Глобальный респрайт оружия (#387)

* resprite: part 1

* total brainfucken

* fixes

* uplink icons + ammunition resprite
This commit is contained in:
ThereDrD0
2024-06-27 23:54:09 +03:00
committed by GitHub
parent d994a0fbb4
commit 36ab40ada7
260 changed files with 1150 additions and 66 deletions

View File

@@ -39,6 +39,7 @@
id: UplinkRifleMosin
name: uplink-rifle-mosin-name
description: uplink-rifle-mosin-desc
icon: { sprite: /Textures/White/Objects/Weapons/Guns/Snipers/bolt_gun_wood-icons.rsi, state: icon }
productEntity: WeaponSniperMosin
cost:
Telecrystal: 1
@@ -135,7 +136,7 @@
id: UplinkSniperBundle
name: uplink-sniper-bundle-name
description: uplink-sniper-bundle-desc
icon: { sprite: /Textures/Objects/Weapons/Guns/Snipers/heavy_sniper.rsi, state: base }
icon: { sprite: /Textures/White/Objects/Weapons/Guns/Snipers/hristov-icons.rsi, state: icon }
productEntity: BriefcaseSyndieSniperBundleFilled
cost:
Telecrystal: 20 # WD EDIT
@@ -147,7 +148,7 @@
id: UplinkC20RBundle
name: uplink-c20r-bundle-name
description: uplink-c20r-bundle-desc
icon: { sprite: /Textures/Objects/Weapons/Guns/SMGs/c20r.rsi, state: icon }
icon: { sprite: /Textures/White/Objects/Weapons/Guns/SMG/c20r-icons.rsi, state: icon }
productEntity: ClothingBackpackDuffelSyndicateFilledSMG
cost:
Telecrystal: 15 # WD EDIT
@@ -159,7 +160,7 @@
id: UplinkBulldogBundle
name: uplink-buldog-bundle-name
description: uplink-buldog-bundle-desc
icon: { sprite: /Textures/Objects/Weapons/Guns/Shotguns/bulldog.rsi, state: icon }
icon: { sprite: /Textures/White/Objects/Weapons/Guns/Shotguns/bulldog-icons.rsi, state: icon }
productEntity: ClothingBackpackDuffelSyndicateFilledShotgun
cost:
Telecrystal: 17
@@ -171,7 +172,7 @@
id: UplinkGrenadeLauncherBundle
name: uplink-grenade-launcher-bundle-name
description: uplink-grenade-launcher-bundle-desc
icon: { sprite: /Textures/Objects/Weapons/Guns/Launchers/china_lake.rsi, state: icon }
icon: { sprite: /Textures/White/Objects/Weapons/Guns/Launchers/china_lake-icons.rsi, state: icon }
productEntity: ClothingBackpackDuffelSyndicateFilledGrenadeLauncher
cost:
Telecrystal: 25
@@ -183,7 +184,7 @@
id: UplinkL6SawBundle
name: uplink-l6-saw-bundle-name
description: uplink-l6-saw-bundle-desc
icon: { sprite: /Textures/Objects/Weapons/Guns/LMGs/l6.rsi, state: icon }
icon: { sprite: /Textures/White/Objects/Weapons/Guns/LMGs/l6-icons.rsi, state: icon }
productEntity: ClothingBackpackDuffelSyndicateFilledLMG
cost:
Telecrystal: 25

View File

@@ -21,7 +21,7 @@
containers:
ballistic-ammo: !type:Container
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
@@ -47,10 +47,10 @@
capacity: 100
- type: Item
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/LightRifle/light_rifle_box.rsi
- type: MagazineVisuals
magState: mag
steps: 8
steps: 6
zeroVisible: false
- type: Appearance

View File

@@ -85,7 +85,7 @@
containers:
ballistic-ammo: !type:Container
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/Pistol/smg_mag.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
@@ -112,7 +112,7 @@
tags:
- CartridgePistol
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Magazine/Pistol/smg_mag_top_mounted.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/Pistol/smg_mag_top_mounted.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
@@ -121,7 +121,7 @@
shader: unshaded
- type: MagazineVisuals
magState: mag
steps: 6
steps: 5
zeroVisible: false
- type: Appearance
- type: ContainerContainer

View File

@@ -20,7 +20,7 @@
containers:
ballistic-ammo: !type:Container
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/Rifle/rifle_mag.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]

