Fix monkey kitchen spike dragdrop (#3450)

* Fix monkey kitchen spike dragdrop

I also aligned the behavior with tg (need combat mode on + mob alive).
It still needs to do damage over time and buckle the target but baby steps.

* Cleanup

* Fix kitchenspike layers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-03-08 21:24:34 +11:00
committed by GitHub
parent 0a6a23b86f
commit 362c6de742
7 changed files with 72 additions and 55 deletions

View File

@@ -0,0 +1,31 @@
#nullable enable
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Nutrition
{
/// <summary>
/// Indicates that the entity can be thrown on a kitchen spike for butchering.
/// </summary>
[RegisterComponent]
public class SharedButcherableComponent : Component, IDraggable
{
public override string Name => "Butcherable";
[ViewVariables]
public string? MeatPrototype => _meatPrototype;
[ViewVariables]
[DataField("meat")]
private string? _meatPrototype;
public bool CanDrop(CanDropEventArgs args)
{
return true;
}
}
}