DamageableSystem cleanup & performance improvements (#20820)
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@@ -37,16 +37,42 @@ namespace Content.Shared.Damage
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[IncludeDataField(customTypeSerializer: typeof(DamageSpecifierDictionarySerializer), readOnly: true)]
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public Dictionary<string, FixedPoint2> DamageDict { get; set; } = new();
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[JsonIgnore]
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[Obsolete("Use GetTotal()")]
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public FixedPoint2 Total => GetTotal();
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/// <summary>
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/// Sum of the damage values.
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/// Returns a sum of the damage values.
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/// </summary>
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/// <remarks>
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/// Note that this being zero does not mean this damage has no effect. Healing in one type may cancel damage
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/// in another. For this purpose, you should instead use <see cref="TrimZeros()"/> and then check the <see
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/// cref="Empty"/> property.
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/// in another. Consider using <see cref="Any()"/> or <see cref="Empty"/> instead.
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/// </remarks>
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[JsonIgnore]
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public FixedPoint2 Total => DamageDict.Values.Sum();
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public FixedPoint2 GetTotal()
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{
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var total = FixedPoint2.Zero;
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foreach (var value in DamageDict.Values)
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{
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total += value;
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}
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return total;
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}
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/// <summary>
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/// Returns true if the specifier contains any positive damage values.
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/// Differs from <see cref="Empty"/> as a damage specifier might contain entries with zeroes.
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/// This also returns false if the specifier only contains negative values.
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/// </summary>
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public bool Any()
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{
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foreach (var value in DamageDict.Values)
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{
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if (value > FixedPoint2.Zero)
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return true;
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}
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return false;
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}
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/// <summary>
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/// Whether this damage specifier has any entries.
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@@ -100,41 +126,39 @@ namespace Content.Shared.Damage
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/// </summary>
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/// <remarks>
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/// Only applies resistance to a damage type if it is dealing damage, not healing.
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/// This will never convert damage into healing.
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/// </remarks>
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public static DamageSpecifier ApplyModifierSet(DamageSpecifier damageSpec, DamageModifierSet modifierSet)
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{
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// Make a copy of the given data. Don't modify the one passed to this function. I did this before, and weapons became
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// duller as you hit walls. Neat, but not FixedPoint2ended. And confusing, when you realize your fists don't work no
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// more cause they're just bloody stumps.
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DamageSpecifier newDamage = new(damageSpec);
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DamageSpecifier newDamage = new();
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newDamage.DamageDict.EnsureCapacity(damageSpec.DamageDict.Count);
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foreach (var entry in newDamage.DamageDict)
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foreach (var (key, value) in damageSpec.DamageDict)
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{
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if (entry.Value <= 0) continue;
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if (value == 0)
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continue;
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float newValue = entry.Value.Float();
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if (modifierSet.FlatReduction.TryGetValue(entry.Key, out var reduction))
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if (value < 0)
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{
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newDamage.DamageDict[key] = value;
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continue;
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}
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float newValue = value.Float();
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if (modifierSet.FlatReduction.TryGetValue(key, out var reduction))
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newValue -= reduction;
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if (newValue <= 0)
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{
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// flat reductions cannot heal you
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newDamage.DamageDict[entry.Key] = FixedPoint2.Zero;
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continue;
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}
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}
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if (modifierSet.Coefficients.TryGetValue(entry.Key, out var coefficient))
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{
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// negative coefficients **can** heal you.
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newValue = newValue * coefficient;
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}
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if (modifierSet.Coefficients.TryGetValue(key, out var coefficient))
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newValue *= coefficient;
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newDamage.DamageDict[entry.Key] = FixedPoint2.New(newValue);
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if (newValue > 0)
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newDamage.DamageDict[key] = FixedPoint2.New(newValue);
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}
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newDamage.TrimZeros();
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return newDamage;
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}
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@@ -146,13 +170,19 @@ namespace Content.Shared.Damage
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/// <returns></returns>
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public static DamageSpecifier ApplyModifierSets(DamageSpecifier damageSpec, IEnumerable<DamageModifierSet> modifierSets)
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{
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DamageSpecifier newDamage = new(damageSpec);
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bool any = false;
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DamageSpecifier newDamage = damageSpec;
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foreach (var set in modifierSets)
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{
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// this is probably really inefficient. just don't call this in a hot path I guess.
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// This creates a new damageSpec for each modifier when we really onlt need to create one.
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// This is quite inefficient, but hopefully this shouldn't ever be called frequently.
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newDamage = ApplyModifierSet(newDamage, set);
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any = true;
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}
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if (!any)
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newDamage = new DamageSpecifier(damageSpec);
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return newDamage;
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}
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@@ -224,9 +254,10 @@ namespace Content.Shared.Damage
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{
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foreach (var (type, value) in other.DamageDict)
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{
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if (DamageDict.ContainsKey(type))
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// CollectionsMarshal my beloved.
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if (DamageDict.TryGetValue(type, out var existing))
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{
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DamageDict[type] += value;
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DamageDict[type] = existing + value;
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}
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}
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}
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@@ -262,18 +293,22 @@ namespace Content.Shared.Damage
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/// total of each group. If no members of a group are present in this <see cref="DamageSpecifier"/>, the
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/// group is not included in the resulting dictionary.
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/// </remarks>
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public Dictionary<string, FixedPoint2> GetDamagePerGroup(IPrototypeManager? protoManager = null)
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public Dictionary<string, FixedPoint2> GetDamagePerGroup(IPrototypeManager protoManager)
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{
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IoCManager.Resolve(ref protoManager);
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var damageGroupDict = new Dictionary<string, FixedPoint2>();
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var dict = new Dictionary<string, FixedPoint2>();
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GetDamagePerGroup(protoManager, dict);
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return dict;
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}
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/// <inheritdoc cref="GetDamagePerGroup(Robust.Shared.Prototypes.IPrototypeManager)"/>
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public void GetDamagePerGroup(IPrototypeManager protoManager, Dictionary<string, FixedPoint2> dict)
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{
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dict.Clear();
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foreach (var group in protoManager.EnumeratePrototypes<DamageGroupPrototype>())
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{
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if (TryGetDamageInGroup(group, out var value))
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{
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damageGroupDict.Add(group.ID, value);
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}
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dict.Add(group.ID, value);
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}
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return damageGroupDict;
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}
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#region Operators
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@@ -372,6 +407,8 @@ namespace Content.Shared.Damage
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return true;
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}
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public FixedPoint2 this[string key] => DamageDict[key];
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}
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#endregion
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}
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