ECS vapors (#4308)
* ECS vapors * tweak * Reviews * man my git must be laggin is yours laggin
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@@ -1,131 +1,24 @@
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using System.Linq;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Chemistry.Solution;
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using Content.Shared.Physics;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Vapor;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics.Collision;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components
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{
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[RegisterComponent]
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class VaporComponent : SharedVaporComponent, IStartCollide
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internal sealed class VaporComponent : SharedVaporComponent
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{
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public const float ReactTime = 0.125f;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[ViewVariables]
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[DataField("transferAmount")]
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private ReagentUnit _transferAmount = ReagentUnit.New(0.5);
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internal ReagentUnit TransferAmount = ReagentUnit.New(0.5);
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private bool _reached;
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private float _reactTimer;
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private float _timer;
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private EntityCoordinates _target;
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private bool _running;
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private float _aliveTime;
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protected override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn(out SolutionContainerComponent _);
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}
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public void Start(Vector2 dir, float speed, EntityCoordinates target, float aliveTime)
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{
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_running = true;
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_target = target;
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_aliveTime = aliveTime;
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// Set Move
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if (Owner.TryGetComponent(out PhysicsComponent? physics))
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{
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physics.BodyStatus = BodyStatus.InAir;
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physics.ApplyLinearImpulse(dir * speed);
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}
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}
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public void Update(float frameTime)
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{
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if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
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return;
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if (!_running)
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return;
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_timer += frameTime;
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_reactTimer += frameTime;
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if (_reactTimer >= ReactTime && Owner.Transform.GridID.IsValid())
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{
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_reactTimer = 0;
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var mapGrid = _mapManager.GetGrid(Owner.Transform.GridID);
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var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, _mapManager));
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foreach (var reagentQuantity in contents.ReagentList.ToArray())
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{
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if (reagentQuantity.Quantity == ReagentUnit.Zero) continue;
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var reagent = _prototypeManager.Index<ReagentPrototype>(reagentQuantity.ReagentId);
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contents.TryRemoveReagent(reagentQuantity.ReagentId, reagent.ReactionTile(tile, (reagentQuantity.Quantity / _transferAmount) * 0.25f));
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}
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}
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// Check if we've reached our target.
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if(!_reached && _target.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance <= 0.5f)
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{
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_reached = true;
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}
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if (contents.CurrentVolume == 0 || _timer > _aliveTime)
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{
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// Delete this
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Owner.Delete();
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}
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}
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internal bool TryAddSolution(Solution solution)
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{
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if (solution.TotalVolume == 0)
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{
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return false;
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}
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if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
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{
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return false;
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}
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var result = contents.TryAddSolution(solution);
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if (!result)
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{
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return false;
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}
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return true;
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}
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void IStartCollide.CollideWith(Fixture ourFixture, Fixture otherFixture, in Manifold manifold)
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{
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if (!Owner.TryGetComponent(out SolutionContainerComponent? contents))
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return;
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contents.Solution.DoEntityReaction(otherFixture.Body.Owner, ReactionMethod.Touch);
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// Check for collision with a impassable object (e.g. wall) and stop
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if ((otherFixture.CollisionLayer & (int) CollisionGroup.Impassable) != 0 && otherFixture.Hard)
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{
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Owner.QueueDelete();
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}
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}
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internal bool Reached;
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internal float ReactTimer;
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internal float Timer;
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internal EntityCoordinates Target;
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internal bool Active;
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internal float AliveTime;
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}
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}
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