Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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@@ -5,7 +5,8 @@ using Content.Client.HUD;
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using Content.Client.Resources;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Client.Graphics;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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@@ -271,7 +272,7 @@ namespace Content.Client.Construction.UI
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stepList.AddItem(Loc.GetString(
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"construction-presenter-tool-step",
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("step-number", stepNumber++),
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("tool", toolStep.Tool.GetToolName())),
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("tool", _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).ToolName)),
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icon);
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break;
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@@ -314,7 +315,7 @@ namespace Content.Client.Construction.UI
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("step-number", stepNumber),
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("parallel-number", parallelNumber),
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("substep-number", subStepNumber++),
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("tool", toolStep.Tool.GetToolName())),
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("tool", _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).ToolName)),
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icon);
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break;
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@@ -341,7 +342,7 @@ namespace Content.Client.Construction.UI
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}
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}
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private static Texture? GetTextureForStep(IResourceCache resourceCache, ConstructionGraphStep step)
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private Texture? GetTextureForStep(IResourceCache resourceCache, ConstructionGraphStep step)
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{
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switch (step)
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{
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@@ -349,23 +350,7 @@ namespace Content.Client.Construction.UI
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return materialStep.MaterialPrototype.Icon?.Frame0();
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case ToolConstructionGraphStep toolStep:
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switch (toolStep.Tool)
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{
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case ToolQuality.Anchoring:
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return resourceCache.GetTexture("/Textures/Objects/Tools/wrench.rsi/icon.png");
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case ToolQuality.Prying:
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return resourceCache.GetTexture("/Textures/Objects/Tools/crowbar.rsi/icon.png");
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case ToolQuality.Screwing:
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return resourceCache.GetTexture("/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
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case ToolQuality.Cutting:
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return resourceCache.GetTexture("/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
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case ToolQuality.Welding:
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return resourceCache.GetTexture("/Textures/Objects/Tools/welder.rsi/icon.png");
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case ToolQuality.Multitool:
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return resourceCache.GetTexture("/Textures/Objects/Tools/multitool.rsi/icon.png");
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}
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break;
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return _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).Icon?.Frame0();
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case ArbitraryInsertConstructionGraphStep arbitraryStep:
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return arbitraryStep.Icon?.Frame0();
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@@ -22,11 +22,6 @@ namespace Content.Client.Entry
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"FootstepModifier",
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"HeatResistance",
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"EntityStorage",
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"Wirecutter",
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"Screwdriver",
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"Multitool",
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"Wrench",
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"Crowbar",
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"MeleeWeapon",
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"MeleeChemicalInjector",
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"Dice",
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@@ -91,6 +86,7 @@ namespace Content.Client.Entry
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"TilePrying",
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"RandomSpriteColor",
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"ConditionalSpawner",
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"DamageOnToolInteract",
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"ExaminableBattery",
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"PottedPlantHide",
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"SecureEntityStorage",
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@@ -119,7 +115,6 @@ namespace Content.Client.Entry
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"SurgeryTool",
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"EmitSoundOnThrow",
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"Flash",
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"DamageOnToolInteract",
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"TrashSpawner",
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"RCD",
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"RCDDeconstructWhitelist",
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@@ -1,7 +1,7 @@
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using Content.Client.Items.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Tool;
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using Content.Shared.Tools.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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@@ -13,26 +13,23 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class MultiToolComponent : Component, IItemStatus
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public class MultipleToolComponent : SharedMultipleToolComponent, IItemStatus
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{
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private ToolQuality _behavior;
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private string? _behavior;
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[DataField("statusShowBehavior")]
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private bool _statusShowBehavior = true;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
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[ViewVariables] public ToolQuality? Behavior => _behavior;
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public override string Name => "MultiTool";
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[ViewVariables] public string? Behavior => _behavior;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not MultiToolComponentState tool) return;
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if (curState is not MultipleToolComponentState tool) return;
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_behavior = tool.Quality;
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_behavior = tool.QualityName;
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_uiUpdateNeeded = true;
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}
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@@ -41,10 +38,10 @@ namespace Content.Client.Tools.Components
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private sealed class StatusControl : Control
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{
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private readonly MultiToolComponent _parent;
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private readonly MultipleToolComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(MultiToolComponent parent)
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public StatusControl(MultipleToolComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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@@ -64,7 +61,7 @@ namespace Content.Client.Tools.Components
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_parent._uiUpdateNeeded = false;
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_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior.ToString() ?? string.Empty : string.Empty);
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_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior ?? string.Empty : string.Empty);
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}
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}
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}
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@@ -2,43 +2,30 @@ using System;
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using Content.Client.Items.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Tool;
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using Content.Shared.Tools.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class WelderComponent : SharedToolComponent, IItemStatus
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[RegisterComponent, Friend(typeof(ToolSystem), typeof(StatusControl))]
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public class WelderComponent : SharedWelderComponent, IItemStatus
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{
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public override string Name => "Welder";
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private ToolQuality _behavior;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables] public float FuelCapacity { get; private set; }
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[ViewVariables] public float Fuel { get; private set; }
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[ViewVariables] public bool Activated { get; private set; }
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[ViewVariables] public override ToolQuality Qualities => _behavior;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool UiUpdateNeeded { get; set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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[ViewVariables]
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public float FuelCapacity { get; set; }
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if (curState is not WelderComponentState weld)
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return;
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FuelCapacity = weld.FuelCapacity;
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Fuel = weld.Fuel;
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Activated = weld.Activated;
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_behavior = weld.Quality;
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_uiUpdateNeeded = true;
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}
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[ViewVariables]
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public float Fuel { get; set; }
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public Control MakeControl() => new StatusControl(this);
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@@ -53,7 +40,7 @@ namespace Content.Client.Tools.Components
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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AddChild(_label);
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parent._uiUpdateNeeded = true;
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parent.UiUpdateNeeded = true;
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}
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/// <inheritdoc />
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@@ -61,12 +48,12 @@ namespace Content.Client.Tools.Components
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{
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base.FrameUpdate(args);
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if (!_parent._uiUpdateNeeded)
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if (!_parent.UiUpdateNeeded)
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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_parent.UiUpdateNeeded = false;
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var fuelCap = _parent.FuelCapacity;
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var fuel = _parent.Fuel;
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28
Content.Client/Tools/ToolSystem.cs
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28
Content.Client/Tools/ToolSystem.cs
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@@ -0,0 +1,28 @@
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using Content.Client.Tools.Components;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Client.Tools
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{
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public class ToolSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WelderComponent, ComponentHandleState>(OnWelderHandleState);
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}
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private void OnWelderHandleState(EntityUid uid, WelderComponent welder, ref ComponentHandleState args)
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{
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if (args.Current is not WelderComponentState state)
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return;
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welder.FuelCapacity = state.FuelCapacity;
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welder.Fuel = state.Fuel;
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welder.Lit = state.Lit;
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welder.UiUpdateNeeded = true;
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}
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}
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}
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