Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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Content.Server/Tools/Components/MultipleToolComponent.cs
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45
Content.Server/Tools/Components/MultipleToolComponent.cs
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@@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Sound;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Tools.Components
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{
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/// <summary>
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/// Not to be confused with Multitool (power)
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/// </summary>
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[RegisterComponent]
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public class MultipleToolComponent : SharedMultipleToolComponent
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{
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[DataDefinition]
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public class ToolEntry
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{
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[DataField("behavior", required:true)]
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public PrototypeFlags<ToolQualityPrototype> Behavior { get; } = new();
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[DataField("useSound")]
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public SoundSpecifier? Sound { get; } = null;
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[DataField("changeSound")]
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public SoundSpecifier? ChangeSound { get; } = null;
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[DataField("sprite")]
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public SpriteSpecifier? Sprite { get; } = null;
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}
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[DataField("entries", required:true)]
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public ToolEntry[] Entries { get; } = Array.Empty<ToolEntry>();
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[ViewVariables]
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public int CurrentEntry = 0;
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[ViewVariables]
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public string CurrentQualityName = string.Empty;
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}
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}
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@@ -1,99 +0,0 @@
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using System.Collections.Generic;
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using Content.Shared.Interaction;
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using Content.Shared.Sound;
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using Content.Shared.Tool;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Tools.Components
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{
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/// <summary>
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/// Not to be confused with Multitool (power)
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent()]
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public class MultiToolComponent : Component, IUse
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{
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[DataDefinition]
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public class ToolEntry
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{
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[DataField("behavior")] public ToolQuality Behavior { get; private set; } = ToolQuality.None;
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[DataField("state")]
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public string State { get; } = string.Empty;
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[DataField("texture")]
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public string Texture { get; } = string.Empty;
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[DataField("sprite")]
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public string Sprite { get; } = string.Empty;
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[DataField("useSound", required: true)]
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public SoundSpecifier Sound { get; } = default!;
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[DataField("changeSound", required: true)]
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public SoundSpecifier ChangeSound { get; } = default!;
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}
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public override string Name => "MultiTool";
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[DataField("tools")] private List<ToolEntry> _tools = new();
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private int _currentTool = 0;
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private ToolComponent? _tool;
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private SpriteComponent? _sprite;
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protected override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _tool);
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Owner.TryGetComponent(out _sprite);
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SetTool();
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}
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public void Cycle()
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{
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_currentTool = (_currentTool + 1) % _tools.Count;
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SetTool();
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var current = _tools[_currentTool];
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SoundSystem.Play(Filter.Pvs(Owner), current.ChangeSound.GetSound(), Owner);
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}
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private void SetTool()
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{
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if (_tool == null) return;
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var current = _tools[_currentTool];
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_tool.UseSound = current.Sound;
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_tool.Qualities = current.Behavior;
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if (_sprite == null) return;
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if (string.IsNullOrEmpty(current.Texture))
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if (!string.IsNullOrEmpty(current.Sprite))
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_sprite.LayerSetState(0, current.State, current.Sprite);
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else
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_sprite.LayerSetState(0, current.State);
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else
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_sprite.LayerSetTexture(0, current.Texture);
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Dirty();
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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Cycle();
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return true;
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
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}
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}
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}
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@@ -2,11 +2,13 @@
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Maps;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Tools.Components
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{
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@@ -17,9 +19,13 @@ namespace Content.Server.Tools.Components
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[Dependency] private readonly IMapManager _mapManager = default!;
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public override string Name => "TilePrying";
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[DataField("toolComponentNeeded")]
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private bool _toolComponentNeeded = true;
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[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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private string _qualityNeeded = "Prying";
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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TryPryTile(eventArgs.User, eventArgs.ClickLocation);
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@@ -43,9 +49,10 @@ namespace Content.Server.Tools.Components
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
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if (!tileDef.CanCrowbar) return;
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if (!tileDef.CanCrowbar)
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return;
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if (_toolComponentNeeded && !await tool!.UseTool(user, null, 0f, ToolQuality.Prying))
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if (_toolComponentNeeded && !await EntitySystem.Get<ToolSystem>().UseTool(Owner.Uid, user.Uid, null, 0f, 0f, _qualityNeeded))
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return;