View File

@@ -9,7 +9,7 @@
- type: Item
size: Huge
- type: Clothing
sprite: Objects/Weapons/Guns/LMGs/l6.rsi
sprite: White/Objects/Weapons/Guns/LMGs/l6.rsi
quickEquip: false
slots:
- Back
@@ -77,15 +77,20 @@
description: A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. Uses .30 rifle ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/LMGs/l6.rsi
sprite: White/Objects/Weapons/Guns/LMGs/l6-icons.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-3
map: ["enum.GunVisualLayers.Mag"]
map: [ "enum.GunVisualLayers.Base" ]
- state: mag-4
map: [ "enum.GunVisualLayers.Mag" ]
- type: Item
sprite: White/Objects/Weapons/Guns/LMGs/l6-inhands.rsi
size: Huge
- type: Clothing
sprite: White/Objects/Weapons/Guns/LMGs/l6-inhands.rsi
- type: MagazineVisuals
magState: mag
steps: 4
steps: 5
zeroVisible: true
- type: Appearance
@@ -109,14 +114,19 @@
soundEmpty:
path: /Audio/Weapons/Guns/Empty/lmg_empty.ogg
- type: Sprite
sprite: Objects/Weapons/Guns/LMGs/l6.rsi
sprite: White/Objects/Weapons/Guns/LMGs/l6-icons.rsi
layers:
- state: base
map: [ "enum.GunVisualLayers.Base" ]
- state: mag-3
- state: mag-4
map: [ "enum.GunVisualLayers.Mag" ]
- type: Item
sprite: White/Objects/Weapons/Guns/LMGs/l6-inhands.rsi
size: Huge
- type: Clothing
sprite: White/Objects/Weapons/Guns/LMGs/l6-inhands.rsi
slots:
- Back
- type: ContainerContainer
containers:
ballistic-ammo: !type:Container
@@ -130,3 +140,8 @@
autoRecharge: true
autoRechargeRate: 25
- type: AmmoCounter
- type: MagazineVisuals
magState: mag
steps: 5
zeroVisible: true
- type: Appearance

View File

@@ -38,12 +38,14 @@
description: PLOOP
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Launchers/china_lake.rsi
sprite: White/Objects/Weapons/Guns/Launchers/china_lake-icons.rsi
layers:
- state: icon
map: ["enum.GunVisualLayers.Base"]
- type: Item
sprite: White/Objects/Weapons/Guns/Launchers/china_lake-inhands.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Launchers/china_lake.rsi
sprite: White/Objects/Weapons/Guns/Launchers/china_lake-inhands.rsi
slots:
- Back
- suitStorage
@@ -72,14 +74,16 @@
description: A modified ancient rocket-propelled grenade launcher.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Launchers/rocket.rsi
sprite: White/Objects/Weapons/Guns/Launchers/rocket-icons.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Item
sprite: White/Objects/Weapons/Guns/Launchers/rocket-inhands.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Launchers/rocket.rsi
sprite: White/Objects/Weapons/Guns/Launchers/rocket-inhands.rsi
- type: Gun
fireRate: 0.5
soundGunshot:
@@ -105,14 +109,16 @@
description: A modified ancient rocket-propelled grenade launcher.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Launchers/rocket.rsi
sprite: White/Objects/Weapons/Guns/Launchers/rocket-icons.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Item
sprite: White/Objects/Weapons/Guns/Launchers/rocket-inhands.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Launchers/rocket.rsi
sprite: White/Objects/Weapons/Guns/Launchers/rocket-inhands.rsi
- type: Gun
fireRate: 6
selectedMode: FullAuto
@@ -129,7 +135,7 @@
path: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
- type: MagazineVisuals
magState: mag
steps: 1
steps: 2
zeroVisible: true
- type: Appearance

View File

@@ -68,7 +68,7 @@
description: An iconic weapon of war. Uses .30 rifle ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Rifles/ak.rsi
sprite: White/Objects/Weapons/Guns/Rifles/ak-icons.rsi
layers:
- state: base
map: [ "enum.GunVisualLayers.Base" ]
@@ -86,6 +86,10 @@
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Item
sprite: White/Objects/Weapons/Guns/Rifles/ak-inhands.rsi
- type: Clothing
sprite: White/Objects/Weapons/Guns/Rifles/ak-inhands.rsi
- type: Gun
fireRate: 5
soundGunshot:
@@ -202,7 +206,7 @@
description: A high end military grade assault rifle. Uses .20 rifle ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Rifles/lecter.rsi
sprite: White/Objects/Weapons/Guns/Rifles/lecter-icons.rsi
layers:
- state: base
map: [ "enum.GunVisualLayers.Base" ]
@@ -220,8 +224,10 @@
visible: false
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Item
sprite: White/Objects/Weapons/Guns/Rifles/lecter-inhands.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Rifles/lecter.rsi
sprite: White/Objects/Weapons/Guns/Rifles/lecter-inhands.rsi
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/ltrifle.ogg

