Fix stun baton throwing and visual effect (#18777)
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25
Content.Shared/Stunnable/StunbatonComponent.cs
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25
Content.Shared/Stunnable/StunbatonComponent.cs
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using Content.Shared.Stunnable;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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namespace Content.Server.Stunnable.Components;
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState]
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[Access(typeof(SharedStunbatonSystem))]
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public sealed partial class StunbatonComponent : Component
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{
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[DataField("activated"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public bool Activated = false;
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[DataField("energyPerUse"), ViewVariables(VVAccess.ReadWrite)]
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[AutoNetworkedField]
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public float EnergyPerUse = 350;
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[DataField("sparksSound")]
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public SoundSpecifier SparksSound = new SoundCollectionSpecifier("sparks");
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[DataField("turnOnFailSound")]
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public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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}
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