Fix stun baton throwing and visual effect (#18777)
This commit is contained in:
@@ -1,29 +0,0 @@
|
||||
using Content.Server.Stunnable.Systems;
|
||||
using Content.Shared.Timing;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
namespace Content.Server.Stunnable.Components
|
||||
{
|
||||
[RegisterComponent, Access(typeof(StunbatonSystem))]
|
||||
public sealed class StunbatonComponent : Component
|
||||
{
|
||||
public bool Activated = false;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("energyPerUse")]
|
||||
public float EnergyPerUse { get; set; } = 350;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("onThrowStunChance")]
|
||||
public float OnThrowStunChance { get; set; } = 0.20f;
|
||||
|
||||
[DataField("stunSound")]
|
||||
public SoundSpecifier StunSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/egloves.ogg");
|
||||
|
||||
[DataField("sparksSound")]
|
||||
public SoundSpecifier SparksSound { get; set; } = new SoundCollectionSpecifier("sparks");
|
||||
|
||||
[DataField("turnOnFailSound")]
|
||||
public SoundSpecifier TurnOnFailSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user