Remove redundant IComponent casts
This commit is contained in:
@@ -86,7 +86,7 @@ namespace Content.Shared.Actions.Components
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if (_holderActionsComponent == null) return;
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foreach (var (actionType, state) in _actions)
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{
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_holderActionsComponent.GrantOrUpdateItemAction(actionType, ((IComponent) this).Owner, state);
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_holderActionsComponent.GrantOrUpdateItemAction(actionType, Owner, state);
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}
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}
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@@ -95,7 +95,7 @@ namespace Content.Shared.Actions.Components
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if (_holderActionsComponent == null) return;
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foreach (var (actionType, state) in _actions)
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{
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_holderActionsComponent.RevokeItemAction(actionType, ((IComponent) this).Owner);
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_holderActionsComponent.RevokeItemAction(actionType, Owner);
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}
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}
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@@ -152,7 +152,7 @@ namespace Content.Shared.Actions.Components
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if (!dirty) return;
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_actions[actionType] = actionState;
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_holderActionsComponent?.GrantOrUpdateItemAction(actionType, ((IComponent) this).Owner, actionState);
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_holderActionsComponent?.GrantOrUpdateItemAction(actionType, Owner, actionState);
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}
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/// <summary>
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@@ -146,7 +146,7 @@ namespace Content.Shared.Body.Components
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var argsAdded = new BodyPartAddedEventArgs(slot.Id, part);
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EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartAdded(((IComponent) this).Owner, argsAdded);
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EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartAdded(Owner, argsAdded);
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foreach (var component in IoCManager.Resolve<IEntityManager>().GetComponents<IBodyPartAdded>(Owner).ToArray())
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{
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component.BodyPartAdded(argsAdded);
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@@ -174,7 +174,7 @@ namespace Content.Shared.Body.Components
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var args = new BodyPartRemovedEventArgs(slot.Id, part);
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EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartRemoved(((IComponent) this).Owner, args);
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EntitySystem.Get<SharedHumanoidAppearanceSystem>().BodyPartRemoved(Owner, args);
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foreach (var component in IoCManager.Resolve<IEntityManager>().GetComponents<IBodyPartRemoved>(Owner))
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{
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component.BodyPartRemoved(args);
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@@ -184,7 +184,7 @@ namespace Content.Shared.Body.Components
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if (part.PartType == BodyPartType.Leg &&
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GetPartsOfType(BodyPartType.Leg).ToArray().Length == 0)
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{
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EntitySystem.Get<StandingStateSystem>().Down(((IComponent) this).Owner);
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EntitySystem.Get<StandingStateSystem>().Down(Owner);
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}
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if (part.IsVital && SlotParts.Count(x => x.Value.PartType == part.PartType) == 0)
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@@ -37,11 +37,11 @@ namespace Content.Shared.Body.Components
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{
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if (old.Body == null)
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{
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(((IComponent) this).Owner, new RemovedFromPartEvent(old));
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, new RemovedFromPartEvent(old));
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}
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else
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{
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(((IComponent) this).Owner, new RemovedFromPartInBodyEvent(old.Body, old));
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, new RemovedFromPartInBodyEvent(old.Body, old));
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}
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}
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@@ -49,11 +49,11 @@ namespace Content.Shared.Body.Components
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{
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if (value.Body == null)
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{
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(((IComponent) this).Owner, new AddedToPartEvent(value));
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, new AddedToPartEvent(value));
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}
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else
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{
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(((IComponent) this).Owner, new AddedToPartInBodyEvent(value.Body, value));
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(Owner, new AddedToPartInBodyEvent(value.Body, value));
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}
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}
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}
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@@ -95,7 +95,7 @@ namespace Content.Shared.Damage
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damage.DamageDict.Add(typeID, damageValue);
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}
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(((IComponent) this).Owner, damage);
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner, damage);
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// should logging be disabled during rad storms? a lot of entities are going to be damaged.
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if (actual != null && !actual.Empty)
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@@ -120,7 +120,7 @@ namespace Content.Shared.Damage
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damage.DamageDict.Add(typeID, damageValue);
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}
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(((IComponent) this).Owner, damage);
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var actual = EntitySystem.Get<DamageableSystem>().TryChangeDamage(Owner, damage);
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// will logging handle nukes?
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if (actual != null && !actual.Empty)
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@@ -433,7 +433,7 @@ namespace Content.Shared.Hands.Components
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/// </summary>
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private bool PlayerCanDrop()
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{
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if (!IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ActionBlockerSystem>().CanDrop(((IComponent) this).Owner))
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if (!IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<ActionBlockerSystem>().CanDrop(Owner))
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return false;
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return true;
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@@ -291,7 +291,7 @@ namespace Content.Shared.MobState.Components
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{
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if (!current.HasValue)
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{
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old?.ExitState(((IComponent) this).Owner, IoCManager.Resolve<IEntityManager>());
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old?.ExitState(Owner, IoCManager.Resolve<IEntityManager>());
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return;
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}
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@@ -301,16 +301,16 @@ namespace Content.Shared.MobState.Components
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if (state == old)
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{
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state.UpdateState(((IComponent) this).Owner, threshold, IoCManager.Resolve<IEntityManager>());
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state.UpdateState(Owner, threshold, IoCManager.Resolve<IEntityManager>());
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return;
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}
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old?.ExitState(((IComponent) this).Owner, IoCManager.Resolve<IEntityManager>());
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old?.ExitState(Owner, IoCManager.Resolve<IEntityManager>());
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CurrentState = state;
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state.EnterState(((IComponent) this).Owner, IoCManager.Resolve<IEntityManager>());
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state.UpdateState(((IComponent) this).Owner, threshold, IoCManager.Resolve<IEntityManager>());
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state.EnterState(Owner, IoCManager.Resolve<IEntityManager>());
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state.UpdateState(Owner, threshold, IoCManager.Resolve<IEntityManager>());
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var message = new MobStateChangedMessage(this, old, state);
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#pragma warning disable 618
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