DamageableSystem cleanup & performance improvements (#20820)
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@@ -5,11 +5,15 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototy
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namespace Content.Shared.Damage
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{
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/// <summary>
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/// A set of coefficients or flat modifiers to damage types.. Can be applied to <see cref="DamageSpecifier"/> using <see
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/// A set of coefficients or flat modifiers to damage types. Can be applied to <see cref="DamageSpecifier"/> using <see
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/// cref="DamageSpecifier.ApplyModifierSet(DamageSpecifier, DamageModifierSet)"/>. This can be done several times as the
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/// <see cref="DamageSpecifier"/> is passed to it's final target. By default the receiving <see cref="DamageableComponent"/>, will
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/// also apply it's own <see cref="DamageModifierSet"/>.
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/// </summary>
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/// <remarks>
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/// The modifier will only ever be applied to damage that is being dealt. Healing is unmodified.
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/// The modifier can also never convert damage into healing.
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/// </remarks>
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[DataDefinition]
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[Serializable, NetSerializable]
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[Virtual]
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@@ -37,16 +37,42 @@ namespace Content.Shared.Damage
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[IncludeDataField(customTypeSerializer: typeof(DamageSpecifierDictionarySerializer), readOnly: true)]
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public Dictionary<string, FixedPoint2> DamageDict { get; set; } = new();
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[JsonIgnore]
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[Obsolete("Use GetTotal()")]
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public FixedPoint2 Total => GetTotal();
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/// <summary>
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/// Sum of the damage values.
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/// Returns a sum of the damage values.
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/// </summary>
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/// <remarks>
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/// Note that this being zero does not mean this damage has no effect. Healing in one type may cancel damage
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/// in another. For this purpose, you should instead use <see cref="TrimZeros()"/> and then check the <see
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/// cref="Empty"/> property.
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/// in another. Consider using <see cref="Any()"/> or <see cref="Empty"/> instead.
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/// </remarks>
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[JsonIgnore]
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public FixedPoint2 Total => DamageDict.Values.Sum();
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public FixedPoint2 GetTotal()
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{
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var total = FixedPoint2.Zero;
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foreach (var value in DamageDict.Values)
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{
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total += value;
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}
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return total;
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}
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/// <summary>
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/// Returns true if the specifier contains any positive damage values.
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/// Differs from <see cref="Empty"/> as a damage specifier might contain entries with zeroes.
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/// This also returns false if the specifier only contains negative values.
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/// </summary>
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public bool Any()
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{
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foreach (var value in DamageDict.Values)
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{
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if (value > FixedPoint2.Zero)
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return true;
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}
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return false;
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}
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/// <summary>
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/// Whether this damage specifier has any entries.
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@@ -100,41 +126,39 @@ namespace Content.Shared.Damage
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/// </summary>
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/// <remarks>
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/// Only applies resistance to a damage type if it is dealing damage, not healing.
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/// This will never convert damage into healing.
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/// </remarks>
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public static DamageSpecifier ApplyModifierSet(DamageSpecifier damageSpec, DamageModifierSet modifierSet)
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{
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// Make a copy of the given data. Don't modify the one passed to this function. I did this before, and weapons became
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// duller as you hit walls. Neat, but not FixedPoint2ended. And confusing, when you realize your fists don't work no
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// more cause they're just bloody stumps.
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DamageSpecifier newDamage = new(damageSpec);
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DamageSpecifier newDamage = new();
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newDamage.DamageDict.EnsureCapacity(damageSpec.DamageDict.Count);
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foreach (var entry in newDamage.DamageDict)
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foreach (var (key, value) in damageSpec.DamageDict)
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{
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if (entry.Value <= 0) continue;
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if (value == 0)
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continue;
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float newValue = entry.Value.Float();
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if (modifierSet.FlatReduction.TryGetValue(entry.Key, out var reduction))
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if (value < 0)
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{
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newDamage.DamageDict[key] = value;
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continue;
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}
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float newValue = value.Float();
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if (modifierSet.FlatReduction.TryGetValue(key, out var reduction))
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newValue -= reduction;
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if (newValue <= 0)
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{
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// flat reductions cannot heal you
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newDamage.DamageDict[entry.Key] = FixedPoint2.Zero;
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continue;
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}
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}
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if (modifierSet.Coefficients.TryGetValue(entry.Key, out var coefficient))
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{
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// negative coefficients **can** heal you.
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newValue = newValue * coefficient;
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}
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if (modifierSet.Coefficients.TryGetValue(key, out var coefficient))
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newValue *= coefficient;
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newDamage.DamageDict[entry.Key] = FixedPoint2.New(newValue);
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if (newValue > 0)
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newDamage.DamageDict[key] = FixedPoint2.New(newValue);
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}
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newDamage.TrimZeros();
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return newDamage;
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}
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@@ -146,13 +170,19 @@ namespace Content.Shared.Damage
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/// <returns></returns>
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public static DamageSpecifier ApplyModifierSets(DamageSpecifier damageSpec, IEnumerable<DamageModifierSet> modifierSets)
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{
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DamageSpecifier newDamage = new(damageSpec);
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bool any = false;
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DamageSpecifier newDamage = damageSpec;
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foreach (var set in modifierSets)
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{
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// this is probably really inefficient. just don't call this in a hot path I guess.
