Makes tools and welders ECS, add ToolQualityPrototype. (#4741)

This commit is contained in:
Vera Aguilera Puerto
2021-10-07 13:01:27 +02:00
committed by GitHub
parent f2760d0002
commit 365c7da4dc
44 changed files with 1144 additions and 863 deletions

View File

@@ -2,13 +2,16 @@ using System;
using System.Threading.Tasks;
using Content.Server.Coordinates.Helpers;
using Content.Server.Pulling;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Pulling.Components;
using Content.Shared.Tool;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
@@ -20,8 +23,8 @@ namespace Content.Server.Construction.Components
public override string Name => "Anchorable";
[ViewVariables]
[DataField("tool")]
public ToolQuality Tool { get; private set; } = ToolQuality.Anchoring;
[DataField("tool", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string Tool { get; private set; } = "Anchoring";
[ViewVariables]
int IInteractUsing.Priority => 1;
@@ -56,7 +59,7 @@ namespace Content.Server.Construction.Components
if (attempt.Cancelled)
return false;
return utilizing.TryGetComponent(out ToolComponent? tool) && await tool.UseTool(user, Owner, 0.5f + attempt.Delay, Tool);
return await EntitySystem.Get<ToolSystem>().UseTool(utilizing.Uid, user.Uid, Owner.Uid, 0f, 0.5f + attempt.Delay, Tool);
}
/// <summary>

View File

@@ -5,12 +5,13 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Construction;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Construction.Steps;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Content.Shared.Tools.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -227,19 +228,7 @@ namespace Content.Server.Construction.Components
switch (step)
{
case ToolConstructionGraphStep toolStep:
// Gotta take welder fuel into consideration.
if (toolStep.Tool == ToolQuality.Welding)
{
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) &&
await welder.UseTool(eventArgs.User, Owner, step.DoAfter, toolStep.Tool, toolStep.Fuel))
{
handled = true;
}
break;
}
if (eventArgs.Using.TryGetComponent(out ToolComponent? tool) &&
await tool.UseTool(eventArgs.User, Owner, step.DoAfter, toolStep.Tool))
if (await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, toolStep.Fuel, step.DoAfter, toolStep.Tool))
{
handled = true;
}

View File

@@ -1,12 +1,15 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Stacks;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
@@ -18,13 +21,18 @@ namespace Content.Server.Construction.Components
[RegisterComponent]
public class WelderRefinableComponent : Component, IInteractUsing
{
[ViewVariables]
[DataField("refineResult")]
private HashSet<string>? _refineResult = new() { };
[ViewVariables]
[DataField("refineTime")]
private float _refineTime = 2f;
[DataField("refineFuel")]
private float _refineFuel = 0f;
[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _qualityNeeded = "Welding";
private bool _beingWelded;
public override string Name => "WelderRefinable";
@@ -38,9 +46,12 @@ namespace Content.Server.Construction.Components
// check if someone is already welding object
if (_beingWelded)
return false;
_beingWelded = true;
if (!await tool.UseTool(eventArgs.User, Owner, _refineTime, ToolQuality.Welding))
var toolSystem = EntitySystem.Get<ToolSystem>();
if (!await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, _refineFuel, _refineTime, _qualityNeeded))
{
// failed to veld - abort refine
_beingWelded = false;