DamageableSystem cleanup & performance improvements (#20820)
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@@ -62,7 +62,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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var damageSpec = GetDamage(uid, args.User, component);
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if (damageSpec.Total == FixedPoint2.Zero)
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if (damageSpec.Empty)
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return;
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_damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-melee"));
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