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// This creates a new damageSpec for each modifier when we really onlt need to create one.
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// This is quite inefficient, but hopefully this shouldn't ever be called frequently.
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newDamage = ApplyModifierSet(newDamage, set);
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any = true;
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}
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if (!any)
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newDamage = new DamageSpecifier(damageSpec);
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return newDamage;
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}
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@@ -224,9 +254,10 @@ namespace Content.Shared.Damage
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{
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foreach (var (type, value) in other.DamageDict)
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{
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if (DamageDict.ContainsKey(type))
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// CollectionsMarshal my beloved.
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if (DamageDict.TryGetValue(type, out var existing))
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{
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DamageDict[type] += value;
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DamageDict[type] = existing + value;
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}
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}
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}
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@@ -262,18 +293,22 @@ namespace Content.Shared.Damage
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/// total of each group. If no members of a group are present in this <see cref="DamageSpecifier"/>, the
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/// group is not included in the resulting dictionary.
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/// </remarks>
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public Dictionary<string, FixedPoint2> GetDamagePerGroup(IPrototypeManager? protoManager = null)
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public Dictionary<string, FixedPoint2> GetDamagePerGroup(IPrototypeManager protoManager)
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{
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IoCManager.Resolve(ref protoManager);
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var damageGroupDict = new Dictionary<string, FixedPoint2>();
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var dict = new Dictionary<string, FixedPoint2>();
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GetDamagePerGroup(protoManager, dict);
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return dict;
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}
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/// <inheritdoc cref="GetDamagePerGroup(Robust.Shared.Prototypes.IPrototypeManager)"/>
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public void GetDamagePerGroup(IPrototypeManager protoManager, Dictionary<string, FixedPoint2> dict)
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{
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dict.Clear();
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foreach (var group in protoManager.EnumeratePrototypes<DamageGroupPrototype>())
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{
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if (TryGetDamageInGroup(group, out var value))
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{
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damageGroupDict.Add(group.ID, value);
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}
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dict.Add(group.ID, value);
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}
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return damageGroupDict;
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}
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#region Operators
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@@ -372,6 +407,8 @@ namespace Content.Shared.Damage
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return true;
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}
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public FixedPoint2 this[string key] => DamageDict[key];
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}
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#endregion
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}
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@@ -20,6 +20,9 @@ namespace Content.Shared.Damage
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly MobThresholdSystem _mobThreshold = default!;
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private EntityQuery<AppearanceComponent> _appearanceQuery;
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private EntityQuery<DamageableComponent> _damageableQuery;
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public override void Initialize()
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{
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SubscribeLocalEvent<DamageableComponent, ComponentInit>(DamageableInit);
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@@ -27,6 +30,9 @@ namespace Content.Shared.Damage
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SubscribeLocalEvent<DamageableComponent, ComponentGetState>(DamageableGetState);
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SubscribeLocalEvent<DamageableComponent, OnIrradiatedEvent>(OnIrradiated);
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SubscribeLocalEvent<DamageableComponent, RejuvenateEvent>(OnRejuvenate);
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_appearanceQuery = GetEntityQuery<AppearanceComponent>();
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_damageableQuery = GetEntityQuery<DamageableComponent>();
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}
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/// <summary>
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@@ -45,9 +51,9 @@ namespace Content.Shared.Damage
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component.Damage.DamageDict.TryAdd(type, FixedPoint2.Zero);
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}
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foreach (var groupID in damageContainerPrototype.SupportedGroups)
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foreach (var groupId in damageContainerPrototype.SupportedGroups)
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{
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var group = _prototypeManager.Index<DamageGroupPrototype>(groupID);
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var group = _prototypeManager.Index<DamageGroupPrototype>(groupId);
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foreach (var type in group.DamageTypes)
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{
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component.Damage.DamageDict.TryAdd(type, FixedPoint2.Zero);
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@@ -63,8 +69,8 @@ namespace Content.Shared.Damage
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}
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}
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component.DamagePerGroup = component.Damage.GetDamagePerGroup(_prototypeManager);
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component.TotalDamage = component.Damage.Total;
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component.Damage.GetDamagePerGroup(_prototypeManager, component.DamagePerGroup);
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component.TotalDamage = component.Damage.GetTotal();
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}
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/// <summary>
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@@ -90,11 +96,11 @@ namespace Content.Shared.Damage
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public void DamageChanged(EntityUid uid, DamageableComponent component, DamageSpecifier? damageDelta = null,
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bool interruptsDoAfters = true, EntityUid? origin = null)
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{
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component.DamagePerGroup = component.Damage.GetDamagePerGroup(_prototypeManager);
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component.TotalDamage = component.Damage.Total;