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coordinates.PryTile(Owner.EntityManager, _mapManager);
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@@ -1,40 +1,20 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.DoAfter;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Audio;
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using Content.Shared.Sound;
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using Content.Shared.Tool;
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using Robust.Shared.Audio;
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using Content.Shared.Tools;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Tools.Components
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{
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public interface IToolComponent
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[RegisterComponent, Friend(typeof(ToolSystem))]
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public class ToolComponent : Component
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{
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ToolQuality Qualities { get; set; }
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}
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public override string Name => "Tool";
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[RegisterComponent]
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[ComponentReference(typeof(IToolComponent))]
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public class ToolComponent : SharedToolComponent, IToolComponent
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{
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[DataField("qualities")]
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protected ToolQuality _qualities = ToolQuality.None;
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[ViewVariables]
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public override ToolQuality Qualities
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{
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get => _qualities;
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set
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{
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_qualities = value;
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Dirty();
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}
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}
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public PrototypeFlags<ToolQualityPrototype> Qualities { get; set; } = new();
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/// <summary>
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/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
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@@ -43,63 +23,7 @@ namespace Content.Server.Tools.Components
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[DataField("speed")]
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public float SpeedModifier { get; set; } = 1;
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// Some tools don't play a sound on use.
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[DataField("useSound")]
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public SoundSpecifier? UseSound { get; set; }
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public void AddQuality(ToolQuality quality)
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{
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_qualities |= quality;
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Dirty();
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}
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public void RemoveQuality(ToolQuality quality)
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{
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_qualities &= ~quality;
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Dirty();
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}
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public bool HasQuality(ToolQuality quality)
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{
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return _qualities.HasFlag(quality);
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}
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public virtual async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
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{
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if (!HasQuality(toolQualityNeeded) || !EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
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return false;
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if (doAfterDelay > 0f)
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{
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var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
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var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / SpeedModifier, default, target)
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{
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ExtraCheck = doAfterCheck,
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BreakOnDamage = false, // TODO: Change this to true once breathing is fixed.
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BreakOnStun = true,
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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NeedHand = true,
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};
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var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
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if (result == DoAfterStatus.Cancelled)
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return false;
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}
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PlayUseSound();
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return true;
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}
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public void PlayUseSound(float volume = -5f)
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{
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if (UseSound == null)
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return;
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SoundSystem.Play(Filter.Pvs(Owner), UseSound.GetSound(), Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
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}
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}
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}
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@@ -1,328 +1,52 @@
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using System;
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using System.Threading.Tasks;
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using Content.Server.Act;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Chat.Managers;
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using Content.Server.Chemistry.Components;
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using Content.Server.Explosion;
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using Content.Server.Items;
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using Content.Server.Popups;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Tool;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Tools.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(ToolComponent))]
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[ComponentReference(typeof(IToolComponent))]
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[NetworkedComponent()]
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public class WelderComponent : ToolComponent, IUse, ISuicideAct, IAfterInteract
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public class WelderComponent : SharedWelderComponent
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{
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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public override string Name => "Welder";
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public const string SolutionName = "welder";
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/// <summary>
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/// Solution on the entity that contains the fuel.
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/// </summary>
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[DataField("fuelSolution")]
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public string FuelSolution { get; } = "Welder";
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/// <summary>
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/// Default Cost of using the welder fuel for an action
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/// Reagent that will be used as fuel for welding.
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/// </summary>
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public const float DefaultFuelCost = 10;
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[DataField("fuelReagent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
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public string FuelReagent { get; } = "WeldingFuel";
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/// <summary>
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/// Rate at which we expunge fuel from ourselves when activated
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/// Fuel consumption per second, while the welder is active.
