Makes tools and welders ECS, add ToolQualityPrototype. (#4741)

This commit is contained in:
Vera Aguilera Puerto
2021-10-07 13:01:27 +02:00
committed by GitHub
parent f2760d0002
commit 365c7da4dc
44 changed files with 1144 additions and 863 deletions

View File

@@ -2,13 +2,16 @@ using System;
using System.Threading.Tasks;
using Content.Server.Coordinates.Helpers;
using Content.Server.Pulling;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Pulling.Components;
using Content.Shared.Tool;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
@@ -20,8 +23,8 @@ namespace Content.Server.Construction.Components
public override string Name => "Anchorable";
[ViewVariables]
[DataField("tool")]
public ToolQuality Tool { get; private set; } = ToolQuality.Anchoring;
[DataField("tool", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string Tool { get; private set; } = "Anchoring";
[ViewVariables]
int IInteractUsing.Priority => 1;
@@ -56,7 +59,7 @@ namespace Content.Server.Construction.Components
if (attempt.Cancelled)
return false;
return utilizing.TryGetComponent(out ToolComponent? tool) && await tool.UseTool(user, Owner, 0.5f + attempt.Delay, Tool);
return await EntitySystem.Get<ToolSystem>().UseTool(utilizing.Uid, user.Uid, Owner.Uid, 0f, 0.5f + attempt.Delay, Tool);
}
/// <summary>