StationSystem/jobs/partial spawning refactor (#7580)

* Partial work on StationSystem refactor.

* WIP station jobs API.

* forgor to fire off grid events.

* Partial implementation of StationSpawningSystem

* whoops infinite loop.

* Spawners should work now.

* it compiles.

* tfw

* Vestigial code cleanup.

* fix station deletion.

* attempt to make tests go brr

* add latejoin spawnpoints to test maps.

* make sure the station still exists while destructing spawners.

* forgot an exists check.

* destruction order check.

* hopefully fix final test.

* fail-safe radstorm.

* Deep-clean job code further. This is bugged!!!!!

* Fix job bug. (init order moment)

* whooo cleanup

* New job selection algorithm that tries to distribute fairly across stations.

* small nitpicks

* Give the heads their weights to replace the head field.

* make overflow assign take a station list.

* moment

* Fixes and test #1 of many.

* please fix nullspace

* AssignJobs should no longer even consider showing up on a trace.

* add comment.

* Introduce station configs, praying i didn't miss something.

* in one small change stations are now fully serializable.

* Further doc comments.

* whoops.

* Solve bug where assignjobs didn't account for roundstart.

* Fix spawning, improve the API.
Caught an oversight in stationsystem that should've broke everything but didn't, whoops.

* Goodbye JobController.

* minor fix..

* fix test fail, remove debug logs.

* quick serialization fixes.

* fixes..

* sus

* partialing

* Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Use dirtying to avoid rebuilding the list 2,100 times.

* add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works)

* Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* Add the Mysteriously Missing Captain Check.

* Put maprender back the way it belongs.

* I love addressing reviews.

* Update Content.Server/Station/Systems/StationJobsSystem.cs

Co-authored-by: Kara <lunarautomaton6@gmail.com>

* doc cleanup.

* Fix bureaucratic error, add job slot tests.

* zero cost abstractions when

* cri

* saner error.

* Fix spawning failing certain tests due to gameticker not handling falliability correctly.
Can't fix this until I refactor the rest of spawning code.

* submodule gaming

* Packedenger.

* Documentation consistency.

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
Moony
2022-05-10 13:43:30 -05:00
committed by GitHub
parent d234a79d28
commit 36181334b5
65 changed files with 2564 additions and 1368 deletions

View File

@@ -1,43 +1,45 @@
- type: gameMap
id: bagelstation
mapName: 'Bagel Station'
mapNameTemplate: '{0} Bagel Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/bagel.yml
minPlayers: 35
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 3, 3 ]
Passenger: [ -1, -1 ]
Bartender: [ 2, 2 ]
Botanist: [ 3, 3]
Chef: [ 2, 2 ]
Clown: [ 1, 1 ]
Janitor: [ 3, 3 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 4, 4 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 3 ]
Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 4, 4 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 4, 4 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 3, 3 ]
TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ]
stations:
Dart: #TODO: Mapper, fix this name in your map file. (just change the name for every grid with a BecomesStation or PartOfStation component.)
mapNameTemplate: '{0} Bagel Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 3, 3 ]
Passenger: [ -1, -1 ]
Bartender: [ 2, 2 ]
Botanist: [ 3, 3 ]
Chef: [ 2, 2 ]
Clown: [ 1, 1 ]
Janitor: [ 3, 3 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 4, 4 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 3 ]
Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 4, 4 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 4, 4 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 3, 3 ]
TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ]

View File

@@ -1,39 +1,41 @@
- type: gameMap
id: delta
mapName: 'Delta Station'
mapNameTemplate: '{0} Delta Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/delta.yml
minPlayers: 60
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 4, 4 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 4, 4]
Chef: [ 1, 2 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 2 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 7, 7 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 5, 5 ]
Chemist: [ 2, 2 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 7, 7 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 5, 5 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 2, 2 ]
AtmosphericTechnician: [ 1, 2 ]
stations:
Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
mapNameTemplate: '{0} Delta Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 4, 4 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 4, 4 ]
Chef: [ 1, 2 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 2 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 7, 7 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 5, 5 ]
Chemist: [ 2, 2 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 7, 7 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 5, 5 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 2, 2 ]
AtmosphericTechnician: [ 1, 2 ]

