Body code cleanup (#24946)
* Fix test * Kill float accumulators * Use entity proxy methods * DataField auto name generation where possible * Kill comp properties * Clean up server comps * Make events record structs * Clean up shared body code * Clean up server body code * Rename organ events to be same names as in med refactor
This commit is contained in:
@@ -18,12 +18,10 @@ namespace Content.Server.Body.Systems;
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public sealed class InternalsSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly AlertsSystem _alerts = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly GasTankSystem _gasTank = default!;
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[Dependency] private readonly HandsSystem _hands = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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@@ -40,28 +38,36 @@ public sealed class InternalsSystem : EntitySystem
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SubscribeLocalEvent<InternalsComponent, InternalsDoAfterEvent>(OnDoAfter);
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}
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private void OnGetInteractionVerbs(EntityUid uid, InternalsComponent component, GetVerbsEvent<InteractionVerb> args)
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private void OnGetInteractionVerbs(
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Entity<InternalsComponent> ent,
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ref GetVerbsEvent<InteractionVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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if (!args.CanAccess || !args.CanInteract || args.Hands is null)
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return;
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var user = args.User;
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InteractionVerb verb = new()
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{
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Act = () =>
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{
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ToggleInternals(uid, args.User, false, component);
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ToggleInternals(ent, user, force: false, ent);
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},
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Message = Loc.GetString("action-description-internals-toggle"),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/dot.svg.192dpi.png")),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/dot.svg.192dpi.png")),
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Text = Loc.GetString("action-name-internals-toggle"),
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};
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args.Verbs.Add(verb);
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}
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public void ToggleInternals(EntityUid uid, EntityUid user, bool force, InternalsComponent? internals = null)
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public void ToggleInternals(
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EntityUid uid,
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EntityUid user,
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bool force,
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InternalsComponent? internals = null)
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{
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if (!Resolve(uid, ref internals, false))
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if (!Resolve(uid, ref internals, logMissing: false))
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return;
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// Toggle off if they're on
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@@ -73,12 +79,12 @@ public sealed class InternalsSystem : EntitySystem
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return;
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}
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StartToggleInternalsDoAfter(user, uid, internals);
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StartToggleInternalsDoAfter(user, (uid, internals));
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return;
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}
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// If they're not on then check if we have a mask to use
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if (internals.BreathToolEntity == null)
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if (internals.BreathToolEntity is null)
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{
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_popupSystem.PopupEntity(Loc.GetString("internals-no-breath-tool"), uid, user);
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return;
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@@ -86,7 +92,7 @@ public sealed class InternalsSystem : EntitySystem
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var tank = FindBestGasTank(uid);
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if (tank == null)
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if (tank is null)
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{
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_popupSystem.PopupEntity(Loc.GetString("internals-no-tank"), uid, user);
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return;
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@@ -94,20 +100,20 @@ public sealed class InternalsSystem : EntitySystem
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if (!force)
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{
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StartToggleInternalsDoAfter(user, uid, internals);
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StartToggleInternalsDoAfter(user, (uid, internals));
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return;
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}
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_gasTank.ConnectToInternals(tank.Value);
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}
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private void StartToggleInternalsDoAfter(EntityUid user, EntityUid target, InternalsComponent internals)
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private void StartToggleInternalsDoAfter(EntityUid user, Entity<InternalsComponent> targetEnt)
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{
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// Is the target not you? If yes, use a do-after to give them time to respond.
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var isUser = user == target;
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var delay = !isUser ? internals.Delay : 0f;
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var isUser = user == targetEnt.Owner;
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var delay = !isUser ? targetEnt.Comp.Delay : TimeSpan.Zero;
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new InternalsDoAfterEvent(), target, target: target)
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_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, delay, new InternalsDoAfterEvent(), targetEnt, target: targetEnt)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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@@ -115,66 +121,64 @@ public sealed class InternalsSystem : EntitySystem
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});
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}
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private void OnDoAfter(EntityUid uid, InternalsComponent component, InternalsDoAfterEvent args)
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private void OnDoAfter(Entity<InternalsComponent> ent, ref InternalsDoAfterEvent args)
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{
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if (args.Cancelled || args.Handled)
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return;
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ToggleInternals(uid, args.User, true, component);
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ToggleInternals(ent, args.User, force: true, ent);
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args.Handled = true;
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}
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private void OnInternalsStartup(EntityUid uid, InternalsComponent component, ComponentStartup args)
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private void OnInternalsStartup(Entity<InternalsComponent> ent, ref ComponentStartup args)
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{
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_alerts.ShowAlert(uid, AlertType.Internals, GetSeverity(component));
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_alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent));
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}
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private void OnInternalsShutdown(EntityUid uid, InternalsComponent component, ComponentShutdown args)
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private void OnInternalsShutdown(Entity<InternalsComponent> ent, ref ComponentShutdown args)
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{
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_alerts.ClearAlert(uid, AlertType.Internals);
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_alerts.ClearAlert(ent, AlertType.Internals);
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}
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private void OnInhaleLocation(EntityUid uid, InternalsComponent component, InhaleLocationEvent args)
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private void OnInhaleLocation(Entity<InternalsComponent> ent, ref InhaleLocationEvent args)
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{
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if (AreInternalsWorking(component))
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if (AreInternalsWorking(ent))
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{
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var gasTank = Comp<GasTankComponent>(component.GasTankEntity!.Value);
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args.Gas = _gasTank.RemoveAirVolume((component.GasTankEntity.Value, gasTank), Atmospherics.BreathVolume);
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var gasTank = Comp<GasTankComponent>(ent.Comp.GasTankEntity!.Value);
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args.Gas = _gasTank.RemoveAirVolume((ent.Comp.GasTankEntity.Value, gasTank), Atmospherics.BreathVolume);
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// TODO: Should listen to gas tank updates instead I guess?
