Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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@@ -4,6 +4,7 @@ using Content.Server.Buckle.Components;
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using Content.Server.Chat.Managers;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Audio;
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using Content.Shared.Body.Components;
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@@ -13,7 +14,8 @@ using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Toilet;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -22,6 +24,7 @@ using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -37,6 +40,9 @@ namespace Content.Server.Toilet
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private bool _isPrying = false;
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[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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private string _pryingQuality = "Prying";
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[ViewVariables] public bool LidOpen { get; private set; }
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[ViewVariables] public bool IsSeatUp { get; private set; }
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@@ -62,14 +68,14 @@ namespace Content.Server.Toilet
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{
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// are player trying place or lift of cistern lid?
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if (eventArgs.Using.TryGetComponent(out ToolComponent? tool)
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&& tool!.HasQuality(ToolQuality.Prying))
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&& tool.Qualities.Contains(_pryingQuality))
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{
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// check if someone is already prying this toilet
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if (_isPrying)
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return false;
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_isPrying = true;
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if (!await tool.UseTool(eventArgs.User, Owner, PryLidTime, ToolQuality.Prying))
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if (!await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 0f, PryLidTime, _pryingQuality))
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{
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_isPrying = false;
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return false;
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