View File

@@ -1,185 +1,108 @@
- type: gameMap
id: saltern
mapName: 'Saltern'
mapNameTemplate: '{0} Saltern {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/saltern.yml
minPlayers: 0
maxPlayers: 29
fallback: true
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 1, 2 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2 ]
Chef: [ 1, 1 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 1 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 2, 3 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 2, 3 ]
Chemist: [ 1, 1 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 2, 3 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 3 ]
Chaplain: [ 1, 1 ]
Librarian: [ 1, 1 ]
Musician: [ 1, 1 ]
Lawyer: [ 1, 1 ]
SalvageSpecialist: [ 1, 2 ]
Quartermaster: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]
- type: gameMap
id: packedstation
mapName: 'Packedstation'
mapNameTemplate: '{0} Packedstation {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: 'VG'
mapPath: /Maps/packedstation.yml
minPlayers: 15
maxPlayers: 55
votable: false
conditions:
- !type:HolidayMapCondition
inverted: true
holidays: [ "Christmas" ]
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 2, 3 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2 ]
Chef: [ 1, 1 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 1 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 4, 6 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 4 ]
Chemist: [ 2, 2 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 4 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 3 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 1, 2 ]
Musician: [1, 1]
AtmosphericTechnician: [ 1, 2 ]
- type: gameMap
id: NSSPillar
mapName: 'NSS Pillar'
mapNameTemplate: '{0} NSSPillar {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/nss_pillar.yml
minPlayers: 40
overflowJobs:
- Passenger
availableJobs:
Passenger: [ -1, -1 ]
CargoTechnician: [ 4, 6 ]
Bartender: [ 2, 2 ]
Botanist: [ 2, 4 ]
Chef: [ 2, 4 ]
Clown: [ 1, 2 ]
Janitor: [ 2, 4 ]
Mime: [ 1, 2 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 6, 10 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 6, 10 ]
Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 8 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 6, 10 ]
Chaplain: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 1, 2 ]
Warden: [ 1, 1 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 4, 6 ]
Musician: [1, 1]
AtmosphericTechnician: [ 1, 2 ]
stations:
Pillar:
mapNameTemplate: '{0} NSSPillar {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
Passenger: [ -1, -1 ]
CargoTechnician: [ 4, 6 ]
Bartender: [ 2, 2 ]
Botanist: [ 2, 4 ]
Chef: [ 2, 4 ]
Clown: [ 1, 2 ]
Janitor: [ 2, 4 ]
Mime: [ 1, 2 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 6, 10 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 6, 10 ]
Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 8 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 6, 10 ]
Chaplain: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 1, 2 ]
Warden: [ 1, 1 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 4, 6 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]
- type: gameMap
id: ssreach
mapName: 'Reach'
mapNameTemplate: '{0} Reach {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/ssreach.yml
minPlayers: 0
maxPlayers: 15
votable: false
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 1, 1 ]
Passenger: [ 4, 8 ]
Bartender: [ 1, 1 ]
Botanist: [ 1, 1 ]
Chef: [ 1, 1 ]
Captain: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 1, 2 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 1, 1 ]
Chemist: [ 1, 1 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 4 ]
Janitor: [ 1, 1 ]
Musician: [1, 1]
stations:
Reach:
mapNameTemplate: '{0} Reach {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 1, 1 ]
Passenger: [ 4, 8 ]
Bartender: [ 1, 1 ]
Botanist: [ 1, 1 ]
Chef: [ 1, 1 ]
Captain: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 1, 2 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 1, 1 ]
Chemist: [ 1, 1 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 4 ]
Janitor: [ 1, 1 ]
Musician: [1, 1]
- type: gameMap
id: dart
mapName: 'Dart'
mapNameTemplate: '{0} Dart {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/dart.yml
minPlayers: 0
votable: false
overflowJobs: []
availableJobs:
Captain: [ 1, 1 ]
stations:
Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
mapNameTemplate: '{0} Dart {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs: []
availableJobs:
Captain: [ 1, 1 ]
- type: gameMap
id: moonrise
mapName: 'Moonrise ERC'
mapNameTemplate: '{0} Moonrise {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: 'VG'
mapPath: /Maps/moonrise.yml
minPlayers: 0
votable: false
overflowJobs: []
availableJobs:
Captain: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
ChiefMedicalOfficer: [ 1, 1 ]
SecurityOfficer: [ 3, 6 ]
stations:
Station:
mapNameTemplate: '{0} Moonrise {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: 'VG'
overflowJobs: []
availableJobs:
Captain: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
ChiefMedicalOfficer: [ 1, 1 ]
SecurityOfficer: [ 3, 6 ]