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_alerts.ShowAlert(uid, AlertType.Internals, GetSeverity(component));
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_alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent));
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}
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}
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public void DisconnectBreathTool(Entity<InternalsComponent> ent)
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{
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var (owner, component) = ent;
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var old = component.BreathToolEntity;
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component.BreathToolEntity = null;
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var old = ent.Comp.BreathToolEntity;
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ent.Comp.BreathToolEntity = null;
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if (TryComp(old, out BreathToolComponent? breathTool) )
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if (TryComp(old, out BreathToolComponent? breathTool))
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{
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_atmos.DisconnectInternals(breathTool);
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DisconnectTank(ent);
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}
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_alerts.ShowAlert(owner, AlertType.Internals, GetSeverity(component));
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_alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent));
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}
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public void ConnectBreathTool(Entity<InternalsComponent> ent, EntityUid toolEntity)
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{
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var (owner, component) = ent;
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if (TryComp(component.BreathToolEntity, out BreathToolComponent? tool))
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if (TryComp(ent.Comp.BreathToolEntity, out BreathToolComponent? tool))
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{
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_atmos.DisconnectInternals(tool);
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}
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component.BreathToolEntity = toolEntity;
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_alerts.ShowAlert(owner, AlertType.Internals, GetSeverity(component));
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ent.Comp.BreathToolEntity = toolEntity;
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_alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent));
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}
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public void DisconnectTank(InternalsComponent? component)
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{
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if (component == null)
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if (component is null)
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return;
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if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
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@@ -186,46 +190,47 @@ public sealed class InternalsSystem : EntitySystem
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public bool TryConnectTank(Entity<InternalsComponent> ent, EntityUid tankEntity)
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{
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var component = ent.Comp;
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if (component.BreathToolEntity == null)
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if (ent.Comp.BreathToolEntity is null)
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return false;
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if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
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_gasTank.DisconnectFromInternals((component.GasTankEntity.Value, tank));
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if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank))
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_gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank));
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component.GasTankEntity = tankEntity;
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_alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(component));
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ent.Comp.GasTankEntity = tankEntity;
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_alerts.ShowAlert(ent, AlertType.Internals, GetSeverity(ent));
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return true;
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}
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public bool AreInternalsWorking(EntityUid uid, InternalsComponent? component = null)
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{
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if (!Resolve(uid, ref component, false))
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return false;
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return AreInternalsWorking(component);
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return Resolve(uid, ref component, logMissing: false)
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&& AreInternalsWorking(component);
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}
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public bool AreInternalsWorking(InternalsComponent component)
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{
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return TryComp(component.BreathToolEntity, out BreathToolComponent? breathTool) &&
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breathTool.IsFunctional &&
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TryComp(component.GasTankEntity, out GasTankComponent? _);
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return TryComp(component.BreathToolEntity, out BreathToolComponent? breathTool)
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&& breathTool.IsFunctional
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&& HasComp<GasTankComponent>(component.GasTankEntity);
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}
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private short GetSeverity(InternalsComponent component)
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{
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if (component.BreathToolEntity == null || !AreInternalsWorking(component))
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if (component.BreathToolEntity is null || !AreInternalsWorking(component))
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return 2;
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// If pressure in the tank is below low pressure threshhold, flash warning on internals UI
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if (TryComp<GasTankComponent>(component.GasTankEntity, out var gasTank) && gasTank.IsLowPressure)
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if (TryComp<GasTankComponent>(component.GasTankEntity, out var gasTank)
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&& gasTank.IsLowPressure)
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{
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return 0;
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}
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return 1;
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}
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public Entity<GasTankComponent>? FindBestGasTank(Entity<HandsComponent?, InventoryComponent?, ContainerManagerComponent?> user)
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public Entity<GasTankComponent>? FindBestGasTank(
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Entity<HandsComponent?, InventoryComponent?, ContainerManagerComponent?> user)
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{
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// Prioritise
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// 1. back equipped tanks
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@@ -233,17 +238,17 @@ public sealed class InternalsSystem : EntitySystem
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// 3. in-hand tanks
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// 4. pocket/belt tanks
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if (!Resolve(user.Owner, ref user.Comp1, ref user.Comp2, ref user.Comp3))
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if (!Resolve(user, ref user.Comp1, ref user.Comp2, ref user.Comp3))
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return null;
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if (_inventory.TryGetSlotEntity(user.Owner, "back", out var backEntity, user.Comp2, user.Comp3) &&
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if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) &&
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TryComp<GasTankComponent>(backEntity, out var backGasTank) &&
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_gasTank.CanConnectToInternals(backGasTank))
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{
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return (backEntity.Value, backGasTank);
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}
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if (_inventory.TryGetSlotEntity(user.Owner, "suitstorage", out var entity, user.Comp2, user.Comp3) &&
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if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) &&
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TryComp<GasTankComponent>(entity, out var gasTank) &&
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_gasTank.CanConnectToInternals(gasTank))
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{
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