Fix stun baton throwing and visual effect (#18777)

This commit is contained in:
Slava0135
2023-08-08 23:19:31 +03:00
committed by GitHub
parent 2714101ad7
commit 375f487d94
12 changed files with 117 additions and 75 deletions

View File

@@ -0,0 +1,25 @@
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Server.Stunnable.Components;
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentState]
[Access(typeof(SharedStunbatonSystem))]
public sealed partial class StunbatonComponent : Component
{
[DataField("activated"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public bool Activated = false;
[DataField("energyPerUse"), ViewVariables(VVAccess.ReadWrite)]
[AutoNetworkedField]
public float EnergyPerUse = 350;
[DataField("sparksSound")]
public SoundSpecifier SparksSound = new SoundCollectionSpecifier("sparks");
[DataField("turnOnFailSound")]
public SoundSpecifier TurnOnFailSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
}