View File

@@ -1,36 +1,36 @@
- type: gameMap
id: packedstationxmas
mapName: 'Packedmasstation'
mapNameTemplate: '{0} Packedmasstation {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: 'VG'
mapPath: /Maps/packedstationxmas.yml
minPlayers: 15
conditions:
- !type:HolidayMapCondition
holidays: [ "Christmas" ]
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 2, 3 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2 ]
Chef: [ 1, 1 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 1 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 4, 6 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 4 ]
Chemist: [ 2, 2 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 4 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 3 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
#- type: gameMap
# id: packedstationxmas
# mapName: 'Packedmasstation'
# mapNameTemplate: '{0} Packedmasstation {1}'
# nameGenerator:
# !type:NanotrasenNameGenerator
# prefixCreator: 'VG'
# mapPath: /Maps/packedstationxmas.yml
# minPlayers: 15
# conditions:
# - !type:HolidayMapCondition
# holidays: [ "Christmas" ]
# overflowJobs:
# - Passenger
# availableJobs:
# CargoTechnician: [ 2, 3 ]
# Passenger: [ -1, -1 ]
# Bartender: [ 1, 1 ]
# Botanist: [ 2, 2 ]
# Chef: [ 1, 1 ]
# Clown: [ 1, 1 ]
# Janitor: [ 1, 1 ]
# Mime: [ 1, 1 ]
# Captain: [ 1, 1 ]
# HeadOfPersonnel: [ 1, 1 ]
# ChiefEngineer: [ 1, 1 ]
# StationEngineer: [ 4, 6 ]
# ChiefMedicalOfficer: [ 1, 1 ]
# MedicalDoctor: [ 3, 4 ]
# Chemist: [ 2, 2 ]
# ResearchDirector: [ 1, 1 ]
# Scientist: [ 3, 4 ]
# HeadOfSecurity: [ 1, 1 ]
# SecurityOfficer: [ 2, 3 ]
# Chaplain: [ 1, 1 ]
# Warden: [ 1, 1 ]

View File

@@ -1,44 +1,46 @@
- type: gameMap
id: marathonstation
mapName: 'Marathon Station'
mapNameTemplate: '{0} Marathon Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/marathon.yml
minPlayers: 35
maxPlayers: 70
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 2, 3 ]
Passenger: [ -1, -1 ]
Bartender: [ 2, 2 ]
Botanist: [ 3, 3]
Chef: [ 2, 2 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 2 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 4, 4 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 4 ]
Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 4 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 4, 4 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 3, 3 ]
TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ]
stations:
Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
mapNameTemplate: '{0} Marathon Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 2, 3 ]
Passenger: [ -1, -1 ]
Bartender: [ 2, 2 ]
Botanist: [ 3, 3]
Chef: [ 2, 2 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 2 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 4, 6 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 4 ]
Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 4 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 4, 4 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 3, 3 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 3, 3 ]
TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ]

View File

@@ -1,44 +1,46 @@
- type: gameMap
id: moosestation
mapName: 'Moose Station'
mapNameTemplate: '{0} Moose Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/moose.yml
minPlayers: 0
maxPlayers: 35
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 2, 2 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2]
Chef: [ 1, 1 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 1 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 3, 3 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 2, 2 ]
Chemist: [ 2, 2 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 3 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 2 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 1, 1 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 2, 2 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 2, 2 ]
TechnicalAssistant: [ 1, 1 ]
MedicalIntern: [ 1, 1 ]
ServiceWorker: [ 1, 1 ]
SecurityCadet: [ 1, 1 ]
stations:
Station: #TODO: Mapper, add a BecomesStation component to the primary grid of the map.
mapNameTemplate: '{0} Moose Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 2, 2 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2]
Chef: [ 1, 1 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 1 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 3, 3 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 2, 2 ]
Chemist: [ 2, 2 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 3 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 2 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 1, 1 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 2, 2 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 2, 2 ]
TechnicalAssistant: [ 1, 1 ]
MedicalIntern: [ 1, 1 ]
ServiceWorker: [ 1, 1 ]
SecurityCadet: [ 1, 1 ]

View File

@@ -0,0 +1,40 @@
- type: gameMap
id: packedstation
mapName: 'Packedstation'
mapPath: /Maps/packedstation.yml
minPlayers: 15
maxPlayers: 55
votable: false
stations:
Packed:
mapNameTemplate: '{0} Packedstation {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: 'VG'
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 2, 3 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2 ]
Chef: [ 1, 1 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 1 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 4, 6 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 4 ]
Chemist: [ 2, 2 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 4 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 3 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 1, 2 ]
Musician: [1, 1]

