Body code cleanup (#24946)
* Fix test * Kill float accumulators * Use entity proxy methods * DataField auto name generation where possible * Kill comp properties * Clean up server comps * Make events record structs * Clean up shared body code * Clean up server body code * Rename organ events to be same names as in med refactor
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@@ -1,4 +1,4 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.Containers.EntitySystems;
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@@ -26,21 +26,24 @@ public sealed class LungSystem : EntitySystem
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SubscribeLocalEvent<BreathToolComponent, ItemMaskToggledEvent>(OnMaskToggled);
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}
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private void OnGotUnequipped(EntityUid uid, BreathToolComponent component, GotUnequippedEvent args)
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private void OnGotUnequipped(Entity<BreathToolComponent> ent, ref GotUnequippedEvent args)
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{
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_atmosphereSystem.DisconnectInternals(component);
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_atmosphereSystem.DisconnectInternals(ent);
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}
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private void OnGotEquipped(EntityUid uid, BreathToolComponent component, GotEquippedEvent args)
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private void OnGotEquipped(Entity<BreathToolComponent> ent, ref GotEquippedEvent args)
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{
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if ((args.SlotFlags & ent.Comp.AllowedSlots) == 0)
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{
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return;
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}
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if ((args.SlotFlags & component.AllowedSlots) == 0) return;
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component.IsFunctional = true;
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ent.Comp.IsFunctional = true;
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if (TryComp(args.Equipee, out InternalsComponent? internals))
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{
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component.ConnectedInternalsEntity = args.Equipee;
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_internals.ConnectBreathTool((args.Equipee, internals), uid);
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ent.Comp.ConnectedInternalsEntity = args.Equipee;
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_internals.ConnectBreathTool((args.Equipee, internals), ent);
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}
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}
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@@ -81,7 +84,7 @@ public sealed class LungSystem : EntitySystem
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if (moles <= 0)
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continue;
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var reagent = _atmosphereSystem.GasReagents[i];
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if (reagent == null) continue;
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if (reagent is null) continue;
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var amount = moles * Atmospherics.BreathMolesToReagentMultiplier;
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solution.AddReagent(reagent, amount);
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