View File

@@ -71,12 +71,16 @@
description: Pla-ket-ket-ket-ket! Uses .35 auto ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/SMGs/atreides.rsi
sprite: White/Objects/Weapons/Guns/SMG/atreides-icons.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Item
sprite: White/Objects/Weapons/Guns/SMG/atreides-inhands.rsi
- type: Clothing
sprite: White/Objects/Weapons/Guns/SMG/atreides-inhands.rsi
- type: Gun
fireRate: 10
soundGunshot:
@@ -94,7 +98,7 @@
description: A firearm that is often used by the infamous nuclear operatives. Uses .35 auto ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
sprite: White/Objects/Weapons/Guns/SMG/c20r-icons.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
@@ -113,7 +117,9 @@
sprite: White/Objects/Weapons/modulesOnSMGs.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
sprite: White/Objects/Weapons/Guns/SMG/c20r-inhands.rsi
- type: Item
sprite: White/Objects/Weapons/Guns/SMG/c20r-inhands.rsi
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/c-20r.ogg
@@ -171,7 +177,7 @@
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 6
steps: 4
zeroVisible: true
- type: Appearance
- type: PointLight
@@ -185,7 +191,7 @@
description: An excellent fully automatic Heavy SMG.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/SMGs/drozd.rsi
sprite: White/Objects/Weapons/Guns/SMG/drozd-icons.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
@@ -204,7 +210,9 @@
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/drozd.rsi
sprite: White/Objects/Weapons/Guns/SMG/drozd-inhands.rsi
- type: Item
sprite: White/Objects/Weapons/Guns/SMG/drozd-inhands.rsi
- type: Gun
fireRate: 6
selectedMode: FullAuto
@@ -325,7 +333,7 @@
description: An excellent SMG, produced by NanoTrasen's Small Arms Division. Uses .35 auto ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
sprite: White/Objects/Weapons/Guns/SMG/wt550-icons.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
@@ -350,7 +358,9 @@
sprite: White/Objects/Weapons/modulesOnWeapon.rsi
map: [ "enum.ModuleVisualState.AimModule" ]
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/wt550.rsi
sprite: White/Objects/Weapons/Guns/SMG/wt550-inhands.rsi
- type: Item
sprite: White/Objects/Weapons/Guns/SMG/wt550-inhands.rsi
- type: ChamberMagazineAmmoProvider
boltClosed: null
- type: Gun
@@ -410,7 +420,7 @@
aim_module: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 6
steps: 5
zeroVisible: true
- type: PointLight
enabled: false

View File

@@ -62,16 +62,17 @@
description: It's a magazine-fed shotgun designed for close quarters combat. Uses .50 shotgun shells.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/bulldog-icons.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Item
sprite: White/Objects/Weapons/Guns/Shotguns/bulldog-inhands.rsi
size: Large
- type: Clothing
sprite: Objects/Weapons/Guns/Shotguns/bulldog.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/bulldog-inhands.rsi
quickEquip: false
slots:
- Back
@@ -104,7 +105,7 @@
- type: MagazineAmmoProvider
- type: MagazineVisuals
magState: mag
steps: 1
steps: 4
zeroVisible: true
- type: Appearance
- type: StaticPrice
@@ -117,12 +118,14 @@
description: An immortal classic. Uses .50 shotgun shells.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/db_shotgun.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/db_shotgun-icons.rsi
- type: Clothing
sprite: White/Objects/Weapons/Guns/Shotguns/db_shotgun-inhands.rsi
- type: Item
size: Normal
shape:
- 0,0,4,0
sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/db_shotgun-inhands.rsi
heldPrefix: db
- type: Gun
fireRate: 2
@@ -151,11 +154,11 @@
description: A premium combat shotgun based on the Kammerer design, featuring an upgraded clip capacity. .50 shotgun shells.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-icons.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Shotguns/enforcer.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
- type: Item
sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/enforcer-inhands.rsi
heldPrefix: enforcer
- type: BallisticAmmoProvider
@@ -177,12 +180,12 @@
size: Normal
shape:
- 0,0,4,0
sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
heldPrefix: pump
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/pump-icons.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Shotguns/pump.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/pump-inhands.rsi
- type: BallisticAmmoProvider
capacity: 4
- type: Tag
@@ -278,14 +281,14 @@
description: A shitty, hand-made shotgun that uses .50 shotgun shells. It can only hold one round in the chamber.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/improvised_shotgun-icons.rsi
- type: Clothing
sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/improvised_shotgun-icons.rsi
- type: Item
size: Normal
shape:
- 0,0,4,0
sprite: Objects/Weapons/Guns/Shotguns/inhands_64x.rsi
sprite: White/Objects/Weapons/Guns/Shotguns/improvised_shotgun-inhands.rsi
heldPrefix: improvised
- type: Gun
fireRate: 4 #No reason to stifle the firerate since you have to manually reload every time anyways.

