DamageableSystem cleanup & performance improvements (#20820)
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@@ -177,7 +177,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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if (!electrified.OnAttacked)
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return;
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if (_meleeWeapon.GetDamage(args.Used, args.User).Total == 0)
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if (!_meleeWeapon.GetDamage(args.Used, args.User).Any())
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return;
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TryDoElectrifiedAct(uid, args.User, 1, electrified);
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@@ -192,7 +192,7 @@ public sealed class ElectrocutionSystem : SharedElectrocutionSystem
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private void OnLightAttacked(EntityUid uid, PoweredLightComponent component, AttackedEvent args)
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{
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if (_meleeWeapon.GetDamage(args.Used, args.User).Total == 0)
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if (!_meleeWeapon.GetDamage(args.Used, args.User).Any())
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return;
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if (args.Used != args.User)
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