Changes required for frozen event bus PR (#23493)
* Changes required for frozen event bus PR * Fix RoundEndTest
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@@ -4,6 +4,7 @@ using Content.Shared.CCVar;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Enums;
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using Robust.Shared.Input;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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@@ -30,6 +31,13 @@ public sealed class AFKSystem : EntitySystem
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base.Initialize();
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_playerManager.PlayerStatusChanged += OnPlayerChange;
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_configManager.OnValueChanged(CCVars.AfkTime, SetAfkDelay, true);
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SubscribeNetworkEvent<FullInputCmdMessage>(HandleInputCmd);
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}
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private void HandleInputCmd(FullInputCmdMessage msg, EntitySessionEventArgs args)
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{
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_afkManager.PlayerDidAction(args.SenderSession);
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}
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private void SetAfkDelay(float obj)
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