View File

@@ -57,7 +57,14 @@
description: A weapon for hunting, or endless trench warfare. Uses .30 rifle ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Snipers/bolt_gun_wood.rsi
layers:
- state: icon
map: [ "enum.GunVisualLayers.Base" ]
sprite: White/Objects/Weapons/Guns/Snipers/bolt_gun_wood-icons.rsi
- type: Clothing
sprite: White/Objects/Weapons/Guns/Snipers/bolt_gun_wood-inhands.rsi
- type: Item
sprite: White/Objects/Weapons/Guns/Snipers/bolt_gun_wood-inhands.rsi
- type: entity
name: Hristov
@@ -66,9 +73,16 @@
description: A portable anti-materiel rifle. Fires armor piercing 14.5mm shells. Uses .60 anti-materiel ammo.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Snipers/hristov.rsi
sprite: White/Objects/Weapons/Guns/Snipers/hristov-icons.rsi
layers:
- state: base
map: [ "enum.GunVisualLayers.Base" ]
- state: mag-0
map: [ "enum.GunVisualLayers.Mag" ]
- type: Clothing
sprite: Objects/Weapons/Guns/Snipers/hristov.rsi
sprite: White/Objects/Weapons/Guns/Snipers/hristov-inhands.rsi
- type: Item
sprite: White/Objects/Weapons/Guns/Snipers/hristov-inhands.rsi
- type: BallisticAmmoProvider
soundInsert: /Audio/White/Gun/insert.ogg
whitelist:
@@ -81,6 +95,11 @@
- type: Wieldable
forceTwoHanded: True
- type: Telescope
- type: MagazineVisuals
magState: mag
steps: 1
zeroVisible: true
- type: Appearance
- type: entity
name: musket

View File

@@ -37,7 +37,7 @@
description: ящик с магазинами для Лектора, заполненными патронами.
id: cargoLecterMagazines
icon:
sprite: Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/Rifle/rifle_mag.rsi
state: base
product: CrateLecterMagazines
cost: 2500
@@ -61,7 +61,7 @@
description: ящик с магазинами для CV-47, заполненными патронами.
id: cargoAKmagazines
icon:
sprite: Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/LightRifle/light_rifle_mag.rsi
state: base
product: CrateAKmagazines
cost: 2500
@@ -184,7 +184,7 @@
description: проверенная временем автоматическая винтовка.
id: cargoCV47
icon:
sprite: Objects/Weapons/Guns/Rifles/ak.rsi
sprite: White/Objects/Weapons/Guns/Rifles/ak.rsi
state: icon
product: CrateCV47
cost: 10000
@@ -234,7 +234,7 @@
description: Ящик с тремя обоймами нелетальных магазинов для лектора.
id: CargoLecterRubberMagazines
icon:
sprite: Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/Rifle/rifle_mag.rsi
state: rubber
product: CrateLecterRubberMagazines
cost: 500
@@ -258,7 +258,7 @@
description: Ящик с с тремя нелетальными магазинами для CV-47.
id: cargoRifleRubberMagazines
icon:
sprite: Objects/Weapons/Guns/Ammunition/Magazine/Rifle/rifle_mag.rsi
sprite: White/Objects/Weapons/Ammunition/Magazine/Rifle/rifle_mag.rsi
state: rubber
product: CrateRifleRubberMagazines
cost: 600

View File

@@ -46,6 +46,7 @@
id: UplinkRifleAk
name: uplink-rifle-ak-name
description: uplink-rifle-ak-description
icon: { sprite: /Textures/White/Objects/Weapons/Guns/Rifles/ak-icons.rsi, state: icon }
productEntity: WeaponRifleAk
cost:
Telecrystal: 16
@@ -189,7 +190,7 @@
id: UplinkMagazineLightRifleBox
name: uplink-magazine-l6-name
description: uplink-magazine-l6-desc
icon: { sprite: /Textures/Objects/Weapons/Guns/Ammunition/Magazine/LightRifle/light_rifle_box.rsi, state: base }
icon: { sprite: /Textures/White/Objects/Weapons/Ammunition/Magazine/LightRifle/light_rifle_box.rsi, state: base }
productEntity: MagazineLightRifleBox
cost:
Telecrystal: 3

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@@ -0,0 +1,29 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "https://github.com/discordia-space/CEV-Eris/raw/aed9cbddbf9039dae1e4f02bab592248b0539431/icons/obj/ammo_mags.dmi",
"states": [
{
"name": "base"
},
{
"name": "mag-1"
},
{
"name": "mag-2"
},
{
"name": "mag-3"
},
{
"name": "mag-4"
},
{
"name": "mag-5"
}
]
}

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