponent? body = null;
var solutionsSys = Get<SolutionContainerSystem>();
// if this field is passed we should try and take from the bloodstream over anything else
if (owner.TryGetComponent<SharedMechanismComponent>(out var mech))
@@ -64,7 +63,7 @@ namespace Content.Server.Body.Metabolism
if (body != null)
{
if (body.Owner.HasComponent<BloodstreamComponent>()
&& solutionsSys.TryGetSolution(body.Owner.Uid, comp.SolutionName, out solution)
&& _solutionContainerSystem.TryGetSolution(body.OwnerUid, comp.SolutionName, out solution)
&& solution.CurrentVolume >= FixedPoint2.Zero)
{
reagentList = solution.Contents;
@@ -79,6 +78,7 @@ namespace Content.Server.Body.Metabolism
}
List<Solution.ReagentQuantity> removeReagents = new(5);
var ent = body?.Owner ?? owner;
// Run metabolism for each reagent, remove metabolized reagents
foreach (var reagent in reagentList)
@@ -90,7 +90,6 @@ namespace Content.Server.Body.Metabolism
// Run metabolism code for each reagent
foreach (var effect in metabolism.Effects)
{
var ent = body != null ? body.Owner : owner;
var conditionsMet = true;
if (effect.Conditions != null)
{
@@ -117,7 +116,7 @@ namespace Content.Server.Body.Metabolism
removeReagents.Add(new Solution.ReagentQuantity(reagent.ReagentId, metabolism.MetabolismRate));
}
solutionsSys.TryRemoveAllReagents(solution, removeReagents);
_solutionContainerSystem.TryRemoveAllReagents(ent.Uid, solution, removeReagents);
}
}
}

View File

@@ -562,7 +562,7 @@ namespace Content.Server.Botany.Components
else
{
var one = FixedPoint2.New(1);
foreach (var reagent in solutionSystem.RemoveEachReagent(solution, one))
foreach (var reagent in solutionSystem.RemoveEachReagent(Owner.Uid, solution, one))
{
var reagentProto = _prototypeManager.Index<ReagentPrototype>(reagent);
reagentProto.ReactionPlant(Owner);

View File

@@ -249,7 +249,7 @@ namespace Content.Server.Chemistry.EntitySystems
return solutionsMgr.Solutions[name];
}
public string[] RemoveEachReagent(Solution solution, FixedPoint2 quantity)
public string[] RemoveEachReagent(EntityUid uid, Solution solution, FixedPoint2 quantity)
{
var removedReagent = new string[solution.Contents.Count];
if (quantity <= 0)
@@ -274,15 +274,21 @@ namespace Content.Server.Chemistry.EntitySystems
}
}
UpdateChemicals(uid, solution);
return removedReagent;
}
public void TryRemoveAllReagents(Solution solution, List<Solution.ReagentQuantity> removeReagents)
public void TryRemoveAllReagents(EntityUid uid, Solution solution, List<Solution.ReagentQuantity> removeReagents)
{
if (removeReagents.Count == 0)
return;
foreach (var reagent in removeReagents)
{
solution.RemoveReagent(reagent.ReagentId, reagent.Quantity);
}
UpdateChemicals(uid, solution);
}
public FixedPoint2 GetReagentQuantity(EntityUid ownerUid, string reagentId)