Remove redundant IComponent casts
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@@ -365,7 +365,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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_entities.GetComponent<TransformComponent>(projectile).WorldRotation = projectileAngle + MathHelper.PiOver2;
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}
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_entities.EventBus.RaiseLocalEvent(((IComponent) this).Owner, new GunShotEvent(firedProjectiles));
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_entities.EventBus.RaiseLocalEvent(Owner, new GunShotEvent(firedProjectiles));
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_entities.EventBus.RaiseLocalEvent(ammo, new AmmoShotEvent(firedProjectiles));
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}
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