Mapping Actions (#6877)
This commit is contained in:
@@ -601,6 +601,7 @@ namespace Content.Client.Actions
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fillEvent.Action.ClientExclusive = true;
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fillEvent.Action.Temporary = true;
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fillEvent.Action.AutoPopulate = false;
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Ui.Component.Actions.Add(fillEvent.Action);
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Assignments.AssignSlot(hotbar, index, fillEvent.Action);
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@@ -608,11 +609,9 @@ namespace Content.Client.Actions
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Ui.UpdateUI();
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}
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public void SaveActionAssignments(string path)
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/*public void SaveActionAssignments(string path)
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{
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// Disabled until YamlMappingFix's sandbox issues are resolved.
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/*
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// Currently only tested with temporary innate actions (i.e., mapping actions). No guarantee it works with
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// other actions. If its meant to be used for full game state saving/loading, the entity that provides
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// actions needs to keep the same uid.
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@@ -630,8 +629,7 @@ namespace Content.Client.Actions
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using var writer = _resourceManager.UserData.OpenWriteText(new ResourcePath(path).ToRootedPath());
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var stream = new YamlStream { new(sequence.ToSequenceNode()) };
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stream.Save(new YamlMappingFix(new Emitter(writer)), false);
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*/
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}
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}*/
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/// <summary>
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/// Load actions and their toolbar assignments from a file.
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88
Content.Client/Commands/ActionsCommands.cs
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88
Content.Client/Commands/ActionsCommands.cs
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@@ -0,0 +1,88 @@
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using Content.Client.Actions;
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using Content.Client.Mapping;
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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namespace Content.Client.Commands;
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// Disabled until sandoxing issues are resolved. In the meantime, if you want to create an acttions preset, just disable
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// sandboxing and uncomment this code (and the SaveActionAssignments() function).
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/*
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[AnyCommand]
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public sealed class SaveActionsCommand : IConsoleCommand
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{
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public string Command => "saveacts";
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public string Description => "Saves the current action toolbar assignments to a file";
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public string Help => $"Usage: {Command} <user resource path>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Help);
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return;
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}
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try
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{
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EntitySystem.Get<ActionsSystem>().SaveActionAssignments(args[0]);
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}
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catch
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{
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shell.WriteLine("Failed to save action assignments");
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}
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}
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}
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*/
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[AnyCommand]
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public sealed class LoadActionsCommand : IConsoleCommand
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{
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public string Command => "loadacts";
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public string Description => "Loads action toolbar assignments from a user-file.";
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public string Help => $"Usage: {Command} <user resource path>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Help);
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return;
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}
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try
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{
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EntitySystem.Get<ActionsSystem>().LoadActionAssignments(args[0], true);
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}
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catch
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{
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shell.WriteLine("Failed to load action assignments");
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}
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}
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}
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[AnyCommand]
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public sealed class LoadMappingActionsCommand : IConsoleCommand
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{
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public string Command => "loadmapacts";
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public string Description => "Loads the mapping preset action toolbar assignments.";
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public string Help => $"Usage: {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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try
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{
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EntitySystem.Get<MappingSystem>().LoadMappingActions();
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}
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catch
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{
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shell.WriteLine("Failed to load action assignments");
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}
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}
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}
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@@ -1,8 +1,14 @@
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using Content.Shared.Decals;
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using Content.Client.Actions;
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using Content.Shared.Actions;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Input;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Client.Decals;
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@@ -12,6 +18,8 @@ public sealed class DecalPlacementSystem : EntitySystem
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{
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly InputSystem _inputSystem = default!;
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IMapManager _mapMan = default!;
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private string? _decalId;
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private Color _decalColor = Color.White;
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@@ -82,6 +90,70 @@ public sealed class DecalPlacementSystem : EntitySystem
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return true;
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}, true)).Register<DecalPlacementSystem>();
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SubscribeLocalEvent<FillActionSlotEvent>(OnFillSlot);
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SubscribeLocalEvent<PlaceDecalActionEvent>(OnPlaceDecalAction);
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}
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private void OnPlaceDecalAction(PlaceDecalActionEvent args)
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{
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if (args.Handled)
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return;
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if (!_mapMan.TryFindGridAt(args.Target, out var grid))
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return;
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args.Handled = true;
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var coords = EntityCoordinates.FromMap(grid.GridEntityId, args.Target, EntityManager);
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if (args.Snap)
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{
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var newPos = new Vector2(
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(float) (MathF.Round(coords.X - 0.5f, MidpointRounding.AwayFromZero) + 0.5),
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(float) (MathF.Round(coords.Y - 0.5f, MidpointRounding.AwayFromZero) + 0.5)
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);
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coords = coords.WithPosition(newPos);
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}
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coords = coords.Offset(new Vector2(-0.5f, -0.5f));
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var decal = new Decal(coords.Position, args.DecalId, args.Color, Angle.FromDegrees(args.Rotation), args.ZIndex, args.Cleanable);
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RaiseNetworkEvent(new RequestDecalPlacementEvent(decal, coords));
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}
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private void OnFillSlot(FillActionSlotEvent ev)
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{
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if (!_active || _placing)
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return;
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if (ev.Action != null)
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return;
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if (_decalId == null || !_protoMan.TryIndex<DecalPrototype>(_decalId, out var decalProto))
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return;
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var actionEvent = new PlaceDecalActionEvent()
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{
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DecalId = _decalId,
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Color = _decalColor,
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Rotation = _decalAngle.Degrees,
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Snap = _snap,
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ZIndex = _zIndex,
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Cleanable = _cleanable,
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};
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ev.Action = new WorldTargetAction()
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{
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Name = $"{_decalId} ({_decalColor.ToHex()}, {(int) _decalAngle.Degrees})", // non-unique actions may be considered duplicates when saving/loading.
