ECS vapors (#4308)
* ECS vapors * tweak * Reviews * man my git must be laggin is yours laggin
This commit is contained in:
@@ -1,131 +1,24 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Vapor;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics.Collision;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Chemistry.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
class VaporComponent : SharedVaporComponent, IStartCollide
|
||||
internal sealed class VaporComponent : SharedVaporComponent
|
||||
{
|
||||
public const float ReactTime = 0.125f;
|
||||
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("transferAmount")]
|
||||
private ReagentUnit _transferAmount = ReagentUnit.New(0.5);
|
||||
internal ReagentUnit TransferAmount = ReagentUnit.New(0.5);
|
||||
|
||||
private bool _reached;
|
||||
private float _reactTimer;
|
||||
private float _timer;
|
||||
private EntityCoordinates _target;
|
||||
private bool _running;
|
||||
private float _aliveTime;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
Owner.EnsureComponentWarn(out SolutionContainerComponent _);
|
||||
}
|
||||
|
||||
public void Start(Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
|
||||
{
|
||||
_running = true;
|
||||
_target = target;
|
||||
_aliveTime = aliveTime;
|
||||
// Set Move
|
||||
if (Owner.TryGetComponent(out PhysicsComponent? physics))
|
||||
{
|
||||
physics.BodyStatus = BodyStatus.InAir;
|
||||
physics.ApplyLinearImpulse(dir * speed);
|
||||
}
|
||||
}
|
||||
|
||||
public void Update(float frameTime)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
|
||||
return;
|
||||
|
||||
if (!_running)
|
||||
return;
|
||||
|
||||
_timer += frameTime;
|
||||
_reactTimer += frameTime;
|
||||
|
||||
if (_reactTimer >= ReactTime && Owner.Transform.GridID.IsValid())
|
||||
{
|
||||
_reactTimer = 0;
|
||||
var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
|
||||
var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager));
|
||||
foreach (var reagentQuantity in contents.ReagentList.ToArray())
|
||||
{
|
||||
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
|
||||
var reagent = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
|
||||
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / _transferAmount) * 0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we've reached our target.
|
||||
if(!_reached && _target.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance <= 0.5f)
|
||||
{
|
||||
_reached = true;
|
||||
}
|
||||
|
||||
if (contents.CurrentVolume == 0 || _timer > _aliveTime)
|
||||
{
|
||||
// Delete this
|
||||
Owner.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
internal bool TryAddSolution(Solution solution)
|
||||
{
|
||||
if (solution.TotalVolume == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var result = contents.TryAddSolution(solution);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
|
||||
return;
|
||||
|
||||
contents.Solution.DoEntityReaction(otherFixture.Body.Owner, ReactionMethod.Touch);
|
||||
|
||||
// Check for collision with a impassable object (e.g. wall) and stop
|
||||
if ((otherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && otherFixture.Hard)
|
||||
{
|
||||
Owner.QueueDelete();
|
||||
}
|
||||
}
|
||||
internal bool Reached;
|
||||
internal float ReactTimer;
|
||||
internal float Timer;
|
||||
internal EntityCoordinates Target;
|
||||
internal bool Active;
|
||||
internal float AliveTime;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,122 @@
|
||||
using Content.Server.Chemistry.Components;
|
||||
using System.Linq;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.Physics;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics.Dynamics;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Chemistry.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class VaporSystem : EntitySystem
|
||||
internal sealed class VaporSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _protoManager = default!;
|
||||
|
||||
private const float ReactTime = 0.125f;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<VaporComponent, StartCollideEvent>(HandleCollide);
|
||||
}
|
||||
|
||||
private void HandleCollide(EntityUid uid, VaporComponent component, StartCollideEvent args)
|
||||
{
|
||||
if (!ComponentManager.TryGetComponent(uid, out SolutionContainerComponent? contents)) return;
|
||||
|
||||
contents.Solution.DoEntityReaction(args.OtherFixture.Body.Owner, ReactionMethod.Touch);
|
||||
|
||||
// Check for collision with a impassable object (e.g. wall) and stop
|
||||
if ((args.OtherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && args.OtherFixture.Hard)
|
||||
{
|
||||
EntityManager.QueueDeleteEntity(uid);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start(VaporComponent vapor, Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
|
||||
{
|
||||
vapor.Active = true;
|
||||
vapor.Target = target;
|
||||
vapor.AliveTime = aliveTime;
|
||||
// Set Move
|
||||
if (vapor.Owner.TryGetComponent(out PhysicsComponent? physics))
|
||||
{
|
||||
physics.BodyStatus = BodyStatus.InAir;
|
||||
physics.ApplyLinearImpulse(dir * speed);
|
||||
}
|
||||
}
|
||||
|
||||
internal bool TryAddSolution(VaporComponent vapor, Solution solution)
|
||||
{
|
||||
if (solution.TotalVolume == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!vapor.Owner.TryGetComponent(out SolutionContainerComponent? contents))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var result = contents.TryAddSolution(solution);
|
||||
|
||||
if (!result)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var vaporComp in ComponentManager.EntityQuery<VaporComponent>(true))
|
||||
foreach (var (vaporComp, solution) in ComponentManager.EntityQuery<VaporComponent, SolutionContainerComponent>(true))
|
||||
{
|
||||
vaporComp.Update(frameTime);
|
||||
Update(frameTime, vaporComp, solution);
|
||||
}
|
||||
}
|
||||
|
||||
private void Update(float frameTime, VaporComponent vapor, SolutionContainerComponent contents)
|
||||
{
|
||||
if (!vapor.Active)
|
||||
return;
|
||||
|
||||
var entity = vapor.Owner;
|
||||
|
||||
vapor.Timer += frameTime;
|
||||
vapor.ReactTimer += frameTime;
|
||||
|
||||
if (vapor.ReactTimer >= ReactTime && vapor.Owner.Transform.GridID.IsValid())
|
||||
{
|
||||
vapor.ReactTimer = 0;
|
||||
var mapGrid = _mapManager.GetGrid(entity.Transform.GridID);
|
||||
|
||||
var tile = mapGrid.GetTileRef(entity.Transform.Coordinates.ToVector2i(EntityManager, _mapManager));
|
||||
foreach (var reagentQuantity in contents.ReagentList.ToArray())
|
||||
{
|
||||
if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
|
||||
var reagent = _protoManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
|
||||
contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / vapor.TransferAmount) * 0.25f));
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we've reached our target.
|
||||
if(!vapor.Reached && vapor.Target.TryDistance(EntityManager, entity.Transform.Coordinates, out var distance) && distance <= 0.5f)
|
||||
{
|
||||
vapor.Reached = true;
|
||||
}
|
||||
|
||||
if (contents.CurrentVolume == 0 || vapor.Timer > vapor.AliveTime)
|
||||
{
|
||||
// Delete this
|
||||
entity.QueueDelete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user