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/// </summary>
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public const float FuelLossRate = 0.5f;
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[DataField("fuelConsumption")]
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public ReagentUnit FuelConsumption { get; } = ReagentUnit.New(0.05f);
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private bool _welderLit;
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private WelderSystem _welderSystem = default!;
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private SpriteComponent? _spriteComponent;
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private PointLightComponent? _pointLightComponent;
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[DataField("weldSounds")]
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private SoundSpecifier WeldSounds { get; set; } = new SoundCollectionSpecifier("Welder");
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/// <summary>
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/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
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/// </summary>
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[DataField("welderOnConsume")]
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public ReagentUnit FuelLitCost { get; } = ReagentUnit.New(0.5f);
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/// <summary>
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/// Sound played when the welder is turned off.
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/// </summary>
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[DataField("welderOffSounds")]
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private SoundSpecifier WelderOffSounds { get; set; } = new SoundCollectionSpecifier("WelderOff");
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public SoundSpecifier WelderOffSounds { get; } = new SoundCollectionSpecifier("WelderOff");
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/// <summary>
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/// Sound played when the tool is turned on.
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/// </summary>
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[DataField("welderOnSounds")]
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private SoundSpecifier WelderOnSounds { get; set; } = new SoundCollectionSpecifier("WelderOn");
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public SoundSpecifier WelderOnSounds { get; } = new SoundCollectionSpecifier("WelderOn");
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[DataField("welderRefill")]
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private SoundSpecifier WelderRefill { get; set; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
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[ViewVariables] public float Fuel => WelderSolution?.GetReagentQuantity("WeldingFuel").Float() ?? 0f;
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[ViewVariables] public float FuelCapacity => WelderSolution?.MaxVolume.Float() ?? 0f;
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private Solution? WelderSolution
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{
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get
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{
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Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>()
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.TryGetSolution(Owner, SolutionName, out var solution);
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return solution;
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}
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}
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/// <summary>
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/// Status of welder, whether it is ignited
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/// </summary>
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[ViewVariables]
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public bool WelderLit
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{
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get => _welderLit;
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private set
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{
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_welderLit = value;
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Dirty();
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}
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}
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protected override void Initialize()
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{
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base.Initialize();
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AddQuality(ToolQuality.Welding);
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_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
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Owner.EnsureComponent<SolutionContainerManagerComponent>();
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Owner.TryGetComponent(out _spriteComponent);
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Owner.TryGetComponent(out _pointLightComponent);
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EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, "welder");
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
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}
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public override async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay,
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ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
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{
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bool ExtraCheck()
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{
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var extraCheck = doAfterCheck?.Invoke() ?? true;
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if (!CanWeld(DefaultFuelCost))
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{
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target?.PopupMessage(user, "Can't weld!");
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return false;
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}
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return extraCheck;
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}
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var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck);
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return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
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}
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public async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded,
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float fuelConsumed, Func<bool>? doAfterCheck = null)
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{
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bool ExtraCheck()
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{
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var extraCheck = doAfterCheck?.Invoke() ?? true;
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return extraCheck && CanWeld(fuelConsumed);
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}
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return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) &&
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TryWeld(fuelConsumed, user);
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}
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private bool TryWeld(float value, IEntity? user = null, bool silent = false)
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{
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if (!WelderLit)
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{
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if (!silent && user != null)
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Owner.PopupMessage(user, Loc.GetString("welder-component-welder-not-lit-message"));
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return false;
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}
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if (!CanWeld(value))
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{
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if (!silent && user != null)
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Owner.PopupMessage(user, Loc.GetString("welder-component-cannot-weld-message"));
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return false;
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}
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if (WelderSolution == null)
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return false;
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var succeeded = EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryRemoveReagent(Owner.Uid, WelderSolution, "WeldingFuel", ReagentUnit.New(value));
|
||||
|
||||
if (succeeded && !silent)
|
||||
{
|
||||
PlaySound(WeldSounds);
|
||||
}
|
||||
|
||||
return succeeded;
|
||||
}
|
||||
|
||||
private bool CanWeld(float value)
|
||||
{
|
||||
return Fuel > value || Qualities != ToolQuality.Welding;
|
||||
}
|
||||
|
||||
private bool CanLitWelder()
|
||||
{
|
||||
return Fuel > 0 || Qualities != ToolQuality.Welding;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates welding tool if active, activates welding tool if possible
|
||||
/// </summary>
|
||||
private bool ToggleWelderStatus(IEntity? user = null)
|
||||
{
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
if (WelderLit)
|
||||
{
|
||||
WelderLit = false;
|
||||
// Layer 1 is the flame.