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Icon = decalProto.Sprite,
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Repeat = true,
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CheckCanAccess = false,
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CheckCanInteract = false,
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Range = -1,
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Event = actionEvent,
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IconColor = _decalColor,
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};
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}
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public override void Shutdown()
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@@ -110,3 +182,24 @@ public sealed class DecalPlacementSystem : EntitySystem
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_inputSystem.SetEntityContextActive();
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}
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}
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public sealed class PlaceDecalActionEvent : PerformWorldTargetActionEvent
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{
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[DataField("decalId", customTypeSerializer:typeof(PrototypeIdSerializer<DecalPrototype>))]
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public string DecalId = string.Empty;
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[DataField("color")]
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public Color Color;
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[DataField("rotation")]
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public double Rotation;
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[DataField("snap")]
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public bool Snap;
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[DataField("zIndex")]
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public int ZIndex;
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[DataField("cleanable")]
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public bool Cleanable;
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}
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154
Content.Client/Mapping/MappingSystem.cs
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154
Content.Client/Mapping/MappingSystem.cs
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@@ -0,0 +1,154 @@
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using Robust.Shared.Utility;
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using Robust.Client.Placement;
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using Robust.Shared.Map;
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using Content.Shared.Actions.ActionTypes;
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using Content.Shared.Actions;
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using Content.Client.Actions;
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using Content.Shared.Maps;
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namespace Content.Client.Mapping;
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public sealed partial class MappingSystem : EntitySystem
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{
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[Dependency] private readonly IPlacementManager _placementMan = default!;
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[Dependency] private readonly ITileDefinitionManager _tileMan = default!;
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[Dependency] private readonly ActionsSystem _actionsSystem = default!;
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/// <summary>
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/// The icon to use for space tiles.
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/// </summary>
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private readonly SpriteSpecifier _spaceIcon = new SpriteSpecifier.Texture(new ResourcePath("Tiles/cropped_parallax.png"));
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/// <summary>
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/// The icon to use for entity-eraser.
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/// </summary>
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private readonly SpriteSpecifier _deleteIcon = new SpriteSpecifier.Texture(new ResourcePath("Interface/VerbIcons/delete.svg.192dpi.png"));
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public string DefaultMappingActions = "/mapping_actions.yml";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<FillActionSlotEvent>(OnFillActionSlot);
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SubscribeLocalEvent<StartPlacementActionEvent>(OnStartPlacementAction);
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}
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public void LoadMappingActions()
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{
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_actionsSystem.LoadActionAssignments(DefaultMappingActions, false);
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}
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/// <summary>
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/// This checks if the placement manager is currently active, and attempts to copy the placement information for
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/// some entity or tile into an action. This is somewhat janky, but it seem to work well enough. Though I'd
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/// prefer if it were to function more like DecalPlacementSystem.
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/// </summary>
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private void OnFillActionSlot(FillActionSlotEvent ev)
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{
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if (!_placementMan.IsActive)
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return;
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if (ev.Action != null)
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return;
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var actionEvent = new StartPlacementActionEvent();
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if (_placementMan.CurrentPermission != null)
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{
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actionEvent.EntityType = _placementMan.CurrentPermission.EntityType;
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actionEvent.IsTile = _placementMan.CurrentPermission.IsTile;
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actionEvent.TileType = _placementMan.CurrentPermission.TileType;
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actionEvent.PlacementOption = _placementMan.CurrentPermission.PlacementOption;
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}
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else if (_placementMan.Eraser)
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{
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actionEvent.Eraser = true;
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}
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else
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return;
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if (actionEvent.IsTile)
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{
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var tileDef = _tileMan[actionEvent.TileType];
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if (tileDef is not ContentTileDefinition contentTileDef)
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return;
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var tileIcon = contentTileDef.IsSpace
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? _spaceIcon
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: new SpriteSpecifier.Texture(new ResourcePath(tileDef.Path) / $"{tileDef.SpriteName}.png");
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ev.Action = new InstantAction()
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{
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CheckCanInteract = false,
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Event = actionEvent,
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Name = tileDef.Name,
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Icon = tileIcon
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};
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return;
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}
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if (actionEvent.Eraser)
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{
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ev.Action = new InstantAction()
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{
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CheckCanInteract = false,
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Event = actionEvent,
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Name = "action-name-mapping-erase",
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Icon = _deleteIcon,
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};
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return;
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}
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if (string.IsNullOrWhiteSpace(actionEvent.EntityType))
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return;
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ev.Action = new InstantAction()
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{
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CheckCanInteract = false,
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Event = actionEvent,
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Name = actionEvent.EntityType,
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Icon = new SpriteSpecifier.EntityPrototype(actionEvent.EntityType),
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};
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}
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private void OnStartPlacementAction(StartPlacementActionEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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_placementMan.BeginPlacing(new()
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{
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EntityType = args.EntityType,
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IsTile = args.IsTile,
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TileType = args.TileType,
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PlacementOption = args.PlacementOption,
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});
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if (_placementMan.Eraser != args.Eraser)
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_placementMan.ToggleEraser();
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}
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}
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public sealed class StartPlacementActionEvent : PerformActionEvent
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{
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[DataField("entityType")]
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public string? EntityType;
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[DataField("isTile")]
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public bool IsTile;
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[DataField("tileType")]
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public ushort TileType;
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[DataField("placementOption")]
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public string? PlacementOption;
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[DataField("eraser")]
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public bool Eraser;
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}
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