Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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108
Content.Server/Tools/ToolSystem.MultipleTool.cs
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108
Content.Server/Tools/ToolSystem.MultipleTool.cs
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using System;
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using System.Linq;
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Tools
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{
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public partial class ToolSystem
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{
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private void InitializeMultipleTools()
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{
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SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
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SubscribeLocalEvent<MultipleToolComponent, UseInHandEvent>(OnMultipleToolUsedInHand);
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SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
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SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
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}
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private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
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{
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// Only set the multiple tool if we have a tool component.
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if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
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SetMultipleTool(uid, multiple, tool);
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}
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private void OnMultipleToolUsedInHand(EntityUid uid, MultipleToolComponent multiple, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = CycleMultipleTool(uid, multiple);
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}
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private void OnMultipleToolActivated(EntityUid uid, MultipleToolComponent multiple, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = CycleMultipleTool(uid, multiple);
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}
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private void OnMultipleToolGetState(EntityUid uid, MultipleToolComponent multiple, ref ComponentGetState args)
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{
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args.State = new MultipleToolComponentState(multiple.CurrentQualityName);
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}
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public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null)
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{
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if (!Resolve(uid, ref multiple))
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return false;
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if (multiple.Entries.Length == 0)
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return false;
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multiple.CurrentEntry = (multiple.CurrentEntry + 1) % multiple.Entries.Length;
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SetMultipleTool(uid, multiple);
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var current = multiple.Entries[multiple.CurrentEntry];
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if(current.ChangeSound is {} changeSound)
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SoundSystem.Play(Filter.Pvs(uid), changeSound.GetSound(), uid);
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return true;
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}
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public void SetMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, ToolComponent? tool = null, SpriteComponent? sprite = null)
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{
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if (!Resolve(uid, ref multiple, ref tool))
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return;
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// Sprite is optional.
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Resolve(uid, ref sprite);
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if (multiple.Entries.Length == 0)
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{
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multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
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multiple.Dirty();
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return;
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}
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var current = multiple.Entries[multiple.CurrentEntry];
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tool.UseSound = current.Sound;
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tool.Qualities = current.Behavior;
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if (_prototypeManager.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
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{
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multiple.CurrentQualityName = Loc.GetString(quality.Name);
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}
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multiple.Dirty();
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if (current.Sprite == null || sprite == null)
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return;
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sprite.LayerSetSprite(0, current.Sprite);
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}
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}
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}
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