Remove redundant IComponent casts
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@@ -121,7 +121,7 @@ namespace Content.Server.Chemistry.Components
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switch (msg.Action)
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{
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case UiAction.Eject:
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(((IComponent) this).Owner, BeakerSlot, player);
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(Owner, BeakerSlot, player);
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break;
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case UiAction.ChemButton:
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TransferReagent(msg.Id, msg.Amount, msg.IsBuffer);
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@@ -149,7 +149,7 @@ namespace Content.Server.Chemistry.Components
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switch (msg.Button)
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{
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case UiButton.Eject:
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(((IComponent) this).Owner, BeakerSlot, obj.Session.AttachedEntity);
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(Owner, BeakerSlot, obj.Session.AttachedEntity);
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break;
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case UiButton.Clear:
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TryClear();
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