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Dirty(component);
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component.Damage.GetDamagePerGroup(_prototypeManager, component.DamagePerGroup);
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component.TotalDamage = component.Damage.GetTotal();
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Dirty(uid, component);
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if (EntityManager.TryGetComponent<AppearanceComponent>(uid, out var appearance) && damageDelta != null)
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if (_appearanceQuery.TryGetComponent(uid, out var appearance) && damageDelta != null)
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{
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var data = new DamageVisualizerGroupData(component.DamagePerGroup.Keys.ToList());
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_appearance.SetData(uid, DamageVisualizerKeys.DamageUpdateGroups, data, appearance);
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@@ -117,7 +123,7 @@ namespace Content.Shared.Damage
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public DamageSpecifier? TryChangeDamage(EntityUid? uid, DamageSpecifier damage, bool ignoreResistances = false,
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bool interruptsDoAfters = true, DamageableComponent? damageable = null, EntityUid? origin = null)
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{
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if (!uid.HasValue || !Resolve(uid.Value, ref damageable, false))
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if (!uid.HasValue || !_damageableQuery.Resolve(uid.Value, ref damageable, false))
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{
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// TODO BODY SYSTEM pass damage onto body system
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return null;
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@@ -140,6 +146,8 @@ namespace Content.Shared.Damage
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if (damageable.DamageModifierSetId != null &&
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_prototypeManager.TryIndex<DamageModifierSetPrototype>(damageable.DamageModifierSetId, out var modifierSet))
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{
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// TODO DAMAGE PERFORMANCE
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// use a local private field instead of creating a new dictionary here..
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damage = DamageSpecifier.ApplyModifierSet(damage, modifierSet);
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}
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@@ -153,20 +161,30 @@ namespace Content.Shared.Damage
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}
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}
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// Copy the current damage, for calculating the difference
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DamageSpecifier oldDamage = new(damageable.Damage);
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// TODO DAMAGE PERFORMANCE
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// Consider using a local private field instead of creating a new dictionary here.
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// Would need to check that nothing ever tries to cache the delta.
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var delta = new DamageSpecifier();
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delta.DamageDict.EnsureCapacity(damage.DamageDict.Count);
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damageable.Damage.ExclusiveAdd(damage);
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damageable.Damage.ClampMin(FixedPoint2.Zero);
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var delta = damageable.Damage - oldDamage;
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delta.TrimZeros();
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if (!delta.Empty)
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var dict = damageable.Damage.DamageDict;
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foreach (var (type, value) in damage.DamageDict)
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{
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DamageChanged(uid.Value, damageable, delta, interruptsDoAfters, origin);
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// CollectionsMarshal my beloved.
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if (!dict.TryGetValue(type, out var oldValue))
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continue;
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var newValue = FixedPoint2.Max(FixedPoint2.Zero, oldValue + value);
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if (newValue == oldValue)
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continue;
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dict[type] = newValue;
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delta.DamageDict[type] = newValue - oldValue;
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}
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if (delta.DamageDict.Count > 0)
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DamageChanged(uid.Value, damageable, delta, interruptsDoAfters, origin);
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return delta;
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}
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@@ -196,12 +214,11 @@ namespace Content.Shared.Damage
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public void SetDamageModifierSetId(EntityUid uid, string damageModifierSetId, DamageableComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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if (!_damageableQuery.Resolve(uid, ref comp))
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return;
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comp.DamageModifierSetId = damageModifierSetId;
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Dirty(comp);
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Dirty(uid, comp);
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}
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private void DamageableGetState(EntityUid uid, DamageableComponent component, ref ComponentGetState args)
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@@ -265,7 +282,7 @@ namespace Content.Shared.Damage
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/// Raised before damage is done, so stuff can cancel it if necessary.
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/// </summary>
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[ByRefEvent]
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public record struct BeforeDamageChangedEvent(DamageSpecifier Delta, EntityUid? Origin = null, bool Cancelled = false);
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public record struct BeforeDamageChangedEvent(DamageSpecifier Damage, EntityUid? Origin = null, bool Cancelled = false);
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/// <summary>
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/// Raised on an entity when damage is about to be dealt,
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@@ -312,14 +329,14 @@ namespace Content.Shared.Damage
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/// <summary>
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/// Was any of the damage change dealing damage, or was it all healing?
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/// </summary>
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public readonly bool DamageIncreased = false;
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public readonly bool DamageIncreased;
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/// <summary>
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/// Does this event interrupt DoAfters?
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/// Note: As provided in the constructor, this *does not* account for DamageIncreased.
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/// As written into the event, this *does* account for DamageIncreased.
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/// </summary>
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public readonly bool InterruptsDoAfters = false;
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public readonly bool InterruptsDoAfters;
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/// <summary>
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/// Contains the entity which caused the change in damage, if any was responsible.
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