Remove redundant IComponent casts

This commit is contained in:
metalgearsloth
2021-12-07 21:54:00 +11:00
parent 8d4799e611
commit 373b5988d7
29 changed files with 53 additions and 53 deletions

View File

@@ -121,7 +121,7 @@ namespace Content.Server.Chemistry.Components
switch (msg.Action)
{
case UiAction.Eject:
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(((IComponent) this).Owner, BeakerSlot, player);
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(Owner, BeakerSlot, player);
break;
case UiAction.ChemButton:
TransferReagent(msg.Id, msg.Amount, msg.IsBuffer);

View File

@@ -149,7 +149,7 @@ namespace Content.Server.Chemistry.Components
switch (msg.Button)
{
case UiButton.Eject:
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(((IComponent) this).Owner, BeakerSlot, obj.Session.AttachedEntity);
EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(Owner, BeakerSlot, obj.Session.AttachedEntity);
break;
case UiButton.Clear:
TryClear();