|
||||
item.EquippedPrefix = "off";
|
||||
_spriteComponent?.LayerSetVisible(1, false);
|
||||
|
||||
if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
|
||||
|
||||
PlaySound(WelderOffSounds, -5);
|
||||
_welderSystem.Unsubscribe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!CanLitWelder() && user != null)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("welder-component-no-fuel-message"));
|
||||
return false;
|
||||
}
|
||||
|
||||
WelderLit = true;
|
||||
item.EquippedPrefix = "on";
|
||||
_spriteComponent?.LayerSetVisible(1, true);
|
||||
|
||||
if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
|
||||
|
||||
PlaySound(WelderOnSounds, -5);
|
||||
_welderSystem.Subscribe(this);
|
||||
|
||||
EntitySystem.Get<AtmosphereSystem>().HotspotExpose(Owner.Transform.Coordinates, 700, 50, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
return ToggleWelderStatus(eventArgs.User);
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_welderSystem.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
|
||||
return;
|
||||
|
||||
EntitySystem.Get<SolutionContainerSystem>().TryRemoveReagent(Owner.Uid, WelderSolution, "WeldingFuel",
|
||||
ReagentUnit.New(FuelLossRate * frameTime));
|
||||
|
||||
EntitySystem.Get<AtmosphereSystem>().HotspotExpose(Owner.Transform.Coordinates, 700, 50, true);
|
||||
|
||||
if (Fuel == 0)
|
||||
ToggleWelderStatus();
|
||||
}
|
||||
|
||||
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
|
||||
{
|
||||
string othersMessage;
|
||||
string selfMessage;
|
||||
|
||||
if (TryWeld(5, victim, silent: true))
|
||||
{
|
||||
PlaySound(WeldSounds);
|
||||
|
||||
othersMessage =
|
||||
Loc.GetString("welder-component-suicide-lit-others-message",
|
||||
("victim", victim));
|
||||
victim.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
selfMessage = Loc.GetString("welder-component-suicide-lit-message");
|
||||
victim.PopupMessage(selfMessage);
|
||||
|
||||
return SuicideKind.Heat;
|
||||
}
|
||||
|
||||
othersMessage = Loc.GetString("welder-component-suicide-unlit-others-message", ("victim", victim));
|
||||
victim.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
selfMessage = Loc.GetString("welder-component-suicide-unlit-message");
|
||||
victim.PopupMessage(selfMessage);
|
||||
|
||||
return SuicideKind.Blunt;
|
||||
}
|
||||
|
||||
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Target == null || !eventArgs.CanReach)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
|
||||
&& tank.TankType == ReagentTankType.Fuel
|
||||
&& EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryGetDrainableSolution(eventArgs.Target.Uid, out var targetSolution)
|
||||
&& WelderSolution != null)
|
||||
{
|
||||
var trans = ReagentUnit.Min(WelderSolution.AvailableVolume, targetSolution.DrainAvailable);
|
||||
if (trans > 0)
|
||||
{
|
||||
var drained = EntitySystem.Get<SolutionContainerSystem>().Drain(eventArgs.Target.Uid, targetSolution, trans);
|
||||
EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, WelderSolution, drained);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), WelderRefill.GetSound(), Owner);
|
||||
eventArgs.Target.PopupMessage(eventArgs.User,
|
||||
Loc.GetString("welder-component-after-interact-refueled-message"));
|
||||
}
|
||||
else
|
||||
{
|
||||
eventArgs.Target.PopupMessage(eventArgs.User,
|
||||
Loc.GetString("welder-component-no-fuel-in-tank", ("owner", eventArgs.Target)));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void PlaySound(SoundSpecifier sound, float volume = -5f)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), sound.GetSound(), Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
|
||||
}
|
||||
public SoundSpecifier WelderRefill { get; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user