From 3787d277692d87017518882527bf4c674b6edab0 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Sun, 26 Jun 2022 23:54:18 +1000 Subject: [PATCH] Nerf singulo pulling (#9181) --- Content.Server/Singularity/EntitySystems/SingularitySystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Singularity/EntitySystems/SingularitySystem.cs b/Content.Server/Singularity/EntitySystems/SingularitySystem.cs index eb78038e3f..b878c8f10c 100644 --- a/Content.Server/Singularity/EntitySystems/SingularitySystem.cs +++ b/Content.Server/Singularity/EntitySystems/SingularitySystem.cs @@ -206,7 +206,7 @@ namespace Content.Server.Singularity.EntitySystems if (vec.Length < destroyRange - 0.01f) continue; - var speed = vec.Length * component.Level * collidableComponent.Mass * 100f; + var speed = 1f / vec.Length * component.Level * collidableComponent.Mass * 10f; // Because tile friction is so high we'll just multiply by mass so stuff like closets can even move. collidableComponent.ApplyLinearImpulse(vec.Normalized * speed * frameTime);