Body code cleanup (#24946)

* Fix test

* Kill float accumulators

* Use entity proxy methods

* DataField auto name generation where possible

* Kill comp properties

* Clean up server comps

* Make events record structs

* Clean up shared body code

* Clean up server body code

* Rename organ events to be same names as in med refactor
This commit is contained in:
0x6273
2024-03-28 01:48:37 +01:00
committed by GitHub
parent 527c2c42ed
commit 37b8d78dac
32 changed files with 916 additions and 820 deletions

View File

@@ -101,17 +101,17 @@ namespace Content.Server.Hands.Systems
private void HandleBodyPartAdded(EntityUid uid, HandsComponent component, ref BodyPartAddedEvent args)
{
if (args.Part.PartType != BodyPartType.Hand)
if (args.Part.Comp.PartType != BodyPartType.Hand)
return;
// If this annoys you, which it should.
// Ping Smugleaf.
var location = args.Part.Symmetry switch
var location = args.Part.Comp.Symmetry switch
{
BodyPartSymmetry.None => HandLocation.Middle,
BodyPartSymmetry.Left => HandLocation.Left,
BodyPartSymmetry.Right => HandLocation.Right,
_ => throw new ArgumentOutOfRangeException(nameof(args.Part.Symmetry))
_ => throw new ArgumentOutOfRangeException(nameof(args.Part.Comp.Symmetry))
};
AddHand(uid, args.Slot, location);
@@ -119,7 +119,7 @@ namespace Content.Server.Hands.Systems
private void HandleBodyPartRemoved(EntityUid uid, HandsComponent component, ref BodyPartRemovedEvent args)
{
if (args.Part.PartType != BodyPartType.Hand)
if (args.Part.Comp.PartType != BodyPartType.Hand)
return;
RemoveHand(uid, args.Slot);