View File

@@ -1,44 +1,45 @@
- type: gameMap
id: saltern
mapName: 'Saltern'
mapNameTemplate: '{0} Saltern {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/saltern.yml
minPlayers: 0
maxPlayers: 29
fallback: true
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 2, 2 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2 ]
Chef: [ 1, 1 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 1 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 3, 3 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 2, 3 ]
Chemist: [ 1, 1 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 2, 3 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 3, 3 ]
Chaplain: [ 1, 1 ]
Librarian: [ 1, 1 ]
Musician: [ 1, 1 ]
Lawyer: [ 1, 1 ]
SalvageSpecialist: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
AtmosphericTechnician: [ 2, 2 ]
TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ]
- type: gameMap
id: saltern
mapName: 'Saltern'
mapPath: /Maps/saltern.yml
minPlayers: 0
maxPlayers: 29
fallback: true
stations:
Saltern:
mapNameTemplate: '{0} Saltern {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 1, 2 ]
Passenger: [ -1, -1 ]
Bartender: [ 1, 1 ]
Botanist: [ 2, 2 ]
Chef: [ 1, 1 ]
Clown: [ 1, 1 ]
Janitor: [ 1, 1 ]
Mime: [ 1, 1 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 2, 3 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 2, 3 ]
Chemist: [ 1, 1 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 2, 3 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 2, 3 ]
Chaplain: [ 1, 1 ]
Librarian: [ 1, 1 ]
Musician: [ 1, 1 ]
Lawyer: [ 1, 1 ]
SalvageSpecialist: [ 1, 2 ]
Quartermaster: [ 1, 1 ]
TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ]

View File

@@ -1,43 +1,45 @@
- type: gameMap
id: splitstation
mapName: 'Split Station'
mapNameTemplate: '{0} Split Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
mapPath: /Maps/splitstation.yml
minPlayers: 60
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 3, 6 ]
Passenger: [ -1, -1 ]
Bartender: [ 2, 3 ]
Botanist: [ 3, 6]
Chef: [ 2, 4 ]
Clown: [ 1, 2 ]
Janitor: [ 2, 4 ]
Mime: [ 1, 2 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 6, 8 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 8 ]
Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 6 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 8, 10 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 4, 6 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]
TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ]
minPlayers: 40
stations:
Dart: #TODO: Mapper, fix this name in your map file. (just change the name for every grid with a BecomesStation or PartOfStation component.)
mapNameTemplate: '{0} Split Station {1}'
nameGenerator:
!type:NanotrasenNameGenerator
prefixCreator: '14'
overflowJobs:
- Passenger
availableJobs:
CargoTechnician: [ 3, 6 ]
Passenger: [ -1, -1 ]
Bartender: [ 2, 3 ]
Botanist: [ 3, 6]
Chef: [ 2, 4 ]
Clown: [ 1, 2 ]
Janitor: [ 2, 4 ]
Mime: [ 1, 2 ]
Captain: [ 1, 1 ]
HeadOfPersonnel: [ 1, 1 ]
ChiefEngineer: [ 1, 1 ]
StationEngineer: [ 6, 8 ]
ChiefMedicalOfficer: [ 1, 1 ]
MedicalDoctor: [ 3, 8 ]
Chemist: [ 2, 3 ]
ResearchDirector: [ 1, 1 ]
Scientist: [ 3, 6 ]
HeadOfSecurity: [ 1, 1 ]
SecurityOfficer: [ 8, 10 ]
Chaplain: [ 1, 1 ]
Warden: [ 1, 1 ]
Librarian: [ 1, 1 ]
Lawyer: [ 2, 2 ]
Quartermaster: [ 1, 1 ]
SalvageSpecialist: [ 4, 6 ]
Musician: [ 1, 1 ]
AtmosphericTechnician: [ 1, 2 ]
TechnicalAssistant: [ 2, 2 ]
MedicalIntern: [ 2, 2 ]
ServiceWorker: [ 2, 2 ]
SecurityCadet: [ 2, 2 ]

View File

@@ -4,8 +4,10 @@
mapPath: /Maps/Test/empty.yml
minPlayers: 0
votable: false
overflowJobs:
- Passenger
availableJobs:
Passenger: [ -1, -1 ]
stations:
Station: #TODO: Add a BecomesStation to empty.yml
mapNameTemplate: "Empty"
overflowJobs:
- Passenger
availableJobs:
Passenger: [ -1, -1 ]